Jiahui Wang
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Jiahui Wang has a total of 11 co-authors. Here are the top co-authors by number of shared publications:
- Yi Yang
Beijing Institute of Technology
6 shared publications - Yinan Deng
School of Automation, Beijing Institute of Technology, Beijing, China
6 shared publications - Yufeng Yue
School of Automation, Beijing Institute of Technology, Beijing, China
6 shared publications Jianyu Dou
School of Automation, Beijing Institute of Technology, Beijing, China
4 shared publicationsJingyu Zhao
School of Automation, Beijing Institute of Technology, Beijing, China
3 shared publicationsYujie Tang
School of Automation, Beijing Institute of Technology, Beijing, China
2 shared publications
Latest Publications
- 8 May 2026
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Transactions on Circuits and Systems for Video Technology
- Vol. PP (10518215) , 1
PaMoSplat: Part-Aware Motion-Guided Gaussian Splatting for Dynamic Scene Reconstruction
Dynamic scene reconstruction represents a fundamental yet demanding challenge in computer vision and robotics. While recent progress in 3DGS-based methods has advanced dynamic scene modeling, obtaining high-fidelity rendering and accurate tracking in scenarios with substantial, intricate motions remains significantly challenging. To address these challenges, we propose PaMoSplat, a novel dynamic Gaussian splatting framework incorporating part awareness and motion priors. Our approach is grounded in two key observations: 1) Parts serve as primitives for scene deformation, and 2) Motion cues from optical flow can effectively guide part motion. Specifically, PaMoSplat initializes by lifting multi-view segmentation masks into 3D space via graph clustering, establishing coherent Gaussian parts. For subsequent timestamps, we leverage a differential evolutionary algorithm to estimate the rigid motion of these parts using multi-view optical flow cues, providing a robust warm-start for further optimization. Additionally, PaMoSplat introduces an adaptive iteration count mechanism, internal learnable rigidity, and flow-supervised rendering loss to accelerate and optimize the training process. Comprehensive evaluations across diverse scenes, including real-world environments, demonstrate that PaMoSplat delivers superior rendering quality, improved tracking precision, and faster convergence compared to existing methods. Furthermore, it enables multiple part-level downstream applications, such as 4D scene editing.
- 8 May 2026
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Transactions on Circuits and Systems for Video Technology
- Vol. PP (10518215) , 1
PaMoSplat: Part-Aware Motion-Guided Gaussian Splatting for Dynamic Scene Reconstruction
Dynamic scene reconstruction represents a fundamental yet demanding challenge in computer vision and robotics. While recent progress in 3DGS-based methods has advanced dynamic scene modeling, obtaining high-fidelity rendering and accurate tracking in scenarios with substantial, intricate motions remains significantly challenging. To address these challenges, we propose PaMoSplat, a novel dynamic Gaussian splatting framework incorporating part awareness and motion priors. Our approach is grounded in two key observations: 1) Parts serve as primitives for scene deformation, and 2) Motion cues from optical flow can effectively guide part motion. Specifically, PaMoSplat initializes by lifting multi-view segmentation masks into 3D space via graph clustering, establishing coherent Gaussian parts. For subsequent timestamps, we leverage a differential evolutionary algorithm to estimate the rigid motion of these parts using multi-view optical flow cues, providing a robust warm-start for further optimization. Additionally, PaMoSplat introduces an adaptive iteration count mechanism, internal learnable rigidity, and flow-supervised rendering loss to accelerate and optimize the training process. Comprehensive evaluations across diverse scenes, including real-world environments, demonstrate that PaMoSplat delivers superior rendering quality, improved tracking precision, and faster convergence compared to existing methods. Furthermore, it enables multiple part-level downstream applications, such as 4D scene editing.
