Ahmed Ghorbel
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Research Subjects
Ahmed Ghorbel has a total of 32 co-authors. Here are the top co-authors by number of shared publications:
- Omar Trabelsi
Physical Activity, Sport and Health Research Unit, UR18JS01, National Observatory of Sport, Tunis, Tunisia
6 shared publications - Adnene Gharbi
Research Unit: Physical Activity, Sport and Health, UR18JS01, National Observatory of Sport, Tunis, Tunisia
5 shared publications - Mohamed Yaakoubi
The High Institute of Sport and Physical Education, University of Jendouba
5 shared publications - Liwa Masmoudi
Research Laboratory: Education, Motricity, Sport and Health, EM2S, LR19JS01, High Institute of Sport and Physical Education of Sfax, University of Sfax, Sfax 3029, Tunisia
3 shared publications Adnene Gharbi
National Observatory of Sport
2 shared publications- Amir Romdhani
National Observatory of Sport
2 shared publications
Latest Publications
- 21 August 2026
- Published by SAGE Publications in International Journal of Sports Science & Coaching
Comparing three playback speeds in video modeling: Effects on visuospatial serial memory of gymnastics routines
While reducing video playback speed is theorized to lower cognitive load and enhance motor learning, current pedagogical research often infers these benefits from performance outcomes rather than isolating them through objective measurements of the learner's internal cognitive and physiological state. Therefore, this study investigated the effects of video playback speed on the immediate visuospatial serial memory (VSM) of a gymnastics sequence in young adults, specifically accounting for internal physiological and psychological factors including mood, fatigue, hunger, thirst, and baseline visuospatial working memory capacity. A total of 112 sports science students, aged 20.36 ± 1.01 years, were randomly assigned to one of three playback speed conditions: normal speed (NS), 0.75× speed (RS75), or 0.50× speed (RS50). Immediate visuospatial recall performance was assessed following a single viewing of a custom-designed video of a 21-movement floor routine. Statistical analysis revealed no significant differences in VSM across playback speeds in any of the five models after applying a global Bonferroni correction for multiple tests (adjusted threshold: α = 0.01). Notably, the group effect observed when adjusting for thirst ( p = 0.047) failed to reach this more stringent significance level. These findings challenge the assumption that slowed video playback inherently enhances cognitive processing and highlight the importance of internal learner states on immediate VSM. Practical implications suggest that reduced playback speeds did not offer a statistically significant advantage for the immediate VSM of gymnastics sequences compared with normal-speed playback under the current experimental conditions.
- 21 August 2026
- Published by SAGE Publications in International Journal of Sports Science & Coaching
Comparing three playback speeds in video modeling: Effects on visuospatial serial memory of gymnastics routines
While reducing video playback speed is theorized to lower cognitive load and enhance motor learning, current pedagogical research often infers these benefits from performance outcomes rather than isolating them through objective measurements of the learner's internal cognitive and physiological state. Therefore, this study investigated the effects of video playback speed on the immediate visuospatial serial memory (VSM) of a gymnastics sequence in young adults, specifically accounting for internal physiological and psychological factors including mood, fatigue, hunger, thirst, and baseline visuospatial working memory capacity. A total of 112 sports science students, aged 20.36 ± 1.01 years, were randomly assigned to one of three playback speed conditions: normal speed (NS), 0.75× speed (RS75), or 0.50× speed (RS50). Immediate visuospatial recall performance was assessed following a single viewing of a custom-designed video of a 21-movement floor routine. Statistical analysis revealed no significant differences in VSM across playback speeds in any of the five models after applying a global Bonferroni correction for multiple tests (adjusted threshold: α = 0.01). Notably, the group effect observed when adjusting for thirst ( p = 0.047) failed to reach this more stringent significance level. These findings challenge the assumption that slowed video playback inherently enhances cognitive processing and highlight the importance of internal learner states on immediate VSM. Practical implications suggest that reduced playback speeds did not offer a statistically significant advantage for the immediate VSM of gymnastics sequences compared with normal-speed playback under the current experimental conditions.
