Lingzhe Zhao
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Previous Organizations / Institutes
The organizations / institutes from the scholar's other articles in the past ten years
Lingzhe Zhao has a total of 13 co-authors. Here are the top co-authors by number of shared publications:
- Peidong Liu
Westlake University
6 shared publications - Peng Wang
Westlake University
4 shared publications - Shiyu Zhao
Westlake University
2 shared publications - Yin Zhang
Department of Artificial Intelligence, WINDY Lab, Westlake University, Hangzhou, China
2 shared publications - Hao Zhang
Tongji University
1 shared publication - Hong Xie
School of Geodesy and Geomatics, Wuhan University, 129 Luoyu Road, Wuhan 430079, China
1 shared publication
Latest Publications
- Open Access
- 27 October 2025
- Published by Association for Computing Machinery (ACM)
- p. 8663-8672
Casual3DHDR: High Dynamic Range 3D Gaussian Splatting from Casually Captured Videos
- 27 October 2025
- Published by Association for Computing Machinery (ACM)
- p. 8663-8672
Open AccessCasual3DHDR: High Dynamic Range 3D Gaussian Splatting from Casually Captured Videos
- 8 August 2025
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Transactions on Pattern Analysis and Machine Intelligence
- Vol. 47 (12) , 11168-11186
MBA-SLAM: Motion Blur Aware Dense Visual SLAM With Radiance Fields Representation
Emerging 3D scene representations, such as Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS), have demonstrated their effectiveness in Simultaneous Localization and Mapping (SLAM) for photo-realistic rendering, particularly when using high-quality video sequences as input. However, existing methods struggle with motion-blurred frames, which are common in real-world scenarios like low-light or long-exposure conditions. This often results in a significant reduction in both camera localization accuracy and map reconstruction quality. To address this challenge, we propose a dense visual SLAM pipeline (i.e., MBA-SLAM) to handle severe motion-blurred inputs. Our approach integrates an efficient motion blur-aware tracker with either neural radiance fields or Gaussian Splatting based mapper. By accurately modeling the physical image formation process of motion-blurred images, our method simultaneously learns 3D scene representation and estimates the cameras’ local trajectory during exposure time, enabling proactive compensation for motion blur caused by camera movement. In our experiments, we demonstrate that MBA-SLAM surpasses previous state-of-the-art methods in both camera localization and map reconstruction, showcasing superior performance across a range of datasets, including synthetic and real datasets featuring sharp images as well as those affected by motion blur, highlighting the versatility and robustness of our approach.
- 8 August 2025
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Transactions on Pattern Analysis and Machine Intelligence
- Vol. 47 (12) , 11168-11186
MBA-SLAM: Motion Blur Aware Dense Visual SLAM With Radiance Fields Representation
Emerging 3D scene representations, such as Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS), have demonstrated their effectiveness in Simultaneous Localization and Mapping (SLAM) for photo-realistic rendering, particularly when using high-quality video sequences as input. However, existing methods struggle with motion-blurred frames, which are common in real-world scenarios like low-light or long-exposure conditions. This often results in a significant reduction in both camera localization accuracy and map reconstruction quality. To address this challenge, we propose a dense visual SLAM pipeline (i.e., MBA-SLAM) to handle severe motion-blurred inputs. Our approach integrates an efficient motion blur-aware tracker with either neural radiance fields or Gaussian Splatting based mapper. By accurately modeling the physical image formation process of motion-blurred images, our method simultaneously learns 3D scene representation and estimates the cameras’ local trajectory during exposure time, enabling proactive compensation for motion blur caused by camera movement. In our experiments, we demonstrate that MBA-SLAM surpasses previous state-of-the-art methods in both camera localization and map reconstruction, showcasing superior performance across a range of datasets, including synthetic and real datasets featuring sharp images as well as those affected by motion blur, highlighting the versatility and robustness of our approach.
