Joseph Squillace
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Joseph Squillace has a total of 18 co-authors. Here are the top co-authors by number of shared publications:
- Aneta Coufalikova
University of Defence, Brno, Czechia
1 shared publication - Boris Bucko
The Ministry of Education, Research, Development and Youth of the Slovak Republic, 851 01 Bratislava, Slovakia
1 shared publication - Edward Heimbach
The Pennsylvania State University, Center Valley, PA, USA
1 shared publication - Jeffrey A. Stone
Penn State University
1 shared publication - Justice Cappella
Business Management and Marketing, Penn State University, University Park, TX 16802, USA
1 shared publication - Justice Cappella
Pennsylvania State University
1 shared publication
Latest Publications
- Open Access
- 17 February 2026
- Published by Association for Computing Machinery (ACM)
- p. 1535-1536
Social Impact and Experiential Learning: Developing Virtual Reality Experiences to Prevent Cyberbullying
- 17 February 2026
- Published by Association for Computing Machinery (ACM)
- p. 1535-1536
Open AccessSocial Impact and Experiential Learning: Developing Virtual Reality Experiences to Prevent Cyberbullying
- Open Access
- 26 September 2025
- Published by MDPI AG in Social Sciences
- Vol. 14 (10) , 578
Cybersecurity Regulations and Software Resilience: Strengthening Awareness and Societal Stability
The societal effects of cybersecurity are widely discussed, but it remains less clear how software security regulations specifically contribute to building a resilient society, particularly in relation to Sustainable Development Goals 5 (Gender Equality), 10 (Reduced Inequalities), and 16 (Peace, Justice and Strong Institutions). This study investigates this connection by examining key EU and U.S. strategies through comparative legal analysis, software development (SDLC) case studies, and a normative–sociological lens. Our findings reveal that major regulations—such as the EU’s Cyber Resilience Act and the U.S. SBOM rules—are not merely reactive, but proactively embed resilience as a fundamental mode of operation. This approach structurally reallocates digital risks from users to manufacturers, reframing software security from a matter of compliance to one of social fairness and institutional trust. We conclude that integrating ‘resilience by design’ into technology rules is more than a technical fix; it is a mechanism that makes digital access fairer and better protects vulnerable populations, enabling technology and society to advance cohesively.
- 26 September 2025
- Published by MDPI AG in Social Sciences
- Vol. 14 (10) , 578
Open AccessCybersecurity Regulations and Software Resilience: Strengthening Awareness and Societal Stability
The societal effects of cybersecurity are widely discussed, but it remains less clear how software security regulations specifically contribute to building a resilient society, particularly in relation to Sustainable Development Goals 5 (Gender Equality), 10 (Reduced Inequalities), and 16 (Peace, Justice and Strong Institutions). This study investigates this connection by examining key EU and U.S. strategies through comparative legal analysis, software development (SDLC) case studies, and a normative–sociological lens. Our findings reveal that major regulations—such as the EU’s Cyber Resilience Act and the U.S. SBOM rules—are not merely reactive, but proactively embed resilience as a fundamental mode of operation. This approach structurally reallocates digital risks from users to manufacturers, reframing software security from a matter of compliance to one of social fairness and institutional trust. We conclude that integrating ‘resilience by design’ into technology rules is more than a technical fix; it is a mechanism that makes digital access fairer and better protects vulnerable populations, enabling technology and society to advance cohesively.
- Open Access
- 7 April 2025
- Published by Springer Nature in Technology, Knowledge and Learning
- Vol. 31 (3) , 1-36
Lessons Learned from Using Cyber Range to Teach Cybersecurity at Different Levels of Education
In today’s modern society, it is difficult, nearly impossible, to work and study effectively without using the internet. With services moving into cyberspace and the ever-increasing number of users, new cyber threats are emerging with the potential to cause devastation to both organizations and individuals. For this reason, it is necessary to educate users regardless of their age, gender, and qualification. This paper addresses the challenges associated with the need for cybersecurity education and presents lessons learned from applying an interactive and gamified approach within a cyber range (CR), a controlled environment that enables the deployment of virtual machines and networks for research, training, and testing purposes. In our work, we utilized the CR platform to teach cybersecurity at the primary, secondary, and high school levels of education. Through a series of tests, different approaches, surveys, and feedback collected from students and teachers, we identified their perceptions and critical aspects of CR-based cybersecurity education. We found that gamification positively influences learning, with students emphasizing the fun aspect and teachers highlighting engagement and motivation. Both groups value interactivity for developing practical skills and reinforcing theoretical concepts. Although scoring encourages competition, some students find it stressful. Similarly, penalizing hints can motivate problem solving, but may also deter those needing assistance. These and other findings presented in this paper may be useful for building and further developing cyber ranges to improve the effectiveness of teaching, learning and training cybersecurity.
- 7 April 2025
- Published by Springer Nature in Technology, Knowledge and Learning
- Vol. 31 (3) , 1-36
Open AccessLessons Learned from Using Cyber Range to Teach Cybersecurity at Different Levels of Education
In today’s modern society, it is difficult, nearly impossible, to work and study effectively without using the internet. With services moving into cyberspace and the ever-increasing number of users, new cyber threats are emerging with the potential to cause devastation to both organizations and individuals. For this reason, it is necessary to educate users regardless of their age, gender, and qualification. This paper addresses the challenges associated with the need for cybersecurity education and presents lessons learned from applying an interactive and gamified approach within a cyber range (CR), a controlled environment that enables the deployment of virtual machines and networks for research, training, and testing purposes. In our work, we utilized the CR platform to teach cybersecurity at the primary, secondary, and high school levels of education. Through a series of tests, different approaches, surveys, and feedback collected from students and teachers, we identified their perceptions and critical aspects of CR-based cybersecurity education. We found that gamification positively influences learning, with students emphasizing the fun aspect and teachers highlighting engagement and motivation. Both groups value interactivity for developing practical skills and reinforcing theoretical concepts. Although scoring encourages competition, some students find it stressful. Similarly, penalizing hints can motivate problem solving, but may also deter those needing assistance. These and other findings presented in this paper may be useful for building and further developing cyber ranges to improve the effectiveness of teaching, learning and training cybersecurity.