- Open Access
The Relationship Between Situational Motivation and the Effect of Verbal Encouragement on Long Jump Performance: Autonomous vs. Controlled Motivation
This study examined whether pre-existing situational motivation correlates with the magnitude of performance improvement elicited by verbal encouragement (VE) in long jump. A total of 134 physically active sports science students (21.1 ± 1.4 years) performed a long jump task under two conditions: with and without peer VE. Situational motivation, differentiated into autonomous (Intrinsic Motivation [IM], Identified Regulation [IR]) and controlled (External Regulation [ER], Amotivation [AM]) forms, was assessed immediately prior to trials using the Situational Motivation Scale (SIMS). Performance improvement was calculated as the percentage change (Δ%) between conditions. Paired t-tests evaluated the overall effect of VE, while multiple linear regression analysis was used to assess the predictive relationship between situational motivation subscales and performance gains (Δ%), with sex included as a covariate. The results showed that VE significantly enhanced performance across both sexes (p < 0.001; d = 1.109–1.331). The regression models indicated that Δ% was positively predicted by autonomous forms of motivation (IM: R2 = 0.252; IR: R2 = 0.262) and negatively predicted by controlled forms (ER: R2 = 0.27; AM: R2 = 0.249). Sex was not a significant predictor in any model (p > 0.05), indicating that all observed relationships were consistent across both male and female participants. These findings indicate that the performance-enhancing effect of VE in long jump is associated with the initial motivational state of the practitioners, being greater in autonomously motivated individuals and attenuated in those with controlled motivation. Consequently, situational motivation should be assessed before implementing VE in long jump, as its effectiveness is limited in individuals with low autonomous drive and may require preliminary strategies to enhance task engagement.
Open AccessThe Relationship Between Situational Motivation and the Effect of Verbal Encouragement on Long Jump Performance: Autonomous vs. Controlled Motivation
This study examined whether pre-existing situational motivation correlates with the magnitude of performance improvement elicited by verbal encouragement (VE) in long jump. A total of 134 physically active sports science students (21.1 ± 1.4 years) performed a long jump task under two conditions: with and without peer VE. Situational motivation, differentiated into autonomous (Intrinsic Motivation [IM], Identified Regulation [IR]) and controlled (External Regulation [ER], Amotivation [AM]) forms, was assessed immediately prior to trials using the Situational Motivation Scale (SIMS). Performance improvement was calculated as the percentage change (Δ%) between conditions. Paired t-tests evaluated the overall effect of VE, while multiple linear regression analysis was used to assess the predictive relationship between situational motivation subscales and performance gains (Δ%), with sex included as a covariate. The results showed that VE significantly enhanced performance across both sexes (p < 0.001; d = 1.109–1.331). The regression models indicated that Δ% was positively predicted by autonomous forms of motivation (IM: R2 = 0.252; IR: R2 = 0.262) and negatively predicted by controlled forms (ER: R2 = 0.27; AM: R2 = 0.249). Sex was not a significant predictor in any model (p > 0.05), indicating that all observed relationships were consistent across both male and female participants. These findings indicate that the performance-enhancing effect of VE in long jump is associated with the initial motivational state of the practitioners, being greater in autonomously motivated individuals and attenuated in those with controlled motivation. Consequently, situational motivation should be assessed before implementing VE in long jump, as its effectiveness is limited in individuals with low autonomous drive and may require preliminary strategies to enhance task engagement.
