Ka Hei Carrie Lau
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Ka Hei Carrie Lau has a total of 15 co-authors. Here are the top co-authors by number of shared publications:
- Enkelejda Kasneci
Technical University of Munich, Munich, Germany and Munich Center for Machine Learning (MCML), Munich, Germany
8 shared publications - Efe Bozkir
Technical University of Munich, Munich, Germany
6 shared publications - Hong Gao
Soochow University, Suzhou, China
3 shared publications - Philipp Stark
The Department of Human Geography, Lund University, Lund, Sweden
2 shared publications - Bhada Yun
Department of Computer Science, ETH Zurich, Zurich, Switzerland
1 shared publication - Enkeleda Thaqi
Chair for Human-Centered Technologies for Learning Technical University of Munich Munich Bavaria Germany
1 shared publication
Latest Publications
- Open Access
- 12 June 2026
- Published by Association for Computing Machinery (ACM)
- p. 1886-1906
PromptMirror: Visualizing LLM Use to Support STEM Student Reflection
- 12 June 2026
- Published by Association for Computing Machinery (ACM)
- p. 1886-1906
Open AccessPromptMirror: Visualizing LLM Use to Support STEM Student Reflection
- Open Access
- 28 May 2026
- Published by Association for Computing Machinery (ACM) in Proceedings of the ACM on Human-Computer Interaction
- Vol. 10 (3) , 1-19
What Shapes Participant Data Quality? A Scoping Review and Case Study of Crowdsourced Webcam Eye Tracking in AI Interviews ETRA003
Webcam-based eye tracking is a cost-effective, scalable method for remote research that effectively reaches broader populations. However, uncontrolled environments and hardware diversity lead to inconsistent data quality in crowdsourcing. To assess current practices, we conducted a scoping review of crowdsourced eye-tracking from 2011–2025. The review confirms fragmented reporting and a lack of established quality benchmarks. To address this lack of predictive insight, we conducted a case study on AI fairness interviews ( N = 205) using the RealEye platform. Applying Ordered Logistic Regression (OLR) to the platform’s quality metric, we found that behavioral and technical factors significantly predict data quality. Specifically, within the RealEye platform, higher fixation counts, shorter sessions, and operating system choice yield significantly higher quality grades. Based on this review and platform-specific predictive insights, we provide actionable recommendations to enhance the reliability, transparency, and replicability of future crowdsourced webcam eye tracking in HCI and behavioral science.
- 28 May 2026
- Published by Association for Computing Machinery (ACM) in Proceedings of the ACM on Human-Computer Interaction
- Vol. 10 (3) , 1-19
Open AccessWhat Shapes Participant Data Quality? A Scoping Review and Case Study of Crowdsourced Webcam Eye Tracking in AI Interviews ETRA003
Webcam-based eye tracking is a cost-effective, scalable method for remote research that effectively reaches broader populations. However, uncontrolled environments and hardware diversity lead to inconsistent data quality in crowdsourcing. To assess current practices, we conducted a scoping review of crowdsourced eye-tracking from 2011–2025. The review confirms fragmented reporting and a lack of established quality benchmarks. To address this lack of predictive insight, we conducted a case study on AI fairness interviews ( N = 205) using the RealEye platform. Applying Ordered Logistic Regression (OLR) to the platform’s quality metric, we found that behavioral and technical factors significantly predict data quality. Specifically, within the RealEye platform, higher fixation counts, shorter sessions, and operating system choice yield significantly higher quality grades. Based on this review and platform-specific predictive insights, we provide actionable recommendations to enhance the reliability, transparency, and replicability of future crowdsourced webcam eye tracking in HCI and behavioral science.