- 14 October 2025
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Transactions on Robotics
- Vol. 41 (15523098) , 6549-6569
OmniMap: A General Mapping Framework Integrating Optics, Geometry, and Semantics
Robotic systems demand accurate and comprehensive 3D environment perception, requiring simultaneous capture of photo-realistic appearance (optical), precise layout shape (geometric), and open-vocabulary scene understanding (semantic). Existing methods typically achieve only partial fulfillment of these requirements while exhibiting optical blurring, geometric irregularities, and semantic ambiguities. To address these challenges, we propose OmniMap. Overall, OmniMap represents the first online mapping framework that simultaneously captures optical, geometric, and semantic scene attributes while maintaining real-time performance and model compactness. At the architectural level, OmniMap employs a tightly coupled 3DGS-Voxel hybrid representation that combines fine-grained modeling with structural stability. At the implementation level, OmniMap identifies key challenges across different modalities and introduces several innovations: adaptive camera modeling for motion blur and exposure compensation, hybrid incremental representation with normal constraints, and probabilistic fusion for robust instance-level understanding. Extensive experiments show OmniMap's superior performance in rendering fidelity, geometric accuracy, and zero-shot semantic segmentation compared to state-of-the-art methods across diverse scenes. The framework's versatility is further evidenced through a variety of downstream applications, including multi-domain scene Q&A, interactive editing, perception-guided manipulation, and map-assisted navigation.
- 14 October 2025
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Transactions on Robotics
- Vol. 41 (15523098) , 6549-6569
OmniMap: A General Mapping Framework Integrating Optics, Geometry, and Semantics
Robotic systems demand accurate and comprehensive 3D environment perception, requiring simultaneous capture of photo-realistic appearance (optical), precise layout shape (geometric), and open-vocabulary scene understanding (semantic). Existing methods typically achieve only partial fulfillment of these requirements while exhibiting optical blurring, geometric irregularities, and semantic ambiguities. To address these challenges, we propose OmniMap. Overall, OmniMap represents the first online mapping framework that simultaneously captures optical, geometric, and semantic scene attributes while maintaining real-time performance and model compactness. At the architectural level, OmniMap employs a tightly coupled 3DGS-Voxel hybrid representation that combines fine-grained modeling with structural stability. At the implementation level, OmniMap identifies key challenges across different modalities and introduces several innovations: adaptive camera modeling for motion blur and exposure compensation, hybrid incremental representation with normal constraints, and probabilistic fusion for robust instance-level understanding. Extensive experiments show OmniMap's superior performance in rendering fidelity, geometric accuracy, and zero-shot semantic segmentation compared to state-of-the-art methods across diverse scenes. The framework's versatility is further evidenced through a variety of downstream applications, including multi-domain scene Q&A, interactive editing, perception-guided manipulation, and map-assisted navigation.
- 11 August 2025
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Robotics and Automation Letters
- Vol. 10 (10) , 9878-9885
OpenMulti: Open-Vocabulary Instance-Level Multi-Agent Distributed Implicit Mapping
Multi-agent distributed collaborative mapping provides comprehensive and efficient representations for robots. However, existing approaches lack instance-level awareness and semantic understanding of environments, limiting their effectiveness for downstream applications. To address this issue, we propose OpenMulti, an open-vocabulary instance-level multi-agent distributed implicit mapping framework. Specifically, we introduce a Cross-Agent Instance Alignment module, which constructs an Instance Collaborative Graph to ensure consistent instance understanding across agents. To alleviate the degradation of mapping accuracy due to the blind-zone optimization trap, we leverage Cross Rendering Supervision to enhance distributed learning of the scene. Experimental results show that OpenMulti outperforms related algorithms in both fine-grained geometric accuracy and zero-shot semantic accuracy. In addition, OpenMulti supports instance-level retrieval tasks, delivering semantic annotations for downstream applications.
- 11 August 2025
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Robotics and Automation Letters
- Vol. 10 (10) , 9878-9885
OpenMulti: Open-Vocabulary Instance-Level Multi-Agent Distributed Implicit Mapping
Multi-agent distributed collaborative mapping provides comprehensive and efficient representations for robots. However, existing approaches lack instance-level awareness and semantic understanding of environments, limiting their effectiveness for downstream applications. To address this issue, we propose OpenMulti, an open-vocabulary instance-level multi-agent distributed implicit mapping framework. Specifically, we introduce a Cross-Agent Instance Alignment module, which constructs an Instance Collaborative Graph to ensure consistent instance understanding across agents. To alleviate the degradation of mapping accuracy due to the blind-zone optimization trap, we leverage Cross Rendering Supervision to enhance distributed learning of the scene. Experimental results show that OpenMulti outperforms related algorithms in both fine-grained geometric accuracy and zero-shot semantic accuracy. In addition, OpenMulti supports instance-level retrieval tasks, delivering semantic annotations for downstream applications.