- Open Access
- 4 May 2026
- Published by JMIR Publications Inc. in JMIR mHealth and uHealth
- Vol. 14, e85353
Traditional Social Sports Games and Mental Training for Smartphone Addiction and Psychological Distress in School-Aged Adolescents: Randomized Controlled Trial
Background: Problematic smartphone use among adolescents is a growing public health concern closely associated with psychological distress and loneliness. Effective, culturally grounded, school-based interventions are needed. Objective: The aim of this study was to assess the effects of a 12-week program combining traditional social sports games and mental exercises on smartphone addiction, nomophobia, psychological distress, and loneliness in adolescents. Methods: In this randomized controlled trial, 69 school-recruited Tunisian adolescents (aged 14-16 years) with clinically elevated smartphone addiction scores were assigned to an experimental group (n=36, 52.2%) or a control group (n=33, 47.8%). The experimental group received a 12-week intervention comprising 4 weekly sessions integrating traditional social sports games with mental exercises, whereas the control group continued standard physical education. Outcomes (smartphone addiction, nomophobia, psychological distress, and loneliness) were assessed at baseline and after the intervention using scales validated in Arabic. Results: Linear mixed-effects models adjusted for age, sex, and BMI revealed significant group × time interactions of moderate magnitude across all outcomes ( P <.05 in all cases) favoring the experimental group. Adjusted postintervention comparisons confirmed significantly lower scores in the experimental group for smartphone addiction, nomophobia, psychological distress, and loneliness ( P <.05 in all cases; partial η p 2 =0.08‐0.12). Mediation analysis indicated that reductions in loneliness accounted for 34.4% of the intervention’s effect on smartphone addiction, consistent with partial mediation. Conclusions: A culturally adapted, school-based intervention combining traditional social sports games and mental exercises significantly reduced problematic smartphone use and improved psychological well-being. The partial mediation through reduced loneliness highlights the critical role of social connectedness in adolescent digital health interventions.
- 4 May 2026
- Published by JMIR Publications Inc. in JMIR mHealth and uHealth
- Vol. 14, e85353
Open AccessTraditional Social Sports Games and Mental Training for Smartphone Addiction and Psychological Distress in School-Aged Adolescents: Randomized Controlled Trial
Background: Problematic smartphone use among adolescents is a growing public health concern closely associated with psychological distress and loneliness. Effective, culturally grounded, school-based interventions are needed. Objective: The aim of this study was to assess the effects of a 12-week program combining traditional social sports games and mental exercises on smartphone addiction, nomophobia, psychological distress, and loneliness in adolescents. Methods: In this randomized controlled trial, 69 school-recruited Tunisian adolescents (aged 14-16 years) with clinically elevated smartphone addiction scores were assigned to an experimental group (n=36, 52.2%) or a control group (n=33, 47.8%). The experimental group received a 12-week intervention comprising 4 weekly sessions integrating traditional social sports games with mental exercises, whereas the control group continued standard physical education. Outcomes (smartphone addiction, nomophobia, psychological distress, and loneliness) were assessed at baseline and after the intervention using scales validated in Arabic. Results: Linear mixed-effects models adjusted for age, sex, and BMI revealed significant group × time interactions of moderate magnitude across all outcomes ( P <.05 in all cases) favoring the experimental group. Adjusted postintervention comparisons confirmed significantly lower scores in the experimental group for smartphone addiction, nomophobia, psychological distress, and loneliness ( P <.05 in all cases; partial η p 2 =0.08‐0.12). Mediation analysis indicated that reductions in loneliness accounted for 34.4% of the intervention’s effect on smartphone addiction, consistent with partial mediation. Conclusions: A culturally adapted, school-based intervention combining traditional social sports games and mental exercises significantly reduced problematic smartphone use and improved psychological well-being. The partial mediation through reduced loneliness highlights the critical role of social connectedness in adolescent digital health interventions.
