KMKarolis Martinkus

Karolis Martinkus

*This is an algorithmically generated author record based on publicly available information.

Current Organizations / Institutes

The organizations/institutes from the scholar's latest article


Karolis Martinkus has a total of 10 co-authors. Here are the top co-authors by number of shared publications:


Latest Publications

  • Open Access

    Diffusion Models for Graphs Benefit From Discrete State Spaces

    by Kilian Konstantin Haefeli, Karolis Martinkus, Nathanaël Perraudin, Roger Wattenhofer

    Denoising diffusion probabilistic models and score-matching models have proven to be very powerful for generative tasks. While these approaches have also been applied to the generation of discrete graphs, they have, so far, relied on continuous Gaussian perturbations. Instead, in this work, we suggest using discrete noise for the forward Markov process. This ensures that in every intermediate step the graph remains discrete. Compared to the previous approach, our experimental results on four datasets and multiple architectures show that using a discrete noising process results in higher quality generated samples indicated with an average MMDs reduced by a factor of 1.5. Furthermore, the number of denoising steps is reduced from 1000 to 32 steps, leading to a 30 times faster sampling procedure.

  • Open Access

    Automating Rigid Origami Design

    by Jeremia Geiger, Karolis Martinkus, Oliver Richter, Roger Wattenhofer

    Electronic proceedings of IJCAI 2023


  • Open Access

    Automating Rigid Origami Design

    by Jeremia Geiger, Karolis Martinkus, Oliver Richter, Roger Wattenhofer

    Rigid origami has shown potential in large diversity of practical applications. However, current rigid origami crease pattern design mostly relies on known tessellations. This strongly limits the diversity and novelty of patterns that can be created. In this work, we build upon the recently developed principle of three units method to formulate rigid origami design as a discrete optimization problem, the rigid origami game. Our implementation allows for a simple definition of diverse objectives and thereby expands the potential of rigid origami further to optimized, application-specific crease patterns. We showcase the flexibility of our formulation through use of a diverse set of search methods in several illustrative case studies. We are not only able to construct various patterns that approximate given target shapes, but to also specify abstract, function-based rewards which result in novel, foldable and functional designs for everyday objects.

  • Open Access

    Discovering Graph Generation Algorithms

    by Mihai Babiac, Karolis Martinkus, Roger Wattenhofer

    We provide a novel approach to construct generative models for graphs. Instead of using the traditional probabilistic models or deep generative models, we propose to instead find an algorithm that generates the data. We achieve this using evolutionary search and a powerful fitness function, implemented by a randomly initialized graph neural network. This brings certain advantages over current deep generative models, for instance, a higher potential for out-of-training-distribution generalization and direct interpretability, as the final graph generative process is expressed as a Python function. We show that this approach can be competitive with deep generative models and under some circumstances can even find the true graph generative process, and as such perfectly generalize.

  • Open Access

    Agent-based Graph Neural Networks

    by Karolis Martinkus, Pál András Papp, Benedikt Schesch, Roger Wattenhofer

    We present a novel graph neural network we call AgentNet, which is designed specifically for graph-level tasks. AgentNet is inspired by sublinear algorithms, featuring a computational complexity that is independent of the graph size. The architecture of AgentNet differs fundamentally from the architectures of traditional graph neural networks. In AgentNet, some trained \textit{neural agents} intelligently walk the graph, and then collectively decide on the output. We provide an extensive theoretical analysis of AgentNet: We show that the agents can learn to systematically explore their neighborhood and that AgentNet can distinguish some structures that are even indistinguishable by 2-WL. Moreover, AgentNet is able to separate any two graphs which are sufficiently different in terms of subgraphs. We confirm these theoretical results with synthetic experiments on hard-to-distinguish graphs and real-world graph classification tasks. In both cases, we compare favorably not only to standard GNNs but also to computationally more expensive GNN extensions.

  • Open Access

    Scalable Graph Networks for Particle Simulations

    by Karolis Martinkus, Aurelien Lucchi, Nathanaël Perraudin

    Learning system dynamics directly from observations is a promising direction in machine learning due to its potential to significantly enhance our ability to understand physical systems. However, the dynamics of many real-world systems are challenging to learn due to the presence of nonlinear potentials and a number of interactions that scales quadratically with the number of particles $N$, as in the case of the N-body problem. In this work, we introduce an approach that transforms a fully-connected interaction graph into a hierarchical one which reduces the number of edges to $O(N)$. This results in linear time and space complexity while the pre-computation of the hierarchical graph requires $O(N\log (N))$ time and $O(N)$ space. Using our approach, we are able to train models on much larger particle counts, even on a single GPU. We evaluate how the phase space position accuracy and energy conservation depend on the number of simulated particles. Our approach retains high accuracy and efficiency even on large-scale gravitational N-body simulations which are impossible to run on a single machine if a fully-connected graph is used. Similar results are also observed when simulating Coulomb interactions. Furthermore, we make several important observations regarding the performance of this new hierarchical model, including: i) its accuracy tends to improve with the number of particles in the simulation and ii) its generalisation to unseen particle counts is also much better than for models that use all $O(N^2)$ interactions.