Kyungjune Lee
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Research Subjects
Kyungjune Lee has a total of 8 co-authors. Here are the top co-authors by number of shared publications:
- Sanghoon Lee
Yonsei University, Seoul, Republic of Korea
2 shared publications - Beom Kwon
Division of Interdisciplinary Studies in Cultural Intelligence, Dongduk Women’s University, Seoul 02748, Republic of Korea
1 shared publication - Hoseok Tong
Yonsei University, Seoul, Republic of Korea
1 shared publication - Hyucksang Lee
Yonsei University, Seoul, Republic of Korea
1 shared publication - Ping An
Shanghai University
1 shared publication - Seongjean Kim
Yonsei University, Seoul, Republic of Korea
1 shared publication
Latest Publications
- Open Access
- 23 March 2026
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Access
- Vol. 14, 50779-50790
Camera Trajectory Planning in Immersive 3-D Human Motion-Based Entertainment Contents
Finding the preferred camera trajectory is an important sequence for making three-dimensional (3-D) human music videos, which is a very challenging task. To achieve this, several studies have attempted to combine human visual information with 3-D video camera trajectories. However, previous studies have been limited to specific situations, and their applications have been limited to certain scenarios. To address this limitation, we present a novel method for camera trajectory planning. Toward this goal, we first developed a perceptual metric to quantify satisfaction with the trajectory of a camera capturing a moving 3-D human model. We introduce new metrics designed to derive three features: 1) the normalized limb length sum incorporating part attention, 2) the normalized human gaze vector, and 3) the normalized stability viewpoint. Along with these features, we inherit a commonly used feature: 4) normalized projected area. By maximizing these four features, we obtain an intermediate camera trajectory. Furthermore, we introduce new metrics to obtain two features that potentially disrupt visual immersion: 1) boredom resulting from repetitive or stationary trajectories, and 2) visual discomfort caused by promiscuous camera movements.With intermediate camera trajectory, we can find an optimal camera trajectory by minimizing these two adverse features. To encapsulate these metrics, we propose a novel camera trajectory planning system (CTPS). By conducting rigorous experiments, we demonstrate that a camera trajectory from the proposed algorithm is preferred and exhibits a 22.1% higher similarity to the camera trajectory of professionals compared to existing solutions.
- 23 March 2026
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Access
- Vol. 14, 50779-50790
Open AccessCamera Trajectory Planning in Immersive 3-D Human Motion-Based Entertainment Contents
Finding the preferred camera trajectory is an important sequence for making three-dimensional (3-D) human music videos, which is a very challenging task. To achieve this, several studies have attempted to combine human visual information with 3-D video camera trajectories. However, previous studies have been limited to specific situations, and their applications have been limited to certain scenarios. To address this limitation, we present a novel method for camera trajectory planning. Toward this goal, we first developed a perceptual metric to quantify satisfaction with the trajectory of a camera capturing a moving 3-D human model. We introduce new metrics designed to derive three features: 1) the normalized limb length sum incorporating part attention, 2) the normalized human gaze vector, and 3) the normalized stability viewpoint. Along with these features, we inherit a commonly used feature: 4) normalized projected area. By maximizing these four features, we obtain an intermediate camera trajectory. Furthermore, we introduce new metrics to obtain two features that potentially disrupt visual immersion: 1) boredom resulting from repetitive or stationary trajectories, and 2) visual discomfort caused by promiscuous camera movements.With intermediate camera trajectory, we can find an optimal camera trajectory by minimizing these two adverse features. To encapsulate these metrics, we propose a novel camera trajectory planning system (CTPS). By conducting rigorous experiments, we demonstrate that a camera trajectory from the proposed algorithm is preferred and exhibits a 22.1% higher similarity to the camera trajectory of professionals compared to existing solutions.
- Open Access
- 27 October 2025
- Published by Association for Computing Machinery (ACM)
- p. 2653-2662
Domain Crossover Non-Rigid Registration for 3D Human Meshes
- 27 October 2025
- Published by Association for Computing Machinery (ACM)
- p. 2653-2662
Open AccessDomain Crossover Non-Rigid Registration for 3D Human Meshes