Tianyu Huang
Research Subjects
Tianyu Huang has a total of 28 co-authors. Here are the top co-authors by number of shared publications:
- Wangmeng Zuo
Harbin Institute of Technology, Harbin, China
3 shared publications - Guanglei Yang
Harbin Institute of Technology
2 shared publications - Chun-Mei Feng
Institute of High Performance Computing (IHPC), Agency for Science, Technology and Research (A*STAR)
1 shared publication - Chunchao Guo
Tencent Technology, ShenZhen, China
1 shared publication - Hui Li
Key Lab of Smart Prevention and Mitigation of Civil Engineering Disasters of the Ministry of Industry and Information Technology, Harbin Institute of Technology, Harbin, China
1 shared publication Jian Zou
Harbin Institute of Technology
1 shared publication
Latest Publications
- Open Access
- 9 November 2026
- Published by Association for Computing Machinery (ACM)
- p. 17338-17345
Chronos: Sequential Identity-Preserving Video Generation by Temporal Anchoring
- 9 November 2026
- Published by Association for Computing Machinery (ACM)
- p. 17338-17345
Open AccessChronos: Sequential Identity-Preserving Video Generation by Temporal Anchoring
- Top Cited PapersOpen Access
- 4 December 2025
- Published by Association for Computing Machinery (ACM) in ACM Transactions on Graphics
- Vol. 44 (6) , 1-15
Voyager: Long-Range and World-Consistent Video Diffusion for Explorable 3D Scene Generation
Real-world applications like video gaming and virtual reality often demand the ability to model 3D scenes that users can explore along custom camera trajectories. While significant progress has been made in generating 3D objects from text or images, creating long-range, 3D-consistent, explorable 3D scenes remains a complex and challenging problem. In this work, we present Voyager , a novel video diffusion framework that generates world-consistent 3D point-cloud sequences from a single image with user-defined camera path. Unlike existing approaches, Voyager achieves end-to-end scene generation and reconstruction with inherent consistency across frames, eliminating the need for 3D reconstruction pipelines (e.g., structure-from-motion or multi-view stereo). Our method integrates three key components: 1) World-Consistent Video Diffusion : A unified architecture that jointly generates aligned RGB and depth video sequences, conditioned on existing world observation to ensure global coherence 2) Long-Range World Exploration : An efficient world cache with point culling and an auto-regressive inference with smooth video sampling for iterative scene extension with context-aware consistency, and 3) Scalable Data Engine : A video reconstruction pipeline that automates camera pose estimation and metric depth prediction for arbitrary videos, enabling large-scale, diverse training data curation without manual 3D annotations. Collectively, these designs result in a clear improvement over existing methods in visual quality and geometric accuracy, with versatile applications. Code for this paper are at https://github.com/Tencent-Hunyuan/HunyuanWorld-Voyager.
- 4 December 2025
- Published by Association for Computing Machinery (ACM) in ACM Transactions on Graphics
- Vol. 44 (6) , 1-15
Top Cited PapersOpen AccessVoyager: Long-Range and World-Consistent Video Diffusion for Explorable 3D Scene Generation
Real-world applications like video gaming and virtual reality often demand the ability to model 3D scenes that users can explore along custom camera trajectories. While significant progress has been made in generating 3D objects from text or images, creating long-range, 3D-consistent, explorable 3D scenes remains a complex and challenging problem. In this work, we present Voyager , a novel video diffusion framework that generates world-consistent 3D point-cloud sequences from a single image with user-defined camera path. Unlike existing approaches, Voyager achieves end-to-end scene generation and reconstruction with inherent consistency across frames, eliminating the need for 3D reconstruction pipelines (e.g., structure-from-motion or multi-view stereo). Our method integrates three key components: 1) World-Consistent Video Diffusion : A unified architecture that jointly generates aligned RGB and depth video sequences, conditioned on existing world observation to ensure global coherence 2) Long-Range World Exploration : An efficient world cache with point culling and an auto-regressive inference with smooth video sampling for iterative scene extension with context-aware consistency, and 3) Scalable Data Engine : A video reconstruction pipeline that automates camera pose estimation and metric depth prediction for arbitrary videos, enabling large-scale, diverse training data curation without manual 3D annotations. Collectively, these designs result in a clear improvement over existing methods in visual quality and geometric accuracy, with versatile applications. Code for this paper are at https://github.com/Tencent-Hunyuan/HunyuanWorld-Voyager.
- 22 March 2025
- Published by Elsevier in Pattern Recognition
- Vol. 165
FILP-3D: Enhancing 3D few-shot class-incremental learning with pre-trained vision-language models
- 22 March 2025
- Published by Elsevier in Pattern Recognition
- Vol. 165
FILP-3D: Enhancing 3D few-shot class-incremental learning with pre-trained vision-language models
- 30 September 2024
- Published by Springer Nature
- p. 296-313
UniM$^2$AE: Multi-modal Masked Autoencoders with Unified 3D Representation for 3D Perception in Autonomous Driving- 30 September 2024
- Published by Springer Nature
- p. 296-313
UniM$^2$AE: Multi-modal Masked Autoencoders with Unified 3D Representation for 3D Perception in Autonomous Driving