Anna Rescigno
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Research Subjects
Anna Rescigno has a total of 5 co-authors. Here are the top co-authors by number of shared publications:
- Michele Domenico Todino
Department of Human, Philosophical and Educational Sciences, University of Salerno, 84084 Fisciano, Italy
2 shared publications - Alessio Di Paolo
University of Salerno
1 shared publication - Lucia Campitiello
University of Salerno
1 shared publication - Marco Caruso
Università di Macerata
1 shared publication Todino
1 shared publication
Latest Publications
- 30 June 2026
- Published by Journal of International Museum Education in Uluslararası Müze Eğitimi Dergisi
- Vol. 8 (1) , 9-23
From Seeds to Screen: A Brief Guide to Choosing Digital Assets for Historical Edugames
This contribution examines the role of scientific coherence in virtual reconstructions of archaeological contexts, using archaeobotanical data as an illustrative example in the development of museum edugames within 3D environments such as Unity3D. It argues that historical reconstruction cannot be confined solely to architectural structures, but must extend to the anthropogenic and natural landscape, including plant species, agricultural practices, and environmental resources documented through archaeological, palaeobotanical, and isotopic evidence. This principle also applies to textures, vessels, and furnishings, which are often selected from standardized digital assets (such as the various “Roman packs 3D”) available online at relatively low cost. The arbitrary use of such standardized digital assets, characteristic of commercial game design, risks generating anachronistic and culturally misleading representations, thereby undermining the scientific credibility of museum institutions. To a certain extent, this paper seeks to raise awareness among game designers, developers, software companies, and, more broadly, all relevant stakeholders (including academics, industry professionals, and policymakers) regarding the importance of adopting accurate and non-standard assets. It is, indeed, through careful attention to detail that a game acquires genuine educational value, rather than remaining merely a form of entertainment.
- 30 June 2026
- Published by Journal of International Museum Education in Uluslararası Müze Eğitimi Dergisi
- Vol. 8 (1) , 9-23
From Seeds to Screen: A Brief Guide to Choosing Digital Assets for Historical Edugames
This contribution examines the role of scientific coherence in virtual reconstructions of archaeological contexts, using archaeobotanical data as an illustrative example in the development of museum edugames within 3D environments such as Unity3D. It argues that historical reconstruction cannot be confined solely to architectural structures, but must extend to the anthropogenic and natural landscape, including plant species, agricultural practices, and environmental resources documented through archaeological, palaeobotanical, and isotopic evidence. This principle also applies to textures, vessels, and furnishings, which are often selected from standardized digital assets (such as the various “Roman packs 3D”) available online at relatively low cost. The arbitrary use of such standardized digital assets, characteristic of commercial game design, risks generating anachronistic and culturally misleading representations, thereby undermining the scientific credibility of museum institutions. To a certain extent, this paper seeks to raise awareness among game designers, developers, software companies, and, more broadly, all relevant stakeholders (including academics, industry professionals, and policymakers) regarding the importance of adopting accurate and non-standard assets. It is, indeed, through careful attention to detail that a game acquires genuine educational value, rather than remaining merely a form of entertainment.
- 1 March 2026
- Published by IATED Academy in INTED Proceedings
- Vol. 1, 1185
DESIGNING LEARNING LANDSCAPES FOR EARLY CHILDHOOD EDUCATION: INSIGHTS FROM THE SENZA ZAINO APPROACH
- 1 March 2026
- Published by IATED Academy in INTED Proceedings
- Vol. 1, 1185
DESIGNING LEARNING LANDSCAPES FOR EARLY CHILDHOOD EDUCATION: INSIGHTS FROM THE SENZA ZAINO APPROACH