Samir Otmane
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Samir Otmane has a total of 12 co-authors. Here are the top co-authors by number of shared publications:
- Samir Benbelkacem
Centre de Développement des Technologies Avancées
3 shared publications - Abdelkader Bellarbi
Centre de Développement des technologies Avancées. Centre de Développement des technologies Avancées. IBISC Univ Evry Université Paris- Saclay Cité 20 août 1956 Baba- Hassen Algiers Cité 20 août 1956 Baba- Hassen 91025 Algiers Evry France
2 shared publications - Nadia Zenati
Center for Development of Advanced Technologies (CDTA)
2 shared publications Nadia Zenati-Henda
2 shared publicationsAbdelkader Bellarbi
1 shared publicationAhmed Bellabaci
Centre for Development of Advanced Technologies (CDTA) Algiers Algeria
1 shared publication
Latest Publications
- Open Access
- 27 November 2019
- Published by Springer Nature in Journal of King Saud University Computer and Information Sciences
- Vol. 32 (4) , 433-446
MVC-3DC: Software architecture model for designing collaborative augmented reality and virtual reality systems
- 27 November 2019
- Published by Springer Nature in Journal of King Saud University Computer and Information Sciences
- Vol. 32 (4) , 433-446
Open AccessMVC-3DC: Software architecture model for designing collaborative augmented reality and virtual reality systems
- Open Access
Low-cost VR Collaborative System equipped with Haptic Feedback
In this paper, we present a low-cost virtual reality (VR) collaborative system equipped with a haptic feedback sensation system. This system is composed of a Kinect sensor for bodies and gestures detection, a microcontroller and vibrators to simulate outside interactions, and smartphone powered cardboard, all of this are put into a network implemented with Unity 3D game engine. CCS CONCEPTS $\bullet$ Interaction paradigms $\rightarrow$ Virtual reality; Collaborative interaction; $\bullet$ Hardware $\rightarrow$ Sensors and actuators; Wireless devices; KEYWORDS collaborative virtual reality, haptic feedback system.Open AccessLow-cost VR Collaborative System equipped with Haptic Feedback
In this paper, we present a low-cost virtual reality (VR) collaborative system equipped with a haptic feedback sensation system. This system is composed of a Kinect sensor for bodies and gestures detection, a microcontroller and vibrators to simulate outside interactions, and smartphone powered cardboard, all of this are put into a network implemented with Unity 3D game engine. CCS CONCEPTS $\bullet$ Interaction paradigms $\rightarrow$ Virtual reality; Collaborative interaction; $\bullet$ Hardware $\rightarrow$ Sensors and actuators; Wireless devices; KEYWORDS collaborative virtual reality, haptic feedback system. - Open Access
MVC-3D: Adaptive Design Pattern for Virtual and Augmented Reality Systems
In this paper, we present MVC-3D design pattern to develop virtual and augmented (or mixed) reality interfaces that use new types of sensors, modalities and implement specific algorithms and simulation models. The proposed pattern represents the extension of classic MVC pattern by enriching the View component (interactive View) and adding a specific component (Library). The results obtained on the development of augmented reality interfaces showed that the complexity of M, iV and C components is reduced. The complexity increases only on the Library component (L). This helps the programmers to well structure their models even if the interface complexity increases. The proposed design pattern is also used in a design process called MVC-3D in the loop that enables a seamless evolution from initial prototype to the final system.
Open AccessMVC-3D: Adaptive Design Pattern for Virtual and Augmented Reality Systems
In this paper, we present MVC-3D design pattern to develop virtual and augmented (or mixed) reality interfaces that use new types of sensors, modalities and implement specific algorithms and simulation models. The proposed pattern represents the extension of classic MVC pattern by enriching the View component (interactive View) and adding a specific component (Library). The results obtained on the development of augmented reality interfaces showed that the complexity of M, iV and C components is reduced. The complexity increases only on the Library component (L). This helps the programmers to well structure their models even if the interface complexity increases. The proposed design pattern is also used in a design process called MVC-3D in the loop that enables a seamless evolution from initial prototype to the final system.
- Open Access
Vision-based Pose Estimation for Augmented Reality : A Comparison Study
Augmented reality aims to enrich our real world by inserting 3D virtual objects. In order to accomplish this goal, it is important that virtual elements are rendered and aligned in the real scene in an accurate and visually acceptable way. The solution of this problem can be related to a pose estimation and 3D camera localization. This paper presents a survey on different approaches of 3D pose estimation in augmented reality and gives classification of key-points-based techniques. The study given in this paper may help both developers and researchers in the field of augmented reality.
Open AccessVision-based Pose Estimation for Augmented Reality : A Comparison Study
Augmented reality aims to enrich our real world by inserting 3D virtual objects. In order to accomplish this goal, it is important that virtual elements are rendered and aligned in the real scene in an accurate and visually acceptable way. The solution of this problem can be related to a pose estimation and 3D camera localization. This paper presents a survey on different approaches of 3D pose estimation in augmented reality and gives classification of key-points-based techniques. The study given in this paper may help both developers and researchers in the field of augmented reality.