- 26 October 2024
- Published by Springer Nature
- p. 233-250
BAD-Gaussians: Bundle Adjusted Deblur Gaussian Splatting
- 26 October 2024
- Published by Springer Nature
- p. 233-250
BAD-Gaussians: Bundle Adjusted Deblur Gaussian Splatting
- Open Access
BAD-Gaussians: Bundle Adjusted Deblur Gaussian Splatting
While neural rendering has demonstrated impressive capabilities in 3D scene reconstruction and novel view synthesis, it heavily relies on high-quality sharp images and accurate camera poses. Numerous approaches have been proposed to train Neural Radiance Fields (NeRF) with motion-blurred images, commonly encountered in real-world scenarios such as low-light or long-exposure conditions. However, the implicit representation of NeRF struggles to accurately recover intricate details from severely motion-blurred images and cannot achieve real-time rendering. In contrast, recent advancements in 3D Gaussian Splatting achieve high-quality 3D scene reconstruction and real-time rendering by explicitly optimizing point clouds as Gaussian spheres. In this paper, we introduce a novel approach, named BAD-Gaussians (Bundle Adjusted Deblur Gaussian Splatting), which leverages explicit Gaussian representation and handles severe motion-blurred images with inaccurate camera poses to achieve high-quality scene reconstruction. Our method models the physical image formation process of motion-blurred images and jointly learns the parameters of Gaussians while recovering camera motion trajectories during exposure time. In our experiments, we demonstrate that BAD-Gaussians not only achieves superior rendering quality compared to previous state-of-the-art deblur neural rendering methods on both synthetic and real datasets but also enables real-time rendering capabilities. Our project page and source code is available at https://lingzhezhao.github.io/BAD-Gaussians/
Open AccessBAD-Gaussians: Bundle Adjusted Deblur Gaussian Splatting
While neural rendering has demonstrated impressive capabilities in 3D scene reconstruction and novel view synthesis, it heavily relies on high-quality sharp images and accurate camera poses. Numerous approaches have been proposed to train Neural Radiance Fields (NeRF) with motion-blurred images, commonly encountered in real-world scenarios such as low-light or long-exposure conditions. However, the implicit representation of NeRF struggles to accurately recover intricate details from severely motion-blurred images and cannot achieve real-time rendering. In contrast, recent advancements in 3D Gaussian Splatting achieve high-quality 3D scene reconstruction and real-time rendering by explicitly optimizing point clouds as Gaussian spheres. In this paper, we introduce a novel approach, named BAD-Gaussians (Bundle Adjusted Deblur Gaussian Splatting), which leverages explicit Gaussian representation and handles severe motion-blurred images with inaccurate camera poses to achieve high-quality scene reconstruction. Our method models the physical image formation process of motion-blurred images and jointly learns the parameters of Gaussians while recovering camera motion trajectories during exposure time. In our experiments, we demonstrate that BAD-Gaussians not only achieves superior rendering quality compared to previous state-of-the-art deblur neural rendering methods on both synthetic and real datasets but also enables real-time rendering capabilities. Our project page and source code is available at https://lingzhezhao.github.io/BAD-Gaussians/
- Open Access
MVControl: Adding Conditional Control to Multi-view Diffusion for Controllable Text-to-3D Generation
We introduce MVControl, a novel neural network architecture that enhances existing pre-trained multi-view 2D diffusion models by incorporating additional input conditions, e.g. edge maps. Our approach enables the generation of controllable multi-view images and view-consistent 3D content. To achieve controllable multi-view image generation, we leverage MVDream as our base model, and train a new neural network module as additional plugin for end-to-end task-specific condition learning. To precisely control the shapes and views of generated images, we innovatively propose a new conditioning mechanism that predicts an embedding encapsulating the input spatial and view conditions, which is then injected to the network globally. Once MVControl is trained, score-distillation (SDS) loss based optimization can be performed to generate 3D content, in which process we propose to use a hybrid diffusion prior. The hybrid prior relies on a pre-trained Stable-Diffusion network and our trained MVControl for additional guidance. Extensive experiments demonstrate that our method achieves robust generalization and enables the controllable generation of high-quality 3D content. Code available at https://github.com/WU-CVGL/MVControl/.
