Ali Mahdavi-Amiri

Ali Mahdavi-Amiri

*This is an algorithmically generated author record based on publicly available information.

Current Organizations / Institutes

The organizations/institutes from the scholar's latest article


Ali Mahdavi-Amiri has a total of 42 co-authors. Here are the top co-authors by number of shared publications:


Latest Publications

  • Open Access

    Video Analysis and Generation via a Semantic Progress Function

    by Gal Metzer, Sagi Polaczek, Ali Mahdavi-Amiri, Raja Giryes, Daniel Cohen-Or

  • Open Access

    HairPort: In-context 3D-aware Hair Import and Transfer for Images

    by Alireza Heidari, Amirhossein Alimohammadi, Ali Mahdavi-Amiri

    Transferring hairstyles between images is an important but challenging task in computer graphics, computer vision, and visual effects. It enables users to explore new looks without physically altering their hair, with applications in virtual try-on systems, augmented reality, and entertainment. Most prior works operate best under small pose gaps, and they fall short under large viewpoint and scale differences, where missing hair content must be synthesized rather than transferred. We propose HairPort, a 3D-aware hairstyle transfer framework that attempts to solve these issues by explicitly separating hair removal from transfer and enforcing geometric consistency before synthesis. We introduce a Bald Converter, which produces realistic bald versions of faces through LoRA-based in-context adaptation of FLUX.1 Kontext. To train our Bald Converter, we introduce a new dataset, Baldy, containing 6,000 paired bald and original images across diverse identities and conditions. We also use a 3D-Aware Transfer Pipeline that reconstructs and re-renders the reference hairstyle from the target viewpoint before compositing it onto the source image. Being 3D aware, our method supports large pose and scale discrepancies between the source and target. Finally, a conditional flow-matching generator synthesizes the transferred result from the bald source and geometry-aligned reference guidance. Together, our method enables accurate, pose-consistent, and identity-preserving hairstyle transfer, outperforming existing methods both qualitatively and quantitatively.

  • Advances in Neural 3D Mesh Texturing: A Survey

    by Sai Raj Kishore Perla, Hao Zhang, Ali Mahdavi‐Amiri

    Texturing 3D meshes plays a vital role in determining the visual realism of digital objects and scenes. Although recent generative 3D approaches based on Neural Radiance Fields and Gaussian Splatting can produce textured assets directly, polygonal meshes remain the core representation across modeling, animation, visual effects, and gaming pipelines. Neural 3D mesh texturing therefore continues to be an essential and active area of research. In this survey, we present a comprehensive review of recent advances in neural 3D mesh texturing, covering methods for texture synthesis, transfer, and completion. We first summarize key foundations in mesh geometry, texture mapping, differentiable rendering, and neural generative models, and then organize the literature into a unified taxonomy spanning early GAN‐based methods to modern diffusion‐based pipelines. We further analyze common architectures and supervision strategies, review datasets and evaluation protocols, and discuss emerging applications, practical/commercial systems, and open challenges. Together, these insights provide a structured perspective on the current landscape and help guide future developments in learning‐based 3D mesh texturing. Project Page : sairajk.github.io/neural‐mesh‐texturing


  • Open Access

    MultiCOIN: Multi‐Modal COntrollable INbetweening

    by M. Tanveer, Y. Zhou, S. Niklaus, A. Mahdavi Amiri, H. Zhang, K. K. Singh, N. Zhao

    Video inbetweening creates smooth transitions between two frames making it an indispensable tool for video editing and longform video synthesis. Existing methods struggle with large or complex motion and offer limited control over intermediate frames, often misaligning with user intent. We introduce MultiCOIN, a video inbetweening framework supporting multi‐modal controls, including depth transitions and layering, motion trajectories, text prompts, and target regions for movement localization. It balances flexibility, usability, and fine‐grained precision. Built on a Diffusion Transformer (DiT), due to its proven capability to generate high‐quality long video, our model maps all motion controls into a unified sparse point‐based representation compatible with the denoising process. Further, to respect the variety of controls which operate at varying levels of granularity and influence, we separate content and motion into two branches, enabling dedicated generators for each. A stage‐wise training strategy ensures stable learning of multi‐modal controls. Extensive experiments show improved motion complexity, controllability, and narrative consistency. Project Page: MultiCOIN.


  • Open Access

    In-2-4D: Inbetweening from Two Single-View Images to 4D Generation

    by Sauradip Nag, Daniel Cohen-Or, Hao Zhang, Ali Mahdavi Amiri


  • Open Access

    ASIA: Adaptive 3D Segmentation using Few Image Annotations

    by Sai Raj Kishore Perla, Aditya Vora, Sauradip Nag, Ali Mahdavi-Amiri, Hao Zhang


  • Open Access

    pOps: Photo-Inspired Diffusion Operators

    by Elad Richardson, Yuval Alaluf, Ali Mahdavi-Amiri, Daniel Cohen-Or


  • Open Access

    Cora: Correspondence-aware image editing using few step diffusion

    by Amirhossein Alimohammadi, Aryan Mikaeili, Sauradip Nag, Negar Hassanpour, Andrea Tagliasacchi, Ali Mahdavi-Amiri


  • AFreeCA: Annotation-Free Counting for All

    by Adriano D’aLessandro, Ali Mahdavi-Amiri, Ghassan Hamarneh


  • Open Access

    EASI-Tex: Edge-Aware Mesh Texturing from Single Image

    by Sai Raj Kishore Perla, Yizhi Wang, Ali Mahdavi-Amiri, Hao Zhang

    We present a novel approach for single-image mesh texturing , which employs a diffusion model with judicious conditioning to seamlessly transfer an object's texture from a single RGB image to a given 3D mesh object. We do not assume that the two objects belong to the same category, and even if they do, there can be significant discrepancies in their geometry and part proportions. Our method aims to rectify the discrepancies by conditioning a pre-trained Stable Diffusion generator with edges describing the mesh through ControlNet, and features extracted from the input image using IP-Adapter to generate textures that respect the underlying geometry of the mesh and the input texture without any optimization or training. We also introduce Image Inversion , a novel technique to quickly personalize the diffusion model for a single concept using a single image , for cases where the pre-trained IP-Adapter falls short in capturing all the details from the input image faithfully. Experimental results demonstrate the efficiency and effectiveness of our edge-aware single-image mesh texturing approach, coined EASI-Tex, in preserving the details of the input texture on diverse 3D objects, while respecting their geometry. Code : https://github.com/sairajk/easi-tex