Alexey Bokhovkin
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Previous Organizations / Institutes
The organizations / institutes from the scholar's other articles in the past ten years
Research Subjects
Alexey Bokhovkin has a total of 2 co-authors. Here are the top co-authors by number of shared publications:
- Angela Dai
Technical University of Munich
2 shared publications - Shubham Tulsiani
Technical University of Munich Carnegie Mellon University Technical University of Munich
1 shared publication
Latest Publications
- Open Access
Mesh2Tex: Generating Mesh Textures from Image Queries
Remarkable advances have been achieved recently in learning neural representations that characterize object geometry, while generating textured objects suitable for downstream applications and 3D rendering remains at an early stage. In particular, reconstructing textured geometry from images of real objects is a significant challenge -- reconstructed geometry is often inexact, making realistic texturing a significant challenge. We present Mesh2Tex, which learns a realistic object texture manifold from uncorrelated collections of 3D object geometry and photorealistic RGB images, by leveraging a hybrid mesh-neural-field texture representation. Our texture representation enables compact encoding of high-resolution textures as a neural field in the barycentric coordinate system of the mesh faces. The learned texture manifold enables effective navigation to generate an object texture for a given 3D object geometry that matches to an input RGB image, which maintains robustness even under challenging real-world scenarios where the mesh geometry approximates an inexact match to the underlying geometry in the RGB image. Mesh2Tex can effectively generate realistic object textures for an object mesh to match real images observations towards digitization of real environments, significantly improving over previous state of the art.
Open AccessMesh2Tex: Generating Mesh Textures from Image Queries
Remarkable advances have been achieved recently in learning neural representations that characterize object geometry, while generating textured objects suitable for downstream applications and 3D rendering remains at an early stage. In particular, reconstructing textured geometry from images of real objects is a significant challenge -- reconstructed geometry is often inexact, making realistic texturing a significant challenge. We present Mesh2Tex, which learns a realistic object texture manifold from uncorrelated collections of 3D object geometry and photorealistic RGB images, by leveraging a hybrid mesh-neural-field texture representation. Our texture representation enables compact encoding of high-resolution textures as a neural field in the barycentric coordinate system of the mesh faces. The learned texture manifold enables effective navigation to generate an object texture for a given 3D object geometry that matches to an input RGB image, which maintains robustness even under challenging real-world scenarios where the mesh geometry approximates an inexact match to the underlying geometry in the RGB image. Mesh2Tex can effectively generate realistic object textures for an object mesh to match real images observations towards digitization of real environments, significantly improving over previous state of the art.
- Open Access
Neural Part Priors: Learning to Optimize Part-Based Object Completion in RGB-D Scans
3D object recognition has seen significant advances in recent years, showing impressive performance on real-world 3D scan benchmarks, but lacking in object part reasoning, which is fundamental to higher-level scene understanding such as inter-object similarities or object functionality. Thus, we propose to leverage large-scale synthetic datasets of 3D shapes annotated with part information to learn Neural Part Priors (NPPs), optimizable spaces characterizing geometric part priors. Crucially, we can optimize over the learned part priors in order to fit to real-world scanned 3D scenes at test time, enabling robust part decomposition of the real objects in these scenes that also estimates the complete geometry of the object while fitting accurately to the observed real geometry. Moreover, this enables global optimization over geometrically similar detected objects in a scene, which often share strong geometric commonalities, enabling scene-consistent part decompositions. Experiments on the ScanNet dataset demonstrate that NPPs significantly outperforms state of the art in part decomposition and object completion in real-world scenes.
Open AccessNeural Part Priors: Learning to Optimize Part-Based Object Completion in RGB-D Scans
3D object recognition has seen significant advances in recent years, showing impressive performance on real-world 3D scan benchmarks, but lacking in object part reasoning, which is fundamental to higher-level scene understanding such as inter-object similarities or object functionality. Thus, we propose to leverage large-scale synthetic datasets of 3D shapes annotated with part information to learn Neural Part Priors (NPPs), optimizable spaces characterizing geometric part priors. Crucially, we can optimize over the learned part priors in order to fit to real-world scanned 3D scenes at test time, enabling robust part decomposition of the real objects in these scenes that also estimates the complete geometry of the object while fitting accurately to the observed real geometry. Moreover, this enables global optimization over geometrically similar detected objects in a scene, which often share strong geometric commonalities, enabling scene-consistent part decompositions. Experiments on the ScanNet dataset demonstrate that NPPs significantly outperforms state of the art in part decomposition and object completion in real-world scenes.