Exploring the Interplay Between Learning Programming and Probability Simultaneously: A Case Study of a 9th–Grade Student
Open Access
- 2 August 2025
- conference paper
- Published by Association for Computing Machinery (ACM)
- p. 271-283
Abstract
No abstract availableThis publication has 37 references indexed in Scilit:
- Promoting mathematical competence development through programming activitiesEducational Studies in Mathematics, 2025
- Teaching and learning of probabilityZDM – Mathematics Education, 2023
- Learning number patterns through computational thinking activities: A Rasch model analysisHeliyon, 2021
- Examining primary students’ mathematical problem-solving in a programming context: towards computationally enhanced mathematics educationZDM – Mathematics Education, 2020
- Sociomathematical Norms for Integrating Coding and Modeling with Elementary Science: A Dialogical ApproachJournal of Science Education and Technology, 2020
- STEM education in the primary years to support mathematical thinking: using coding to identify mathematical structures and patternsZDM – Mathematics Education, 2019
- The effects of computer programming on high school students’ reasoning skills and mathematical self-efficacy and problem solvingInstructional Science, 2017
- Statistics and Probability in High School2016
- The Interplay Between Fairness and Randomness in a Spatial Computer GameInternational Journal of Computers for Mathematical Learning, 2008
- Paradox, programming, and learning probability: A case study in a connected mathematics frameworkThe Journal of Mathematical Behavior, 1995