Kevin Marcaccini
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Kevin Marcaccini has a total of 21 co-authors. Here are the top co-authors by number of shared publications:
- Lorenzo Chiari
Department of Electrical, Electronic, and Information Engineering “Guglielmo Marconi”, University of Bologna, Bologna, Italy
3 shared publications - Serena Moscato
Department of Electrical, Electronic, and Information Engineering “Guglielmo Marconi” (DEI) University of Bologna Bologna Italy
3 shared publications - Antonella Cersosimo
IRCCS Istituto delle Scienze Neurologiche di Bologna, 40139 Bologna, Italy
2 shared publications - Francesca Pulvirenti
IRCCS Istituto delle Scienze Neurologiche di Bologna, 40139 Bologna, Italy
2 shared publications - Francesca Tampellini
Department of Electrical, Electronic, and Information Engineering “Guglielmo Marconi” (DEI), Alma Mater Studiorum University of Bologna, 40136 Bologna, Italy
2 shared publications - Francesco Pierotti
Department of Information Engineering (DEI), University of Padua, 35131 Padua, Italy
2 shared publications
Latest Publications
- Open Access
Hybrid EEG–EOG Brain–Computer Interface for Virtual-Reality Powered Mobility Training in Children with Severe Neuromotor Disabilities: A Multiple-Case Feasibility Study
Background: Developing Brain–Computer Interfaces (BCIs) for children with severe neuromotor disabilities remains challenging due to developmental neurophysiology and the high cognitive demands of motor imagery. Hybrid BCIs integrating electroencephalography (EEG) and electrooculography (EOG) can overcome these limitations by combining continuous motor-related control with reliable discrete commands. This multiple-case study investigated the feasibility of a hybrid EEG–EOG BCI integrated with a virtual reality (VR) powered wheelchair simulator for mobility training. Methods: Six participants (mean age: 13.00 ± 3.52 years; 1 female, 5 males) with severe neuromotor disabilities (i.e., Central Core Myopathy, LAMA2 related Congenital Muscular Dystrophy, Spinal Muscular Atrophy Type II, and Cerebral Palsy) completed repeated sessions using a self-paced BCI. The system combined continuous kinesthetic motor imagery (KMI) for steering and EOG-detected voluntary blinks for discrete commands. We evaluated online classification performance (accuracy, sensitivity, specificity), user workload (NASA-TLX), and simulator-related discomfort (MSAQ) under fully and semi-immersive VR conditions. Results: Across the selected session-level evaluations, mean online classification accuracy was 67%, increasing to 77% when considering only successful evaluations. Four of the six participants completed the experimental protocol, whereas two discontinued after T3 because sufficiently stable BCI control could not be achieved. NASA-TLX scores indicated increasing perceived workload but generally low frustration, while low MSAQ scores suggested good VR tolerability. No participants withdrew because of VR-related discomfort or adverse effects. Conclusions: This exploratory study provides preliminary evidence supporting the feasibility of hybrid EEG–EOG BCI control within a VR-based powered mobility simulator for children and adolescents with severe neuromotor disabilities. Although simulated navigation was feasible for four participants, substantial variability in BCI control highlights the need for further technological refinement and validation in larger cohorts.
