Eunho Kim
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Research Subjects
Eunho Kim has a total of 3 co-authors. Here are the top co-authors by number of shared publications:
- Rachel Kim
School of Computing, KAIST, Daejeon, Republic of Korea
2 shared publications - Hojeong Lee
KAIST
1 shared publication - Sang Ho Yoon
Graduate School of Culture Technology, KAIST, Daejeon, Republic of Korea
1 shared publication
Latest Publications
- 1 January 2026
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Transactions on Haptics
- Vol. 19 (3) , 1-12
VibGrasp: Spatiotemporal Vibration Based Multimodal Haptic Rendering with a Lightweight Exo-Glove for 3D Shape Perception
Haptic feedback has been employed to enhance shape perception during grasp interactions, improving immersion and task performance in extended reality (XR). Although wearable devices offer precise multi-phalangeal haptic feedback, their bulkiness and complexity often hinder practicality. In addition, fingertip-based tactile feedback often limits users' ability to perceive a continuous and sequential sensation across the finger surfaces during power grasp. We present a haptic shape rendering method that synchronizes spatiotemporal vibrotactile feedback across multiple phalanges with 1-DOF kinesthetic feedback. Using the funneling illusion and duration-modulated vibration patterns, our approach delivers sequential, continuous sensations along the finger to render various shapes. We also develop a lightweight exoskeleton glove with two dorsal-mounted vibration actuators designed to transmit feedback to the ventral surfaces without obstructing motion. Two perception studies demonstrated consistent shape associations and clear preferences for specific patterns. A VR user-experience study further showed that our method achieved higher ratings for realism, satisfaction, and harmony than prior approaches. These findings offer insights into improving immersive and efficient haptic shape rendering in XR.
- 1 January 2026
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Transactions on Haptics
- Vol. 19 (3) , 1-12
VibGrasp: Spatiotemporal Vibration Based Multimodal Haptic Rendering with a Lightweight Exo-Glove for 3D Shape Perception
Haptic feedback has been employed to enhance shape perception during grasp interactions, improving immersion and task performance in extended reality (XR). Although wearable devices offer precise multi-phalangeal haptic feedback, their bulkiness and complexity often hinder practicality. In addition, fingertip-based tactile feedback often limits users' ability to perceive a continuous and sequential sensation across the finger surfaces during power grasp. We present a haptic shape rendering method that synchronizes spatiotemporal vibrotactile feedback across multiple phalanges with 1-DOF kinesthetic feedback. Using the funneling illusion and duration-modulated vibration patterns, our approach delivers sequential, continuous sensations along the finger to render various shapes. We also develop a lightweight exoskeleton glove with two dorsal-mounted vibration actuators designed to transmit feedback to the ventral surfaces without obstructing motion. Two perception studies demonstrated consistent shape associations and clear preferences for specific patterns. A VR user-experience study further showed that our method achieved higher ratings for realism, satisfaction, and harmony than prior approaches. These findings offer insights into improving immersive and efficient haptic shape rendering in XR.
- Open Access
- 27 September 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-3
TactTail: Expanding Multimodal, Nonverbal Communication Between Human and Dog
- 27 September 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-3
Open AccessTactTail: Expanding Multimodal, Nonverbal Communication Between Human and Dog