Scrum in Practice: City Reconstruction as a Pedagogical Game Challenge
Open Access
- 7 November 2023
- conference paper
- Published by Association for Computing Machinery (ACM)
- p. 321-331
Abstract
This paper presents an experience report on the dynamics of the Scrum Game Challenge through the customization of LEGO4Scrum. The game’s objective is to teach Scrum concepts through the simulation of the reconstruction of a city of Mariana, Minas Gerais, exploring the use of Scrum and experimenting with tools used by the software industry. As a result, we present the customizations performed, as well as the students’ and teachers’ perceptions of the advantages and disadvantages of applying the practice of the dynamic in the classroom. Our findings reveal that most students felt that the concepts covered in the dynamics could be applied during their professional practice as software developers in the industry. Moreover, the dynamic allowed them to understand how the application of Scrum works during the software development process in a clear, easy, and fun way. The students and teachers also stated that besides theoretical knowledge, it is essential to consider practical knowledge about the application of agile software development methodologies during Computer Science coursework.Keywords
This publication has 23 references indexed in Scilit:
- Providing a baseline in software process improvement education with lego scrum simulations2018
- Choosing between the theory of planned behavior (TPB) and the technology acceptance model (TAM)Educational Technology Research and Development, 2018
- Continuous Delivery Pipelines for Teaching Agile and Developing Software Engineering SkillsInternational Journal of Modern Education and Computer Science, 2018
- The effect of games and simulations on higher education: a systematic literature reviewInternational Journal of Educational Technology in Higher Education, 2017
- O que Explica o Sucesso de Jogos no Ensino de Engenharia de Software? Uma Teoria de Motivação2016
- Teaching and learning agile collaboration2014
- The adoption of software measures: A technology acceptance model (TAM) perspectiveInformation & Management, 2014
- Balancing software engineering education and industrial needsJournal of Systems and Software, 2012
- Empirical studies of agile software development: A systematic reviewInformation and Software Technology, 2008
- Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information TechnologyMIS Quarterly, 1989