Angelica Toffano Seidel Calazans
Research Subjects
Angelica Toffano Seidel Calazans has a total of 13 co-authors. Here are the top co-authors by number of shared publications:
- Edna Dias Canedo
Computer Science Center (CIn), Federal University of Pernambuco (UFPE), Recife, Brazil
6 shared publications - Eloisa Toffano Seidel Masson
University Center of Brasilia – UniCEUB
4 shared publications - Ian Nery Bandeira
Universidade de Brasília
3 shared publications - Geovana Ramos Sousa Silva
Department of Computer Science, University of Brasília (UnB), Brasília, DF, Brazil
2 shared publications - Pedro Henrique Teixeira Costa
Department of Computer Science University of Brasília (UnB) Brasília Federal District Brazil
2 shared publications Antonio Haddad
1 shared publication
Latest Publications
- 4 November 2025
- Published by Sociedade Brasileira de Computação
- p. 442-452
Development and Evaluation of the Game LEAGUE OF QUALITY: ISO/IEC 25000 in an Educational Context
Context: Teaching software quality concepts can be challenging due to their abstract nature and limited engagement with traditional instructional methods. To address this, educational games have emerged as an effective strategy for improving motivation and learning outcomes, particularly in Information Technology programs. Aims: This paper reports on the development and evaluation of the educational game LEAGUE OF QUALITY: ISO/IEC 25000, which aims to teach software product quality concepts based on ISO/IEC 25000. The goal is to introduce diversity into the course and enhance students’ skills, engagement, and knowledge. Method: The development of the game followed four phases: pre-production, pilot testing, production, and finalization. The game was applied in classroom settings with IT students at a Brazilian university. Data was collected from both students and professors regarding their perceptions of the game’s effectiveness and usability. Results: Most students reported that the concepts presented in the game were applicable to real-world professional scenarios. They found the dynamics of the game clear, accessible, and engaging, contributing positively to their understanding. The game provided a better learning experience, especially for students with little prior knowledge. Professors also observed increased motivation, participation, and improved learning outcomes. Conclusions: LEAGUE OF QUALITY proved to be an effective and engaging educational tool for teaching software product quality. It enhanced student motivation, especially among those with limited prior knowledge, and promoted better understanding and retention of key concepts. Both students and professors reported increased engagement, with students highlighting the game’s relevance to real-world practice and its positive impact on the learning experience.
- 4 November 2025
- Published by Sociedade Brasileira de Computação
- p. 442-452
Development and Evaluation of the Game LEAGUE OF QUALITY: ISO/IEC 25000 in an Educational Context
Context: Teaching software quality concepts can be challenging due to their abstract nature and limited engagement with traditional instructional methods. To address this, educational games have emerged as an effective strategy for improving motivation and learning outcomes, particularly in Information Technology programs. Aims: This paper reports on the development and evaluation of the educational game LEAGUE OF QUALITY: ISO/IEC 25000, which aims to teach software product quality concepts based on ISO/IEC 25000. The goal is to introduce diversity into the course and enhance students’ skills, engagement, and knowledge. Method: The development of the game followed four phases: pre-production, pilot testing, production, and finalization. The game was applied in classroom settings with IT students at a Brazilian university. Data was collected from both students and professors regarding their perceptions of the game’s effectiveness and usability. Results: Most students reported that the concepts presented in the game were applicable to real-world professional scenarios. They found the dynamics of the game clear, accessible, and engaging, contributing positively to their understanding. The game provided a better learning experience, especially for students with little prior knowledge. Professors also observed increased motivation, participation, and improved learning outcomes. Conclusions: LEAGUE OF QUALITY proved to be an effective and engaging educational tool for teaching software product quality. It enhanced student motivation, especially among those with limited prior knowledge, and promoted better understanding and retention of key concepts. Both students and professors reported increased engagement, with students highlighting the game’s relevance to real-world practice and its positive impact on the learning experience.