- Open Access
- 22 January 2026
- Published by Elsevier in Acta Psychologica
- Vol. 263, 106284
Blended learning in physical education: Examining the effectiveness of the “did you know?” model in gymnastics
- 22 January 2026
- Published by Elsevier in Acta Psychologica
- Vol. 263, 106284
Open AccessBlended learning in physical education: Examining the effectiveness of the “did you know?” model in gymnastics
- Top Cited PapersOpen Access
- 19 January 2026
- Published by Wiley in Child: Care, Health and Development
- Vol. 52 (1) , e70237
Screen Time, Fatigue, Obesity and Physical Inactivity: Health Correlates of Problematic Smartphone Use in Adolescents
Objective: This study aimed to determine the prevalence of problematic smartphone use (PSU) among Tunisian adolescents, examine variations by sex and age and investigate associations with physical activity, fatigue and obesity while assessing the potential protective role of sports participation. Methods: A cross‐sectional study of 960 adolescents (53% female), aged 14–16 years utilized validated Arabic instruments including the Smartphone Addiction Scale—Short Version (SAS‐SV), International Physical Activity Questionnaire (IPAQ‐SF) and Fatigue Assessment Scale (FAS). Anthropometric measurements followed WHO protocols, and objective screen time data were collected from device tracking features. Statistical analyses included Mann–Whitney U tests, chi‐square tests, Spearman's correlations and logistic regression models with sex stratification, all adjusted for multiple comparisons using Benjamini–Hochberg correction. Results: PSU prevalence was 15.7%, with significantly higher rates in males ( p < 0.001) and during mid‐adolescence ( p < 0.001). Adolescents with PSU showed substantially higher screen time (435 vs. 155 min/day, p < 0.001), reduced vigorous physical activity (0 vs. 480 MET‐min/week, p < 0.001), increased obesity (12.6% vs. 0.7%, p < 0.001) and more severe fatigue (50.3% vs. 5.8%, p < 0.001). Sports participation demonstrated protective effects against PSU (OR = 0.4–0.6), with significantly stronger effects in females (interaction p = 0.03). Conclusion: PSU represents a significant public health concern among Tunisian adolescents, with a prevalence of 15.7% that is higher in males and mid‐adolescents. It is associated with excessive screen time, inactivity, elevated BMI and fatigue, whereas sports participation offers a protective effect, particularly among girls.
- 19 January 2026
- Published by Wiley in Child: Care, Health and Development
- Vol. 52 (1) , e70237
Top Cited PapersOpen AccessScreen Time, Fatigue, Obesity and Physical Inactivity: Health Correlates of Problematic Smartphone Use in Adolescents
Objective: This study aimed to determine the prevalence of problematic smartphone use (PSU) among Tunisian adolescents, examine variations by sex and age and investigate associations with physical activity, fatigue and obesity while assessing the potential protective role of sports participation. Methods: A cross‐sectional study of 960 adolescents (53% female), aged 14–16 years utilized validated Arabic instruments including the Smartphone Addiction Scale—Short Version (SAS‐SV), International Physical Activity Questionnaire (IPAQ‐SF) and Fatigue Assessment Scale (FAS). Anthropometric measurements followed WHO protocols, and objective screen time data were collected from device tracking features. Statistical analyses included Mann–Whitney U tests, chi‐square tests, Spearman's correlations and logistic regression models with sex stratification, all adjusted for multiple comparisons using Benjamini–Hochberg correction. Results: PSU prevalence was 15.7%, with significantly higher rates in males ( p < 0.001) and during mid‐adolescence ( p < 0.001). Adolescents with PSU showed substantially higher screen time (435 vs. 155 min/day, p < 0.001), reduced vigorous physical activity (0 vs. 480 MET‐min/week, p < 0.001), increased obesity (12.6% vs. 0.7%, p < 0.001) and more severe fatigue (50.3% vs. 5.8%, p < 0.001). Sports participation demonstrated protective effects against PSU (OR = 0.4–0.6), with significantly stronger effects in females (interaction p = 0.03). Conclusion: PSU represents a significant public health concern among Tunisian adolescents, with a prevalence of 15.7% that is higher in males and mid‐adolescents. It is associated with excessive screen time, inactivity, elevated BMI and fatigue, whereas sports participation offers a protective effect, particularly among girls.