- 16 April 2025
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Robotics and Automation Letters
- Vol. 10 (6) , 5689-5696
LGSDF: Continual Global Learning of Signed Distance Fields Aided by Local Updating
Implicit reconstruction of ESDF (Euclidean Signed Distance Field) involves training a neural network to regress the signed distance from any point to the nearest obstacle, which has the advantages of lightweight storage and continuous querying. However, existing algorithms usually rely on conflicting raw observations as training data, resulting in poor map performance. In this letter, we propose LGSDF, an ESDF continual Global learning algorithm aided by Local updating. In the front-end, anchors are uniformly distributed throughout the scene and incrementally updated based on preprocessed sensor observations, reducing estimation errors caused by limited viewing directions. In the back-end, a randomly initialized implicit ESDF neural network undergoes continuous self-supervised learning, driven by strategically sampled anchors, to produce smooth and continuous maps. Results from multiple scenes demonstrate that LGSDF outperforms SOTA ESDF mapping algorithm in constructing more accurate SDFs (SDF Error $\downarrow$ reduced by 37.12%) and meshes (Mesh Completion $\downarrow$ and Mesh Accuracy $\downarrow$ reduced by 23.88% and 10.76%, respectively).
- 16 April 2025
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Robotics and Automation Letters
- Vol. 10 (6) , 5689-5696
LGSDF: Continual Global Learning of Signed Distance Fields Aided by Local Updating
Implicit reconstruction of ESDF (Euclidean Signed Distance Field) involves training a neural network to regress the signed distance from any point to the nearest obstacle, which has the advantages of lightweight storage and continuous querying. However, existing algorithms usually rely on conflicting raw observations as training data, resulting in poor map performance. In this letter, we propose LGSDF, an ESDF continual Global learning algorithm aided by Local updating. In the front-end, anchors are uniformly distributed throughout the scene and incrementally updated based on preprocessed sensor observations, reducing estimation errors caused by limited viewing directions. In the back-end, a randomly initialized implicit ESDF neural network undergoes continuous self-supervised learning, driven by strategically sampled anchors, to produce smooth and continuous maps. Results from multiple scenes demonstrate that LGSDF outperforms SOTA ESDF mapping algorithm in constructing more accurate SDFs (SDF Error $\downarrow$ reduced by 37.12%) and meshes (Mesh Completion $\downarrow$ and Mesh Accuracy $\downarrow$ reduced by 23.88% and 10.76%, respectively).
- 4 December 2024
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Robotics and Automation Letters
- Vol. 10 (1) , 652-659
OpenObj: Open-Vocabulary Object-Level Neural Radiance Fields With Fine-Grained Understanding
In recent years, there has been a surge of interest in open-vocabulary 3D scene reconstruction facilitated by visual language models (VLMs), which showcase remarkable capabilities in open-set retrieval tasks. Although the semantic ambiguity of existing point-wise feature maps is alleviated by open-vocabulary mask segmenters for object-level understanding, effectively retaining fine-grained features within objects simultaneously remains challenging. To address these challenges, we introduce OpenObj, an innovative approach to build open-vocabulary object-level Neural Radiance Fields (NeRF) with fine-grained understanding. In essence, OpenObj establishes a robust framework for efficient and watertight scene modeling and comprehension at the object level. Specifically, we obtain cross-frame consistent instance-level masks for supervision through our two-stage mask clustering module. Moreover, by incorporating part-level features into the object NeRF models, OpenObj not only captures object-level instances but also preserves an understanding of their internal granularity. The results on multiple datasets demonstrate that OpenObj achieves superior performance in zero-shot segmentation and retrieval tasks. Additionally, OpenObj supports real-world robotics tasks at several levels, including global movement and local manipulation.
