Serious game for real-time brain-computer interface training
Authors:
- I M VegaIVI M Vega
- C A AdarveCAC A Adarve
- H F Villar-VegaHVH F Villar-Vega
- C A PáramoCPC A Páramo
Open Access
- 1 December 2019
- conference paper
- Published by IOP Publishing in Journal of Physics: Conference Series
- Vol. 1418 (1)
Abstract
This article presents the development of the serious game PROEZA, for training users of a brain-computer interface system for control a hand prosthesis. The document describes the integration of electroencephalogram signals captured by an Emotiv Epoc+ headband, with the Unity video game engine. Also, it is presented how control commands are generated for the video game and for a handheld prosthetic device from these signals, basis of brain-computer interface systems. In addition, a protocol for validate the skills of the users to control the signals of the brain-computer interface system is proposed, based on evaluations before and after to training in PROEZA. The experimental results, after tests carried out on 2 users, show that the proposed protocol promises to be an appropriate strategy to evaluate the ability of users to control the brain-computer interface system and opens up the possibility to develop multiple physical and neuro rehabilitation applications using of serious games.Keywords
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