Jaechul Kim
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Previous Organizations / Institutes
The organizations / institutes from the scholar's other articles in the past ten years
Research Subjects
Jaechul Kim has a total of 13 co-authors. Here are the top co-authors by number of shared publications:
- Hoseok Do
CTO Division, LG Electronics
3 shared publications - Hyeonseop Song
CTO Division, LG Electronics
3 shared publications - Seokhun Choi
CTO Division, LG Electronics
3 shared publications - Taehyeong Kim
Dept. of Biosystems Engineering Seoul National University Republic of Korea
2 shared publications - ChangHee Yang
AI Lab CTO Division LG Electronics
1 shared publication - Hyotae Lee
LG Electronics 19 Yangjae-daero 11gil Seocho-Gu 06772 Seoul Republic of Korea
1 shared publication
Latest Publications
- 12 September 2026
- Published by Springer Nature
- p. 375-392
Single-Query Person-Centric Bimanual Hand-Object Interaction Detection
- 12 September 2026
- Published by Springer Nature
- p. 375-392
Single-Query Person-Centric Bimanual Hand-Object Interaction Detection
- Open Access
PoseSyn: Synthesizing Diverse 3D Pose Data from In-the-Wild 2D Data
Despite considerable efforts to enhance the generalization of 3D pose estimators without costly 3D annotations, existing data augmentation methods struggle in real world scenarios with diverse human appearances and complex poses. We propose PoseSyn, a novel data synthesis framework that transforms abundant in the wild 2D pose dataset into diverse 3D pose image pairs. PoseSyn comprises two key components: Error Extraction Module (EEM), which identifies challenging poses from the 2D pose datasets, and Motion Synthesis Module (MSM), which synthesizes motion sequences around the challenging poses. Then, by generating realistic 3D training data via a human animation model aligned with challenging poses and appearances PoseSyn boosts the accuracy of various 3D pose estimators by up to 14% across real world benchmarks including various backgrounds and occlusions, challenging poses, and multi view scenarios. Extensive experiments further confirm that PoseSyn is a scalable and effective approach for improving generalization without relying on expensive 3D annotations, regardless of the pose estimator's model size or design.
Open AccessPoseSyn: Synthesizing Diverse 3D Pose Data from In-the-Wild 2D Data
Despite considerable efforts to enhance the generalization of 3D pose estimators without costly 3D annotations, existing data augmentation methods struggle in real world scenarios with diverse human appearances and complex poses. We propose PoseSyn, a novel data synthesis framework that transforms abundant in the wild 2D pose dataset into diverse 3D pose image pairs. PoseSyn comprises two key components: Error Extraction Module (EEM), which identifies challenging poses from the 2D pose datasets, and Motion Synthesis Module (MSM), which synthesizes motion sequences around the challenging poses. Then, by generating realistic 3D training data via a human animation model aligned with challenging poses and appearances PoseSyn boosts the accuracy of various 3D pose estimators by up to 14% across real world benchmarks including various backgrounds and occlusions, challenging poses, and multi view scenarios. Extensive experiments further confirm that PoseSyn is a scalable and effective approach for improving generalization without relying on expensive 3D annotations, regardless of the pose estimator's model size or design.
- 28 October 2024
- Published by Springer Nature
- p. 289-305
Click-Gaussian: Interactive Segmentation to Any 3D Gaussians
- 28 October 2024
- Published by Springer Nature
- p. 289-305
Click-Gaussian: Interactive Segmentation to Any 3D Gaussians
- Open Access
Click-Gaussian: Interactive Segmentation to Any 3D Gaussians
Interactive segmentation of 3D Gaussians opens a great opportunity for real-time manipulation of 3D scenes thanks to the real-time rendering capability of 3D Gaussian Splatting. However, the current methods suffer from time-consuming post-processing to deal with noisy segmentation output. Also, they struggle to provide detailed segmentation, which is important for fine-grained manipulation of 3D scenes. In this study, we propose Click-Gaussian, which learns distinguishable feature fields of two-level granularity, facilitating segmentation without time-consuming post-processing. We delve into challenges stemming from inconsistently learned feature fields resulting from 2D segmentation obtained independently from a 3D scene. 3D segmentation accuracy deteriorates when 2D segmentation results across the views, primary cues for 3D segmentation, are in conflict. To overcome these issues, we propose Global Feature-guided Learning (GFL). GFL constructs the clusters of global feature candidates from noisy 2D segments across the views, which smooths out noises when training the features of 3D Gaussians. Our method runs in 10 ms per click, 15 to 130 times as fast as the previous methods, while also significantly improving segmentation accuracy. Our project page is available at https://seokhunchoi.github.io/Click-Gaussian
Open AccessClick-Gaussian: Interactive Segmentation to Any 3D Gaussians
Interactive segmentation of 3D Gaussians opens a great opportunity for real-time manipulation of 3D scenes thanks to the real-time rendering capability of 3D Gaussian Splatting. However, the current methods suffer from time-consuming post-processing to deal with noisy segmentation output. Also, they struggle to provide detailed segmentation, which is important for fine-grained manipulation of 3D scenes. In this study, we propose Click-Gaussian, which learns distinguishable feature fields of two-level granularity, facilitating segmentation without time-consuming post-processing. We delve into challenges stemming from inconsistently learned feature fields resulting from 2D segmentation obtained independently from a 3D scene. 3D segmentation accuracy deteriorates when 2D segmentation results across the views, primary cues for 3D segmentation, are in conflict. To overcome these issues, we propose Global Feature-guided Learning (GFL). GFL constructs the clusters of global feature candidates from noisy 2D segments across the views, which smooths out noises when training the features of 3D Gaussians. Our method runs in 10 ms per click, 15 to 130 times as fast as the previous methods, while also significantly improving segmentation accuracy. Our project page is available at https://seokhunchoi.github.io/Click-Gaussian