- 26 July 2024
- Published by Springer Nature
- p. 66-94
Navigating Remote Work: Challenges and Adaptations of Agile Teams Amidst Covid-19
- 26 July 2024
- Published by Springer Nature
- p. 66-94
Navigating Remote Work: Challenges and Adaptations of Agile Teams Amidst Covid-19
- Open Access
- 7 November 2023
- Published by Association for Computing Machinery (ACM)
- p. 321-331
Scrum in Practice: City Reconstruction as a Pedagogical Game Challenge
This paper presents an experience report on the dynamics of the Scrum Game Challenge through the customization of LEGO4Scrum. The game’s objective is to teach Scrum concepts through the simulation of the reconstruction of a city of Mariana, Minas Gerais, exploring the use of Scrum and experimenting with tools used by the software industry. As a result, we present the customizations performed, as well as the students’ and teachers’ perceptions of the advantages and disadvantages of applying the practice of the dynamic in the classroom. Our findings reveal that most students felt that the concepts covered in the dynamics could be applied during their professional practice as software developers in the industry. Moreover, the dynamic allowed them to understand how the application of Scrum works during the software development process in a clear, easy, and fun way. The students and teachers also stated that besides theoretical knowledge, it is essential to consider practical knowledge about the application of agile software development methodologies during Computer Science coursework.
- 7 November 2023
- Published by Association for Computing Machinery (ACM)
- p. 321-331
Open AccessScrum in Practice: City Reconstruction as a Pedagogical Game Challenge
This paper presents an experience report on the dynamics of the Scrum Game Challenge through the customization of LEGO4Scrum. The game’s objective is to teach Scrum concepts through the simulation of the reconstruction of a city of Mariana, Minas Gerais, exploring the use of Scrum and experimenting with tools used by the software industry. As a result, we present the customizations performed, as well as the students’ and teachers’ perceptions of the advantages and disadvantages of applying the practice of the dynamic in the classroom. Our findings reveal that most students felt that the concepts covered in the dynamics could be applied during their professional practice as software developers in the industry. Moreover, the dynamic allowed them to understand how the application of Scrum works during the software development process in a clear, easy, and fun way. The students and teachers also stated that besides theoretical knowledge, it is essential to consider practical knowledge about the application of agile software development methodologies during Computer Science coursework.
- 4 November 2022
- Published by Springer Nature in Requirements Engineering
- Vol. 27 (4) , 545-567
Guidelines adopted by agile teams in privacy requirements elicitation after the Brazilian general data protection law (LGPD) implementation
The Brazilian General Data Protection Law (LGPD) implementation has impacted activities carried out by the software development teams. Due to it, developers had to become aware of the existing techniques and tools to carry out privacy requirements elicitation. Extending our previous work, we have investigated the actions taken by organizations regarding the LGPD, specifically in software development, considering the perception of agile development teams after two years of the LGPD implementation. In addition, we also investigated the perception of an agile team regarding the practices, techniques, and tools previously cited by practitioners as potential solutions for use in this context, along with techniques already in use in the current context. We have conducted a systematic literature review (SLR) and selected 36 primary studies. Furthermore, we have conducted a survey with 53 IT practitioners and semi-structured interviews with ten practitioners. The LGPD principles are known by most agile teams and are being implemented by the organizations, although the existing tools to support privacy requirements elicitation are still underused by agile teams. Moreover, agile teams consider that software requirements and software construction are the most impacted areas of knowledge by the LGPD, and most of them use user stories in privacy requirements elicitation. Our findings reveal that agile teams and Brazilian organizations are more concerned with user data privacy issues after the LGPD became effective. However, agile teams still face challenges in privacy requirements elicitation.
