Phillip Zawarus
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Research Subjects
Phillip Zawarus has a total of 5 co-authors. Here are the top co-authors by number of shared publications:
- Cade Cook
Department of Landscape Architecture, Davis College of Agricultural Science and Natural Resources, Texas Tech University, Lubbock, TX 79409, USA
1 shared publication - Leehu Loon
Department of Landscape Architecture (DoLA), Davis College of Agricultural Sciences and Natural, Texas Tech University, 2904 15th St., Lubbock, TX 79409, USA
1 shared publication - Mike Lemon
Graduate School, Texas Tech University, Lubbock, TX 79409, USA
1 shared publication - Muntazar Monsur
Department of Landscape Architecture (DoLA), Davis College of Agricultural Sciences and Natural, Texas Tech University, Lubbock, USA
1 shared publication - S. Y. Andalib
Department of Landscape Architecture, Texas Tech University, Lubbock, United States, USA
1 shared publication
Latest Publications
- Open Access
- 4 August 2025
- Published by MDPI AG in Education Sciences
- Vol. 15 (8) , 992
Enhancing Landscape Architecture Construction Learning with Extended Reality (XR): Comparing Interactive Virtual Reality (VR) with Traditional Learning Methods
The application of extended reality (XR) in design education has grown substantially; however, empirical evidence on its educational benefits remains limited. This two-year study examines the impact of incorporating a virtual reality (VR) learning module into undergraduate landscape architecture (LA) construction courses, focusing on brick masonry instruction. A conventional learning sequence—lecture, sketching, CAD, and 3D modeling—was supplemented with an immersive VR experience developed using Unreal Engine 5 and deployed on Meta Quest devices. In Year 1, we piloted a preliminary version of the module with landscape architecture students (n = 15), and data on implementation feasibility and student perception were collected. In Year 2, we refined the learning module and implemented it with a new cohort (n = 16) using standardized VR evaluation metrics, knowledge retention tests, and self-efficacy surveys. The findings suggest that when sequenced after a theoretical introduction, VR serves as a pedagogical bridge between abstract construction principles and physical implementation. Moreover, the VR module enhanced student engagement and self-efficacy by offering experiential learning with immediate feedback. The findings highlight the need for intentional design, institutional support, and the continued development of tactile, collaborative simulations.
- 4 August 2025
- Published by MDPI AG in Education Sciences
- Vol. 15 (8) , 992
Open AccessEnhancing Landscape Architecture Construction Learning with Extended Reality (XR): Comparing Interactive Virtual Reality (VR) with Traditional Learning Methods
The application of extended reality (XR) in design education has grown substantially; however, empirical evidence on its educational benefits remains limited. This two-year study examines the impact of incorporating a virtual reality (VR) learning module into undergraduate landscape architecture (LA) construction courses, focusing on brick masonry instruction. A conventional learning sequence—lecture, sketching, CAD, and 3D modeling—was supplemented with an immersive VR experience developed using Unreal Engine 5 and deployed on Meta Quest devices. In Year 1, we piloted a preliminary version of the module with landscape architecture students (n = 15), and data on implementation feasibility and student perception were collected. In Year 2, we refined the learning module and implemented it with a new cohort (n = 16) using standardized VR evaluation metrics, knowledge retention tests, and self-efficacy surveys. The findings suggest that when sequenced after a theoretical introduction, VR serves as a pedagogical bridge between abstract construction principles and physical implementation. Moreover, the VR module enhanced student engagement and self-efficacy by offering experiential learning with immediate feedback. The findings highlight the need for intentional design, institutional support, and the continued development of tactile, collaborative simulations.