Open AccessMVControl: Adding Conditional Control to Multi-view Diffusion for Controllable Text-to-3D Generation
We introduce MVControl, a novel neural network architecture that enhances existing pre-trained multi-view 2D diffusion models by incorporating additional input conditions, e.g. edge maps. Our approach enables the generation of controllable multi-view images and view-consistent 3D content. To achieve controllable multi-view image generation, we leverage MVDream as our base model, and train a new neural network module as additional plugin for end-to-end task-specific condition learning. To precisely control the shapes and views of generated images, we innovatively propose a new conditioning mechanism that predicts an embedding encapsulating the input spatial and view conditions, which is then injected to the network globally. Once MVControl is trained, score-distillation (SDS) loss based optimization can be performed to generate 3D content, in which process we propose to use a hybrid diffusion prior. The hybrid prior relies on a pre-trained Stable-Diffusion network and our trained MVControl for additional guidance. Extensive experiments demonstrate that our method achieves robust generalization and enables the controllable generation of high-quality 3D content. Code available at https://github.com/WU-CVGL/MVControl/.
- Open Access
BAD-NeRF: Bundle Adjusted Deblur Neural Radiance Fields
Neural Radiance Fields (NeRF) have received considerable attention recently, due to its impressive capability in photo-realistic 3D reconstruction and novel view synthesis, given a set of posed camera images. Earlier work usually assumes the input images are of good quality. However, image degradation (e.g. image motion blur in low-light conditions) can easily happen in real-world scenarios, which would further affect the rendering quality of NeRF. In this paper, we present a novel bundle adjusted deblur Neural Radiance Fields (BAD-NeRF), which can be robust to severe motion blurred images and inaccurate camera poses. Our approach models the physical image formation process of a motion blurred image, and jointly learns the parameters of NeRF and recovers the camera motion trajectories during exposure time. In experiments, we show that by directly modeling the real physical image formation process, BAD-NeRF achieves superior performance over prior works on both synthetic and real datasets. Code and data are available at https://github.com/WU-CVGL/BAD-NeRF.
Open AccessBAD-NeRF: Bundle Adjusted Deblur Neural Radiance Fields
Neural Radiance Fields (NeRF) have received considerable attention recently, due to its impressive capability in photo-realistic 3D reconstruction and novel view synthesis, given a set of posed camera images. Earlier work usually assumes the input images are of good quality. However, image degradation (e.g. image motion blur in low-light conditions) can easily happen in real-world scenarios, which would further affect the rendering quality of NeRF. In this paper, we present a novel bundle adjusted deblur Neural Radiance Fields (BAD-NeRF), which can be robust to severe motion blurred images and inaccurate camera poses. Our approach models the physical image formation process of a motion blurred image, and jointly learns the parameters of NeRF and recovers the camera motion trajectories during exposure time. In experiments, we show that by directly modeling the real physical image formation process, BAD-NeRF achieves superior performance over prior works on both synthetic and real datasets. Code and data are available at https://github.com/WU-CVGL/BAD-NeRF.
- 6 November 2020
- Published by Institute of Electrical and Electronics Engineers (IEEE)
- p. 1074-1079
MonoER - A Edge Refined Self-Supervised Monocular Depth Estimation Method
Estimating depth from a single image is a challenging but valuable job, as it has numerous applications. Recently, some works treat depth estimating as an image synthesis problem - using stereo pairs or video sequences to train the network. In this paper, we focus on the first case - training a network with stereo image pairs.Here, we propose our MonoER (Monocular depth estimation with Edge Refining), where edge refers to the contours of the objects. Existing monocular methods often suffer from blurred edges and fail to distinguish small objects. Our network aims to solve these problems. We test our network on the KITTI dataset, showing that it produces state of the art in self-supervised monocular depth prediction. We also transfer our ideas to some popular monocular methods and the experiment results show that our ideas have the ability to generalize.
- 6 November 2020
- Published by Institute of Electrical and Electronics Engineers (IEEE)
- p. 1074-1079
MonoER - A Edge Refined Self-Supervised Monocular Depth Estimation Method
Estimating depth from a single image is a challenging but valuable job, as it has numerous applications. Recently, some works treat depth estimating as an image synthesis problem - using stereo pairs or video sequences to train the network. In this paper, we focus on the first case - training a network with stereo image pairs.Here, we propose our MonoER (Monocular depth estimation with Edge Refining), where edge refers to the contours of the objects. Existing monocular methods often suffer from blurred edges and fail to distinguish small objects. Our network aims to solve these problems. We test our network on the KITTI dataset, showing that it produces state of the art in self-supervised monocular depth prediction. We also transfer our ideas to some popular monocular methods and the experiment results show that our ideas have the ability to generalize.