Gyu-Bin Shin
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Research Subjects
Gyu-Bin Shin has a total of 5 co-authors. Here are the top co-authors by number of shared publications:
- Bok Deuk Song
Hyper-Reality Metaverse Research Laboratory, ETRI (Electronics and Telecommunications Research Institute), Daejeon 34129, Republic of Korea
1 shared publication - Sangjoon Park
Warrior Augmentation Research Section, ETRI (Electronics and Telecommunications Research Institute), Daejeon 34129, Republic of Korea
1 shared publication - Soyeon Lee
Warrior Augmentation Research Section, ETRI (Electronics and Telecommunications Research Institute), Daejeon 34129, Republic of Korea
1 shared publication - Sukho Lee
Department Computer Engineering, Dongseo University, Busan 47011, Republic of Korea
1 shared publication - Vladimirov Blagovest Iordanov
Warrior Augmentation Research Section, ETRI (Electronics and Telecommunications Research Institute), Daejeon 34129, Republic of Korea
1 shared publication
Latest Publications
- Open Access
Reliable Object Pose Alignment in Mixed-Reality Environments Using Background-Referenced 3D Reconstruction
Accurate alignment of real-world object poses with their virtual counterparts using sensors, e.g. cameras, is essential for consistent interaction in mixed-reality systems. However, objects can undergo abrupt, untracked movements during periods when a tracking system is inactive, e.g., overnight, causing stored pose records to become inconsistent with the real scene and breaking user interaction in the virtual environment. Off-the-shelf 3D reconstruction networks such as MASt3R (Matching and Stereo 3D Reconstruction) method provide metrically scaled 3D point maps and pixel correspondences, but they are trained on static scenes and therefore fail to produce reliable object correspondences when the object has moved. We propose a robust pipeline that combines MASt3R’s metrically scaled 3D outputs with a background-based alignment strategy to recover and apply the true pose change of moved objects. Our method first segments foreground and background and extracts 3D background point sets for a reference day and a current day. An affine transformation between these background point sets is estimated via a standard registration technique and used to express the current-day object 3D coordinates in the reference coordinate frame. Within that unified frame we compute the object pose change and apply the resulting transform to the virtual object, restoring real–virtual consistency. Experiments on real scenes demonstrate that the proposed approach reliably corrects pose misalignments introduced during inactive periods and substantially improves over applying MASt3R alone, thereby enabling restored and consistent user interaction in the virtual environment.
Open AccessReliable Object Pose Alignment in Mixed-Reality Environments Using Background-Referenced 3D Reconstruction
Accurate alignment of real-world object poses with their virtual counterparts using sensors, e.g. cameras, is essential for consistent interaction in mixed-reality systems. However, objects can undergo abrupt, untracked movements during periods when a tracking system is inactive, e.g., overnight, causing stored pose records to become inconsistent with the real scene and breaking user interaction in the virtual environment. Off-the-shelf 3D reconstruction networks such as MASt3R (Matching and Stereo 3D Reconstruction) method provide metrically scaled 3D point maps and pixel correspondences, but they are trained on static scenes and therefore fail to produce reliable object correspondences when the object has moved. We propose a robust pipeline that combines MASt3R’s metrically scaled 3D outputs with a background-based alignment strategy to recover and apply the true pose change of moved objects. Our method first segments foreground and background and extracts 3D background point sets for a reference day and a current day. An affine transformation between these background point sets is estimated via a standard registration technique and used to express the current-day object 3D coordinates in the reference coordinate frame. Within that unified frame we compute the object pose change and apply the resulting transform to the virtual object, restoring real–virtual consistency. Experiments on real scenes demonstrate that the proposed approach reliably corrects pose misalignments introduced during inactive periods and substantially improves over applying MASt3R alone, thereby enabling restored and consistent user interaction in the virtual environment.