Open AccessHybrid EEG–EOG Brain–Computer Interface for Virtual-Reality Powered Mobility Training in Children with Severe Neuromotor Disabilities: A Multiple-Case Feasibility Study
Background: Developing Brain–Computer Interfaces (BCIs) for children with severe neuromotor disabilities remains challenging due to developmental neurophysiology and the high cognitive demands of motor imagery. Hybrid BCIs integrating electroencephalography (EEG) and electrooculography (EOG) can overcome these limitations by combining continuous motor-related control with reliable discrete commands. This multiple-case study investigated the feasibility of a hybrid EEG–EOG BCI integrated with a virtual reality (VR) powered wheelchair simulator for mobility training. Methods: Six participants (mean age: 13.00 ± 3.52 years; 1 female, 5 males) with severe neuromotor disabilities (i.e., Central Core Myopathy, LAMA2 related Congenital Muscular Dystrophy, Spinal Muscular Atrophy Type II, and Cerebral Palsy) completed repeated sessions using a self-paced BCI. The system combined continuous kinesthetic motor imagery (KMI) for steering and EOG-detected voluntary blinks for discrete commands. We evaluated online classification performance (accuracy, sensitivity, specificity), user workload (NASA-TLX), and simulator-related discomfort (MSAQ) under fully and semi-immersive VR conditions. Results: Across the selected session-level evaluations, mean online classification accuracy was 67%, increasing to 77% when considering only successful evaluations. Four of the six participants completed the experimental protocol, whereas two discontinued after T3 because sufficiently stable BCI control could not be achieved. NASA-TLX scores indicated increasing perceived workload but generally low frustration, while low MSAQ scores suggested good VR tolerability. No participants withdrew because of VR-related discomfort or adverse effects. Conclusions: This exploratory study provides preliminary evidence supporting the feasibility of hybrid EEG–EOG BCI control within a VR-based powered mobility simulator for children and adolescents with severe neuromotor disabilities. Although simulated navigation was feasible for four participants, substantial variability in BCI control highlights the need for further technological refinement and validation in larger cohorts.
- Open Access
- 17 September 2026
- Published by MDPI AG in Preprints.org
Hybrid EEG–EOG Brain–Computer Interface for Virtual-Reality Powered Mobility Training in Children with Severe Neuromotor Disabilities: A Multiple-Case Feasibility Study
Background: Developing Brain–Computer Interfaces (BCIs) for children with severe neuromotor disabilities remains challenging due to developmental neurophysiology and the high cognitive demands of motor imagery. Hybrid BCIs integrating electroencephalography (EEG) and electrooculography (EOG) can overcome these limitations by combining continuous motor-related control with reliable discrete commands. This multiple-case study investigated the feasibility of a hybrid EEG–EOG BCI integrated with a virtual reality (VR) powered-wheelchair simulator for mobility training. Methods: Six participants (one child, five adolescents) with severe neuromotor disabilities completed repeated sessions using a self-paced BCI. The system combined continuous kinesthetic motor imagery (KMI) for steering and EOG-detected voluntary blinks for discrete commands. We evaluated online classification performance (accuracy, sensitivity, specificity), user workload (NASA-TLX), and simulator-related discomfort (MSAQ) under fully and semi-immersive VR conditions. Results: Despite expected inter-subject variability, most participants achieved functional online VR wheelchair control, reaching a mean accuracy of 77% in successful sessions with balanced sensitivity and specificity. NASA-TLX scores indicated moderate cognitive workload but consistently low frustration. Zero dropouts and low MSAQ scores demonstrated excellent protocol tolerability, high engagement, and minimal cybersickness across both VR modalities. Conclusions: This study demonstrates the feasibility of combining hybrid EEG–EOG BCI control with VR for pediatric powered mobility training. The framework enabled functional control with high usability and minimal adverse effects, supporting the clinical potential of hybrid BCI–VR systems as accessible assistive technologies and providing a foundation for larger clinical trials.
- 17 September 2026
- Published by MDPI AG in Preprints.org
Open AccessHybrid EEG–EOG Brain–Computer Interface for Virtual-Reality Powered Mobility Training in Children with Severe Neuromotor Disabilities: A Multiple-Case Feasibility Study
Background: Developing Brain–Computer Interfaces (BCIs) for children with severe neuromotor disabilities remains challenging due to developmental neurophysiology and the high cognitive demands of motor imagery. Hybrid BCIs integrating electroencephalography (EEG) and electrooculography (EOG) can overcome these limitations by combining continuous motor-related control with reliable discrete commands. This multiple-case study investigated the feasibility of a hybrid EEG–EOG BCI integrated with a virtual reality (VR) powered-wheelchair simulator for mobility training. Methods: Six participants (one child, five adolescents) with severe neuromotor disabilities completed repeated sessions using a self-paced BCI. The system combined continuous kinesthetic motor imagery (KMI) for steering and EOG-detected voluntary blinks for discrete commands. We evaluated online classification performance (accuracy, sensitivity, specificity), user workload (NASA-TLX), and simulator-related discomfort (MSAQ) under fully and semi-immersive VR conditions. Results: Despite expected inter-subject variability, most participants achieved functional online VR wheelchair control, reaching a mean accuracy of 77% in successful sessions with balanced sensitivity and specificity. NASA-TLX scores indicated moderate cognitive workload but consistently low frustration. Zero dropouts and low MSAQ scores demonstrated excellent protocol tolerability, high engagement, and minimal cybersickness across both VR modalities. Conclusions: This study demonstrates the feasibility of combining hybrid EEG–EOG BCI control with VR for pediatric powered mobility training. The framework enabled functional control with high usability and minimal adverse effects, supporting the clinical potential of hybrid BCI–VR systems as accessible assistive technologies and providing a foundation for larger clinical trials.