- Open Access
- 30 October 2025
- Published by Sergii Iermakov in Physical Education of Students
- Vol. 29 (5) , 330-339
Learning styles of college students in physical education: insights from Kolb’s experiential learning theory
Background and Study Aim. Understanding learning style preferences in physical education (PE) is essential for optimizing teaching strategies and improving student outcomes. The research aims to provide insights into how tailored pedagogical approaches can enhance learning effectiveness in PE programs. Material and Methods. A cross-sectional study was conducted with college students enrolled in physical education courses. Kolb’s LSI was administered to categorize learning styles into four types: accommodating (intuitive-pragmatic), diverging, assimilating, and converging. Data were analyzed to determine the distribution of learning styles and their correlations with gender, type of high school diploma (sports-related vs. non-sports-related), and sport category (individual or team-based). Statistical analyses were performed using the Mann-Whitney U test to analyze differences across dimensions based on gender, high school diploma, and categories of sports. Results. The findings indicated a dominant preference for the accommodating learning style (active experimentation and concrete experience). This aligns with the hands-on, dynamic nature of PE. Differences were observed based on sport specialization. Students in individual sports exhibited greater tendencies toward introspection and analytical thinking (assimilating style). In contrast, those in team sports leaned toward active experimentation. Additionally, students from non-sports-related high school backgrounds showed a stronger preference for active experimentation compared to their peers with sports-focused diplomas. No significant gender-based differences were found in learning style preferences. Conclusions. The study highlights the need for diverse and adaptive teaching methods in physical education to cater to varied learning styles. Emphasizing experiential learning, particularly for students from non-sports academic backgrounds, and incorporating reflective practices for individual-sport athletes could enhance engagement and performance. These insights can help educators design more effective PE curricula. Ultimately, this supports students’ academic and professional development in sports-related fields.
- 30 October 2025
- Published by Sergii Iermakov in Physical Education of Students
- Vol. 29 (5) , 330-339
Open AccessLearning styles of college students in physical education: insights from Kolb’s experiential learning theory
Background and Study Aim. Understanding learning style preferences in physical education (PE) is essential for optimizing teaching strategies and improving student outcomes. The research aims to provide insights into how tailored pedagogical approaches can enhance learning effectiveness in PE programs. Material and Methods. A cross-sectional study was conducted with college students enrolled in physical education courses. Kolb’s LSI was administered to categorize learning styles into four types: accommodating (intuitive-pragmatic), diverging, assimilating, and converging. Data were analyzed to determine the distribution of learning styles and their correlations with gender, type of high school diploma (sports-related vs. non-sports-related), and sport category (individual or team-based). Statistical analyses were performed using the Mann-Whitney U test to analyze differences across dimensions based on gender, high school diploma, and categories of sports. Results. The findings indicated a dominant preference for the accommodating learning style (active experimentation and concrete experience). This aligns with the hands-on, dynamic nature of PE. Differences were observed based on sport specialization. Students in individual sports exhibited greater tendencies toward introspection and analytical thinking (assimilating style). In contrast, those in team sports leaned toward active experimentation. Additionally, students from non-sports-related high school backgrounds showed a stronger preference for active experimentation compared to their peers with sports-focused diplomas. No significant gender-based differences were found in learning style preferences. Conclusions. The study highlights the need for diverse and adaptive teaching methods in physical education to cater to varied learning styles. Emphasizing experiential learning, particularly for students from non-sports academic backgrounds, and incorporating reflective practices for individual-sport athletes could enhance engagement and performance. These insights can help educators design more effective PE curricula. Ultimately, this supports students’ academic and professional development in sports-related fields.
- 2 September 2025
- Published by Springer Nature in Education and Information Technologies
- Vol. 30 (17) , 24575-24593
Integrating gamified blended learning in gymnastics: effects on motor skill development, knowledge retention, and motivation in physical education settings
- 2 September 2025
- Published by Springer Nature in Education and Information Technologies
- Vol. 30 (17) , 24575-24593
Integrating gamified blended learning in gymnastics: effects on motor skill development, knowledge retention, and motivation in physical education settings