Marco Stranner
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Research Subjects
Marco Stranner has a total of 4 co-authors. Here are the top co-authors by number of shared publications:
- Clemens Arth
Graz University of Technology
1 shared publication - Dieter Schmalstieg
VISUS, University of Stuttgart, Stuttgart, Germany
1 shared publication - Lasse Hedegaard Hansen
Department of Sustainability and Planning, Aalborg University, Aalborg, Denmark
1 shared publication - Philipp Fleck
Graz University of Technology
1 shared publication
Latest Publications
- Open Access
- 27 August 2021
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Transactions on Visualization and Computer Graphics
- Vol. 27 (11) , 4119-4128
Augmented Reality for Subsurface Utility Engineering, Revisited
Civil engineering is a primary domain for new augmented reality technologies. In this work, the area of subsurface utility engineering is revisited, and new methods tackling well-known, yet unsolved problems are presented. We describe our solution to the outdoor localization problem, which is deemed one of the most critical issues in outdoor augmented reality, proposing a novel, lightweight hardware platform to generate highly accurate position and orientation estimates in a global context. Furthermore, we present new approaches to drastically improve realism of outdoor data visualizations. First, a novel method to replace physical spray markings by indistinguishable virtual counterparts is described. Second, the visualization of 3D reconstructions of real excavations is presented, fusing seamlessly with the view onto the real environment. We demonstrate the power of these new methods on a set of different outdoor scenarios.
- 27 August 2021
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Transactions on Visualization and Computer Graphics
- Vol. 27 (11) , 4119-4128
Open AccessAugmented Reality for Subsurface Utility Engineering, Revisited
Civil engineering is a primary domain for new augmented reality technologies. In this work, the area of subsurface utility engineering is revisited, and new methods tackling well-known, yet unsolved problems are presented. We describe our solution to the outdoor localization problem, which is deemed one of the most critical issues in outdoor augmented reality, proposing a novel, lightweight hardware platform to generate highly accurate position and orientation estimates in a global context. Furthermore, we present new approaches to drastically improve realism of outdoor data visualizations. First, a novel method to replace physical spray markings by indistinguishable virtual counterparts is described. Second, the visualization of 3D reconstructions of real excavations is presented, fusing seamlessly with the view onto the real environment. We demonstrate the power of these new methods on a set of different outdoor scenarios.