- 4 December 2024
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Robotics and Automation Letters
- Vol. 10 (1) , 652-659
OpenObj: Open-Vocabulary Object-Level Neural Radiance Fields With Fine-Grained Understanding
In recent years, there has been a surge of interest in open-vocabulary 3D scene reconstruction facilitated by visual language models (VLMs), which showcase remarkable capabilities in open-set retrieval tasks. Although the semantic ambiguity of existing point-wise feature maps is alleviated by open-vocabulary mask segmenters for object-level understanding, effectively retaining fine-grained features within objects simultaneously remains challenging. To address these challenges, we introduce OpenObj, an innovative approach to build open-vocabulary object-level Neural Radiance Fields (NeRF) with fine-grained understanding. In essence, OpenObj establishes a robust framework for efficient and watertight scene modeling and comprehension at the object level. Specifically, we obtain cross-frame consistent instance-level masks for supervision through our two-stage mask clustering module. Moreover, by incorporating part-level features into the object NeRF models, OpenObj not only captures object-level instances but also preserves an understanding of their internal granularity. The results on multiple datasets demonstrate that OpenObj achieves superior performance in zero-shot segmentation and retrieval tasks. Additionally, OpenObj supports real-world robotics tasks at several levels, including global movement and local manipulation.
- 19 August 2024
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Robotics and Automation Letters
- Vol. 9 (10) , 8402-8409
OpenGraph: Open-Vocabulary Hierarchical 3D Graph Representation in Large-Scale Outdoor Environments
Environment representations endowed with sophisticated semantics are pivotal for facilitating seamless interaction between robots and humans, enabling them to effectively carry out various tasks. Open-vocabulary representation, powered by Visual-Language models (VLMs), possesses inherent advantages, including zero-shot learning and open-set cognition. However, existing open-vocabulary maps are primarily designed for small-scale environments, such as desktops or rooms, and are typically geared towards limited-area tasks involving robotic indoor navigation or in-place manipulation. They face challenges in direct generalization to outdoor environments characterized by numerous objects and complex tasks, owing to limitations in both understanding level and map structure. In this work, we propose OpenGraph, a novel open-vocabulary hierarchical graph representation designed for large-scale outdoor environments. OpenGraph initially extracts instances and their captions from visual images, enhancing textual reasoning by encoding captions. Subsequently, it achieves 3D incremental object-centric mapping with feature embedding by projecting images onto LiDAR point clouds. Finally, the environment is segmented based on lane graph connectivity to construct a hierarchical representation. Validation results from SemanticKITTI and real-world scene demonstrate that OpenGraph achieves high segmentation and query accuracy.
- 19 August 2024
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Robotics and Automation Letters
- Vol. 9 (10) , 8402-8409
OpenGraph: Open-Vocabulary Hierarchical 3D Graph Representation in Large-Scale Outdoor Environments
Environment representations endowed with sophisticated semantics are pivotal for facilitating seamless interaction between robots and humans, enabling them to effectively carry out various tasks. Open-vocabulary representation, powered by Visual-Language models (VLMs), possesses inherent advantages, including zero-shot learning and open-set cognition. However, existing open-vocabulary maps are primarily designed for small-scale environments, such as desktops or rooms, and are typically geared towards limited-area tasks involving robotic indoor navigation or in-place manipulation. They face challenges in direct generalization to outdoor environments characterized by numerous objects and complex tasks, owing to limitations in both understanding level and map structure. In this work, we propose OpenGraph, a novel open-vocabulary hierarchical graph representation designed for large-scale outdoor environments. OpenGraph initially extracts instances and their captions from visual images, enhancing textual reasoning by encoding captions. Subsequently, it achieves 3D incremental object-centric mapping with feature embedding by projecting images onto LiDAR point clouds. Finally, the environment is segmented based on lane graph connectivity to construct a hierarchical representation. Validation results from SemanticKITTI and real-world scene demonstrate that OpenGraph achieves high segmentation and query accuracy.