Isabelle Cuber
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Research Subjects
Isabelle Cuber has a total of 24 co-authors. Here are the top co-authors by number of shared publications:
- Thomas Fritz
University of Zurich, Zurich, Switzerland
6 shared publications - David C. Shepherd
Division of Computer Science and Engineering, Louisiana State University, Baton Rouge, LA, United States
3 shared publications - Aleksander Kurgan
Deep Run High School, Glen Allen, VA, USA
2 shared publications - Elaine May Huang
People and Computing Lab, University of Zurich, Zurich, Switzerland
2 shared publications - Elizabeth S. M. Chan
Rutgers University
2 shared publications - Fatemeh Jamalinabijan
Department of Computer Science and Engineering, Baton Rouge, LA, USA
2 shared publications
Latest Publications
- Open Access
- 2 October 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-8
Exploring the Potential of Personalized Virtual Reality Environments for Sleep Support
Sleep difficulties negatively impact health and well-being. Virtual reality (VR) has shown potential to support pre-sleep relaxation, yet most interventions rely on predefined environments. With advances in generative artificial intelligence (AI), it is now possible to personalize VR environments, potentially improving engagement, relaxation, and sleep. We developed an AI-supported approach that enables users to generate personalized VR environments based on desired pre-sleep emotions. We conducted a formative evaluation with 15 participants over seven nights by collecting sleep data, self-reports, and qualitative data via interviews. Results show that both predefined and personalized VR experiences positively impacted sleep quality. While no significant differences in sleep metrics were found between the predefined and personalized conditions, participants preferred the personalized approach. They cited greater emotional alignment, engagement, and agency. The results suggest that personalization primarily enhances the lived experience of pre-sleep routines, with limited direct impact on physiological sleep metrics.
- 2 October 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-8
Open AccessExploring the Potential of Personalized Virtual Reality Environments for Sleep Support
Sleep difficulties negatively impact health and well-being. Virtual reality (VR) has shown potential to support pre-sleep relaxation, yet most interventions rely on predefined environments. With advances in generative artificial intelligence (AI), it is now possible to personalize VR environments, potentially improving engagement, relaxation, and sleep. We developed an AI-supported approach that enables users to generate personalized VR environments based on desired pre-sleep emotions. We conducted a formative evaluation with 15 participants over seven nights by collecting sleep data, self-reports, and qualitative data via interviews. Results show that both predefined and personalized VR experiences positively impacted sleep quality. While no significant differences in sleep metrics were found between the predefined and personalized conditions, participants preferred the personalized approach. They cited greater emotional alignment, engagement, and agency. The results suggest that personalization primarily enhances the lived experience of pre-sleep routines, with limited direct impact on physiological sleep metrics.
- Open Access
- 2 October 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-16
Human-Like and Male? How AI Assistant Design Relates to Trust and Monetary Reward at Work in VR
- 2 October 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-16
Open AccessHuman-Like and Male? How AI Assistant Design Relates to Trust and Monetary Reward at Work in VR
- Open Access
- 6 January 2026
- Published by Elsevier in International Journal of Human-Computer Studies
- Vol. 209
Towards ecological validity when assessing ADHD symptoms: Patterns in automatically collected, real-world PC activity data
- 6 January 2026
- Published by Elsevier in International Journal of Human-Computer Studies
- Vol. 209
Open AccessTowards ecological validity when assessing ADHD symptoms: Patterns in automatically collected, real-world PC activity data
- Open Access
- 4 July 2025
- Published by Association for Computing Machinery (ACM)
- p. 3647-3662
'Stick to' Three: Fostering Awareness, Intentions, and Reflections on the Top Daily Tasks
- 4 July 2025
- Published by Association for Computing Machinery (ACM)
- p. 3647-3662
Open Access'Stick to' Three: Fostering Awareness, Intentions, and Reflections on the Top Daily Tasks
- Open Access
- 11 May 2024
- Published by Association for Computing Machinery (ACM)
- Vol. 2024, 1-16
Examining the Use of VR as a Study Aid for University Students with ADHD
Attention-deficit/hyperactivity disorder (ADHD) is a neurodevelopmental condition characterized by patterns of inattention and impulsivity, which lead to difficulties maintaining concentration and motivation while completing academic tasks. University settings, characterized by a high student-to-staff ratio, make treatments relying on human monitoring challenging. One potential replacement is Virtual Reality (VR) technology, which has shown potential to enhance learning outcomes and promote flow experience. In this study, we investigate the usage of VR with 27 university students with ADHD in an effort to improve their performance in completing homework, including an exploration of automated feedback via a technology probe. Quantitative results show significant increases in concentration, motivation, and effort levels during these VR sessions and qualitative data offers insight into considerations like comfort and deployment. Together, the results suggest that VR can be a valuable tool in leveling the playing field for university students with ADHD.
- 11 May 2024
- Published by Association for Computing Machinery (ACM)
- Vol. 2024, 1-16
Open AccessExamining the Use of VR as a Study Aid for University Students with ADHD
Attention-deficit/hyperactivity disorder (ADHD) is a neurodevelopmental condition characterized by patterns of inattention and impulsivity, which lead to difficulties maintaining concentration and motivation while completing academic tasks. University settings, characterized by a high student-to-staff ratio, make treatments relying on human monitoring challenging. One potential replacement is Virtual Reality (VR) technology, which has shown potential to enhance learning outcomes and promote flow experience. In this study, we investigate the usage of VR with 27 university students with ADHD in an effort to improve their performance in completing homework, including an exploration of automated feedback via a technology probe. Quantitative results show significant increases in concentration, motivation, and effort levels during these VR sessions and qualitative data offers insight into considerations like comfort and deployment. Together, the results suggest that VR can be a valuable tool in leveling the playing field for university students with ADHD.