- Open Access
- 13 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-20
Skin-Deep Bias: How Avatar Appearances Shape Perceptions of AI Hiring
- 13 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-20
Open AccessSkin-Deep Bias: How Avatar Appearances Shape Perceptions of AI Hiring
- Open Access
- 12 October 2025
- Published by Association for Computing Machinery (ACM)
- p. 305-316
Adaptive Gen-AI Guidance in Virtual Reality: A Multimodal Exploration of Engagement in Neapolitan Pizza-Making
- 12 October 2025
- Published by Association for Computing Machinery (ACM)
- p. 305-316
Open AccessAdaptive Gen-AI Guidance in Virtual Reality: A Multimodal Exploration of Engagement in Neapolitan Pizza-Making
- Open Access
- 12 October 2025
- Published by Association for Computing Machinery (ACM)
- p. 706-710
Designing and Evaluating Gen-AI for Cultural Resilience
- 12 October 2025
- Published by Association for Computing Machinery (ACM)
- p. 706-710
Open AccessDesigning and Evaluating Gen-AI for Cultural Resilience
- 12 May 2025
- Published by Springer Nature
- p. 177-195
Evaluating Usability and Engagement of Large Language Models in Virtual Reality for Traditional Scottish Curling
- 12 May 2025
- Published by Springer Nature
- p. 177-195
Evaluating Usability and Engagement of Large Language Models in Virtual Reality for Traditional Scottish Curling
- Open Access
- 16 March 2025
- Published by Association for Computing Machinery (ACM)
- p. 312-332
Wrapped in Anansi's Web: Unweaving the Impacts of Generative-AI Personalization and VR Immersion in Oral Storytelling
- 16 March 2025
- Published by Association for Computing Machinery (ACM)
- p. 312-332
Open AccessWrapped in Anansi's Web: Unweaving the Impacts of Generative-AI Personalization and VR Immersion in Oral Storytelling
- Top Cited PapersOpen Access
- 8 July 2024
- Published by Association for Computing Machinery (ACM)
- p. 1-7
Embedding Large Language Models into Extended Reality: Opportunities and Challenges for Inclusion, Engagement, and Privacy
Advances in artificial intelligence and human-computer interaction will likely lead to extended reality (XR) becoming pervasive. While XR can provide users with interactive, engaging, and immersive experiences, non-player characters are often utilized in pre-scripted and conventional ways. This paper argues for using large language models (LLMs) in XR by embedding them in avatars or as narratives to facilitate inclusion through prompt engineering and fine-tuning the LLMs. We argue that this inclusion will promote diversity for XR use. Furthermore, the versatile conversational capabilities of LLMs will likely increase engagement in XR, helping XR become ubiquitous. Lastly, we speculate that combining the information provided to LLM-powered spaces by users and the biometric data obtained might lead to novel privacy invasions. While exploring potential privacy breaches, examining user privacy concerns and preferences is also essential. Therefore, despite challenges, LLM-powered XR is a promising area with several opportunities.
- 8 July 2024
- Published by Association for Computing Machinery (ACM)
- p. 1-7
Top Cited PapersOpen AccessEmbedding Large Language Models into Extended Reality: Opportunities and Challenges for Inclusion, Engagement, and Privacy
Advances in artificial intelligence and human-computer interaction will likely lead to extended reality (XR) becoming pervasive. While XR can provide users with interactive, engaging, and immersive experiences, non-player characters are often utilized in pre-scripted and conventional ways. This paper argues for using large language models (LLMs) in XR by embedding them in avatars or as narratives to facilitate inclusion through prompt engineering and fine-tuning the LLMs. We argue that this inclusion will promote diversity for XR use. Furthermore, the versatile conversational capabilities of LLMs will likely increase engagement in XR, helping XR become ubiquitous. Lastly, we speculate that combining the information provided to LLM-powered spaces by users and the biometric data obtained might lead to novel privacy invasions. While exploring potential privacy breaches, examining user privacy concerns and preferences is also essential. Therefore, despite challenges, LLM-powered XR is a promising area with several opportunities.
- Open Access
Introduction to Eye Tracking: A Hands-On Tutorial for Students and Practitioners
Eye-tracking technology is widely used in various application areas such as psychology, neuroscience, marketing, and human-computer interaction, as it is a valuable tool for understanding how people process information and interact with their environment. This tutorial provides a comprehensive introduction to eye tracking, from the basics of eye anatomy and physiology to the principles and applications of different eye-tracking systems. The guide is designed to provide a hands-on learning experience for everyone interested in working with eye-tracking technology. Therefore, we include practical case studies to teach students and professionals how to effectively set up and operate an eye-tracking system. The tutorial covers a variety of eye-tracking systems, calibration techniques, data collection, and analysis methods, including fixations, saccades, pupil diameter, and visual scan path analysis. In addition, we emphasize the importance of considering ethical aspects when conducting eye-tracking research and experiments, especially informed consent and participant privacy. We aim to give the reader a solid understanding of basic eye-tracking principles and the practical skills needed to conduct their experiments. Python-based code snippets and illustrative examples are included in the tutorials and can be downloaded at: https://gitlab.lrz.de/hctl/Eye-Tracking-Tutorial.
Open AccessIntroduction to Eye Tracking: A Hands-On Tutorial for Students and Practitioners
Eye-tracking technology is widely used in various application areas such as psychology, neuroscience, marketing, and human-computer interaction, as it is a valuable tool for understanding how people process information and interact with their environment. This tutorial provides a comprehensive introduction to eye tracking, from the basics of eye anatomy and physiology to the principles and applications of different eye-tracking systems. The guide is designed to provide a hands-on learning experience for everyone interested in working with eye-tracking technology. Therefore, we include practical case studies to teach students and professionals how to effectively set up and operate an eye-tracking system. The tutorial covers a variety of eye-tracking systems, calibration techniques, data collection, and analysis methods, including fixations, saccades, pupil diameter, and visual scan path analysis. In addition, we emphasize the importance of considering ethical aspects when conducting eye-tracking research and experiments, especially informed consent and participant privacy. We aim to give the reader a solid understanding of basic eye-tracking principles and the practical skills needed to conduct their experiments. Python-based code snippets and illustrative examples are included in the tutorials and can be downloaded at: https://gitlab.lrz.de/hctl/Eye-Tracking-Tutorial.