Marcos Díez-Maestre
Research Subjects
Research Interests
Marcos Díez-Maestre has a total of 5 co-authors. Here are the top co-authors by number of shared publications:
- Alejandro Quesada-López
Department of Information Technology and Statistics, Universidad Rey Juan Carlos, 28933 Móstoles, Spain
1 shared publication - David Delgado-Gómez
Department of Statistics, Universidad Carlos III, 28903 Getafe, Spain
1 shared publication - Elena Pérez-García
Independent Researcher, 28521 Rivas Vaciamadrid, Spain
1 shared publication - Eva María Garzón-Hernández
Department of Statistics, Universidad Carlos III, 28903 Getafe, Spain
1 shared publication - Inmaculada Peñuelas-Calvo
Department of Child and Adolescent Psychiatry,Hospital Universitario 12 De Octubre,Madrid,Spain; Health Research Institute Hospital 12 de Octubre (i+12 Institute),Madrid,Spain; Department of Psychiatry,Universidad Complutense de Madrid,Madrid,Spain; CIBERSAM-ISCIII (Biomedical Research Networking Centre for Mental Health/Carlos III Health Institute),Madrid,Spain, Spain
1 shared publication
Latest Publications
- Top Cited PapersOpen Access
- 22 February 2026
- Published by MDPI AG in Applied Sciences
- Vol. 16 (4) , 2117
Enhancing Executive Functions in Neurotypical Children with a Four-Week Mobile Serious Games Intervention
Executive functions, which are fundamental to children’s cognitive and academic development, undergo significant maturation during early childhood. This highlights the importance of supporting these pivotal processes from a young age. Recently, the development of serious games designed to train executive functions has become an active area of research. However, most studies have focused on children with deficits, such as those with attention-deficit/hyperactivity disorder, leaving the effects in typically developing children largely unexplored. In this work, eight serious games have been developed with the aim of training various executive functions within an academic setting. In a one-month pilot case series study, a group of 16 neurotypical primary school children who engaged with the games showed statistically significant improvements in working memory, inhibition, initiation, planning, task monitoring, and organization of materials, along with a reduction in parental burden. These exploratory results suggest that serious games may represent a promising approach to support executive function development in neurotypical children, addressing a gap in the literature.
- 22 February 2026
- Published by MDPI AG in Applied Sciences
- Vol. 16 (4) , 2117
Top Cited PapersOpen AccessEnhancing Executive Functions in Neurotypical Children with a Four-Week Mobile Serious Games Intervention
Executive functions, which are fundamental to children’s cognitive and academic development, undergo significant maturation during early childhood. This highlights the importance of supporting these pivotal processes from a young age. Recently, the development of serious games designed to train executive functions has become an active area of research. However, most studies have focused on children with deficits, such as those with attention-deficit/hyperactivity disorder, leaving the effects in typically developing children largely unexplored. In this work, eight serious games have been developed with the aim of training various executive functions within an academic setting. In a one-month pilot case series study, a group of 16 neurotypical primary school children who engaged with the games showed statistically significant improvements in working memory, inhibition, initiation, planning, task monitoring, and organization of materials, along with a reduction in parental burden. These exploratory results suggest that serious games may represent a promising approach to support executive function development in neurotypical children, addressing a gap in the literature.