Junming Cao
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Previous Organizations / Institutes
The organizations / institutes from the scholar's other articles in the past ten years
Research Subjects
Junming Cao has a total of 13 co-authors. Here are the top co-authors by number of shared publications:
- Jiadi Cui
ShanghaiTech University, Shanghai, China and Stereye, Shanghai, China
2 shared publications - Sören Schwertfeger
Key Laboratory of Intelligent Perception and Human-Machine Collaboration ShanghaiTech University, Ministry of Education, Shanghai, China
2 shared publications - Fuqiang Zhao
Crysta AI
1 shared publication - Jia-Jia Yu
School of Energy and Power Engineering, Chongqing University, Chongqing 400044, China
1 shared publication - Jin Yu
School of Aeronautics, Chongqing Jiaotong University, Chongqing 400074, China
1 shared publication - Jingyi Yu
ShanghaiTech University, Shanghai, China
1 shared publication
Latest Publications
- Open Access
- 13 February 2025
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Access
- Vol. 13, 31517-31531
GlassGaussian: Extending 3D Gaussian Splatting for Realistic Imperfections and Glass Materials
3D scene reconstruction methods have made significant advancements in handling reflections. However, these methods are primarily effective on ideal mirror surfaces, which limits their applicability in real-world scenarios where imperfections or materials such as glass. The inability of current state-of-the-art (SOTA) methods to accurately model these complex reflective surfaces often results in artifacts and a significant drop in rendering quality. This paper introduces a novel extension to 3D Gaussian Splatting techniques by modifying the image fusion equation and incorporating a single-channel Spherical Harmonics representation to measure the reflectance of each Gaussian kernel from different directions. For glass scene renderings, our method shows an approximate 1dB PSNR improvement compared to current SOTA techniques. Comprehensive experiments demonstrate the effectiveness of our approach in various challenging scenarios.
- 13 February 2025
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Access
- Vol. 13, 31517-31531
Open AccessGlassGaussian: Extending 3D Gaussian Splatting for Realistic Imperfections and Glass Materials
3D scene reconstruction methods have made significant advancements in handling reflections. However, these methods are primarily effective on ideal mirror surfaces, which limits their applicability in real-world scenarios where imperfections or materials such as glass. The inability of current state-of-the-art (SOTA) methods to accurately model these complex reflective surfaces often results in artifacts and a significant drop in rendering quality. This paper introduces a novel extension to 3D Gaussian Splatting techniques by modifying the image fusion equation and incorporating a single-channel Spherical Harmonics representation to measure the reflectance of each Gaussian kernel from different directions. For glass scene renderings, our method shows an approximate 1dB PSNR improvement compared to current SOTA techniques. Comprehensive experiments demonstrate the effectiveness of our approach in various challenging scenarios.
- Open Access
- 19 November 2024
- Published by Association for Computing Machinery (ACM) in ACM Transactions on Graphics
- Vol. 43 (6) , 1-18
LetsGo: Large-Scale Garage Modeling and Rendering via LiDAR-Assisted Gaussian Primitives
Large garages are ubiquitous yet intricate scenes that present unique challenges due to their monotonous colors, repetitive patterns, reflective surfaces, and transparent vehicle glass. Conventional Structure from Motion (SfM) methods for camera pose estimation and 3D reconstruction often fail in these environments due to poor correspondence construction. To address these challenges, we introduce LetsGo, a LiDAR-assisted Gaussian splatting framework for large-scale garage modeling and rendering. We develop a handheld scanner, Polar, equipped with IMU, LiDAR, and a fisheye camera, to facilitate accurate data acquisition. Using this Polar device, we present the GarageWorld dataset, consisting of eight expansive garage scenes with diverse geometric structures, which will be made publicly available for further research. Our approach demonstrates that LiDAR point clouds collected by the Polar device significantly enhance a suite of 3D Gaussian splatting algorithms for garage scene modeling and rendering. We introduce a novel depth regularizer that effectively eliminates floating artifacts in rendered images. Additionally, we propose a multi-resolution 3D Gaussian representation designed for Level-of-Detail (LOD) rendering. This includes adapted scaling factors for individual levels and a random-resolution-level training scheme to optimize the Gaussians across different resolutions. This representation enables efficient rendering of large-scale garage scenes on lightweight devices via a web-based renderer. Experimental results on our GarageWorld dataset, as well as on ScanNet++ and KITTI-360, demonstrate the superiority of our method in terms of rendering quality and resource efficiency.