- 4 November 2022
- Published by Springer Nature in Requirements Engineering
- Vol. 27 (4) , 545-567
Guidelines adopted by agile teams in privacy requirements elicitation after the Brazilian general data protection law (LGPD) implementation
The Brazilian General Data Protection Law (LGPD) implementation has impacted activities carried out by the software development teams. Due to it, developers had to become aware of the existing techniques and tools to carry out privacy requirements elicitation. Extending our previous work, we have investigated the actions taken by organizations regarding the LGPD, specifically in software development, considering the perception of agile development teams after two years of the LGPD implementation. In addition, we also investigated the perception of an agile team regarding the practices, techniques, and tools previously cited by practitioners as potential solutions for use in this context, along with techniques already in use in the current context. We have conducted a systematic literature review (SLR) and selected 36 primary studies. Furthermore, we have conducted a survey with 53 IT practitioners and semi-structured interviews with ten practitioners. The LGPD principles are known by most agile teams and are being implemented by the organizations, although the existing tools to support privacy requirements elicitation are still underused by agile teams. Moreover, agile teams consider that software requirements and software construction are the most impacted areas of knowledge by the LGPD, and most of them use user stories in privacy requirements elicitation. Our findings reveal that agile teams and Brazilian organizations are more concerned with user data privacy issues after the LGPD became effective. However, agile teams still face challenges in privacy requirements elicitation.
- 11 June 2022
- Published by Springer Nature in Requirements Engineering
- Vol. 28 (2) , 177-194
Privacy requirements elicitation: a systematic literature review and perception analysis of IT practitioners
- 11 June 2022
- Published by Springer Nature in Requirements Engineering
- Vol. 28 (2) , 177-194
Privacy requirements elicitation: a systematic literature review and perception analysis of IT practitioners
- Open Access
Perceptions of ICT Practitioners Regarding Software Privacy
During software development activities, it is important for Information and Communication Technology (ICT) practitioners to know and understand practices and guidelines regarding information privacy, as software requirements must comply with data privacy laws and members of development teams should know current legislation related to the protection of personal data. In order to gain a better understanding on how industry ICT practitioners perceive the practical relevance of software privacy and privacy requirements and how these professionals are implementing data privacy concepts, we conducted a survey with ICT practitioners from software development organizations to get an overview of how these professionals are implementing data privacy concepts during software design. We performed a systematic literature review to identify related works with software privacy and privacy requirements and what methodologies and techniques are used to specify them. In addition, we conducted a survey with ICT practitioners from different organizations. Findings revealed that ICT practitioners lack a comprehensive knowledge of software privacy and privacy requirements and the Brazilian General Data Protection Law (Lei Geral de Proteção de Dados Pessoais, LGPD, in Portuguese), nor they are able to work with the laws and guidelines governing data privacy. Organizations are demanded to define an approach to contextualize ICT practitioners with the importance of knowledge of software privacy and privacy requirements, as well as to address them during software development, since LGPD must change the way teams work, as a number of features and controls regarding consent, documentation, and privacy accountability will be required.
Open AccessPerceptions of ICT Practitioners Regarding Software Privacy
During software development activities, it is important for Information and Communication Technology (ICT) practitioners to know and understand practices and guidelines regarding information privacy, as software requirements must comply with data privacy laws and members of development teams should know current legislation related to the protection of personal data. In order to gain a better understanding on how industry ICT practitioners perceive the practical relevance of software privacy and privacy requirements and how these professionals are implementing data privacy concepts, we conducted a survey with ICT practitioners from software development organizations to get an overview of how these professionals are implementing data privacy concepts during software design. We performed a systematic literature review to identify related works with software privacy and privacy requirements and what methodologies and techniques are used to specify them. In addition, we conducted a survey with ICT practitioners from different organizations. Findings revealed that ICT practitioners lack a comprehensive knowledge of software privacy and privacy requirements and the Brazilian General Data Protection Law (Lei Geral de Proteção de Dados Pessoais, LGPD, in Portuguese), nor they are able to work with the laws and guidelines governing data privacy. Organizations are demanded to define an approach to contextualize ICT practitioners with the importance of knowledge of software privacy and privacy requirements, as well as to address them during software development, since LGPD must change the way teams work, as a number of features and controls regarding consent, documentation, and privacy accountability will be required.