- Open Access
- 9 September 2026
- Published by Wiley in Clinical and Translational Science
- Vol. 19 (9) , e70728
Interventional Feasibility Study Investigating Virtual Reality‐Based Gait Assessment With Orthoses in People With Multiple Sclerosis: A Study Protocol
Multiple sclerosis (MS) often leads to significant impairments in gait and mobility. Although walking braces are commonly prescribed, their real‐world effectiveness is limited by insufficient adaptation. Traditional clinical assessments rely on subjective scales and may not fully reflect daily‐life challenges. Immersive virtual reality (VR) and wearable sensors offer promising solutions for ecological monitoring, but their combined use remains unvalidated for orthotic support in MS. This interventional study examines the feasibility of a novel, VR‐based framework designed to support gait assessment with a passive walking brace. Twelve participants with MS will undergo a protocol combining four ambulatory sessions and a week‐long home‐monitoring phase. Standardized gait tests will be performed with and without the brace across both simulated scenarios and real‐world conditions. Multimodal data collected via inertial and physiological wearable sensors will characterize spatiotemporal gait parameters, balance, posture, and physiological responses, alongside standardized clinical scales and subjective questionnaires. Overall feasibility will be evaluated directly through user usability and acceptability, recruitment and retention rates, safety, protocol adherence, and data completeness. Given that this pilot study is not powered to assess clinical efficacy, statistical analysis will focus strictly on descriptive and exploratory comparisons across conditions and sessions. This translational framework aims to establish robust feasibility metrics to support the design of future, larger‐scale controlled trials. Ultimately, these preliminary observations will inform more ecologically valid, personalized rehabilitation strategies to improve the integration of assistive technologies into patients' daily lives. Trial Registration: ClinicalTrials.gov , NCT07096700. Registered July 24, 2025
- 9 September 2026
- Published by Wiley in Clinical and Translational Science
- Vol. 19 (9) , e70728
Open AccessInterventional Feasibility Study Investigating Virtual Reality‐Based Gait Assessment With Orthoses in People With Multiple Sclerosis: A Study Protocol
Multiple sclerosis (MS) often leads to significant impairments in gait and mobility. Although walking braces are commonly prescribed, their real‐world effectiveness is limited by insufficient adaptation. Traditional clinical assessments rely on subjective scales and may not fully reflect daily‐life challenges. Immersive virtual reality (VR) and wearable sensors offer promising solutions for ecological monitoring, but their combined use remains unvalidated for orthotic support in MS. This interventional study examines the feasibility of a novel, VR‐based framework designed to support gait assessment with a passive walking brace. Twelve participants with MS will undergo a protocol combining four ambulatory sessions and a week‐long home‐monitoring phase. Standardized gait tests will be performed with and without the brace across both simulated scenarios and real‐world conditions. Multimodal data collected via inertial and physiological wearable sensors will characterize spatiotemporal gait parameters, balance, posture, and physiological responses, alongside standardized clinical scales and subjective questionnaires. Overall feasibility will be evaluated directly through user usability and acceptability, recruitment and retention rates, safety, protocol adherence, and data completeness. Given that this pilot study is not powered to assess clinical efficacy, statistical analysis will focus strictly on descriptive and exploratory comparisons across conditions and sessions. This translational framework aims to establish robust feasibility metrics to support the design of future, larger‐scale controlled trials. Ultimately, these preliminary observations will inform more ecologically valid, personalized rehabilitation strategies to improve the integration of assistive technologies into patients' daily lives. Trial Registration: ClinicalTrials.gov , NCT07096700. Registered July 24, 2025