- 19 November 2024
- Published by Association for Computing Machinery (ACM) in ACM Transactions on Graphics
- Vol. 43 (6) , 1-18
Open AccessLetsGo: Large-Scale Garage Modeling and Rendering via LiDAR-Assisted Gaussian Primitives
Large garages are ubiquitous yet intricate scenes that present unique challenges due to their monotonous colors, repetitive patterns, reflective surfaces, and transparent vehicle glass. Conventional Structure from Motion (SfM) methods for camera pose estimation and 3D reconstruction often fail in these environments due to poor correspondence construction. To address these challenges, we introduce LetsGo, a LiDAR-assisted Gaussian splatting framework for large-scale garage modeling and rendering. We develop a handheld scanner, Polar, equipped with IMU, LiDAR, and a fisheye camera, to facilitate accurate data acquisition. Using this Polar device, we present the GarageWorld dataset, consisting of eight expansive garage scenes with diverse geometric structures, which will be made publicly available for further research. Our approach demonstrates that LiDAR point clouds collected by the Polar device significantly enhance a suite of 3D Gaussian splatting algorithms for garage scene modeling and rendering. We introduce a novel depth regularizer that effectively eliminates floating artifacts in rendered images. Additionally, we propose a multi-resolution 3D Gaussian representation designed for Level-of-Detail (LOD) rendering. This includes adapted scaling factors for individual levels and a random-resolution-level training scheme to optimize the Gaussians across different resolutions. This representation enables efficient rendering of large-scale garage scenes on lightweight devices via a web-based renderer. Experimental results on our GarageWorld dataset, as well as on ScanNet++ and KITTI-360, demonstrate the superiority of our method in terms of rendering quality and resource efficiency.
- Open Access
Large-Scale Indoor Visual–Geometric Multimodal Dataset and Benchmark for Novel View Synthesis
The accurate reconstruction of indoor environments is crucial for applications in augmented reality, virtual reality, and robotics. However, existing indoor datasets are often limited in scale, lack ground truth point clouds, and provide insufficient viewpoints, which impedes the development of robust novel view synthesis (NVS) techniques. To address these limitations, we introduce a new large-scale indoor dataset that features diverse and challenging scenes, including basements and long corridors. This dataset offers panoramic image sequences for comprehensive coverage, high-resolution point clouds, meshes, and textures as ground truth, and a novel benchmark specifically designed to evaluate NVS algorithms in complex indoor environments. Our dataset and benchmark aim to advance indoor scene reconstruction and facilitate the creation of more effective NVS solutions for real-world applications.
Open AccessLarge-Scale Indoor Visual–Geometric Multimodal Dataset and Benchmark for Novel View Synthesis
The accurate reconstruction of indoor environments is crucial for applications in augmented reality, virtual reality, and robotics. However, existing indoor datasets are often limited in scale, lack ground truth point clouds, and provide insufficient viewpoints, which impedes the development of robust novel view synthesis (NVS) techniques. To address these limitations, we introduce a new large-scale indoor dataset that features diverse and challenging scenes, including basements and long corridors. This dataset offers panoramic image sequences for comprehensive coverage, high-resolution point clouds, meshes, and textures as ground truth, and a novel benchmark specifically designed to evaluate NVS algorithms in complex indoor environments. Our dataset and benchmark aim to advance indoor scene reconstruction and facilitate the creation of more effective NVS solutions for real-world applications.