A Game-Based Cognitive Intervention for Young Learners with Reading Difficulties
Authors:
- Alexandros YeratziotisAYAlexandros Yeratziotis
- Thomas FotiadisTFThomas Fotiadis
- Achilleas AchilleosAAAchilleas Achilleos
- Savvas SavvidesSSSavvas Savvides
- Christos MettourisCMChristos Mettouris
- Christoforos ChristoforouCCChristoforos Christoforou
- Anna ArailoudiAAAnna Arailoudi
- Andriana MytidesAMAndriana Mytides
- George A. PapadopoulosGeorge A. Papadopoulos
- Timothy C. PapadopoulosTPTimothy C. Papadopoulos
Open Access
- 3 July 2024
- journal article
- research article
- Published by Springer Nature in SN Computer Science
- Vol. 5 (6) , 1-22
Abstract
The study’s primary contribution is a game-based cognitive intervention tool for young learners with reading difficulties. The second contribution is the game designer's guide tool, which provides a set of recommended design guidelines for designers, developers and researchers that create games for children. The tools were designed and developed in the ReaDi-STANCE project and are accessible on the project’s platform (ReaDi-STANCE platform home page: https://www.cs.ucy.ac.cy/projects/readistance/). The platform has the following main modules integrated: a management support module, an algorithm module to rotate in a predefined order the games the child end-user plays, a prompting stages module to support the child end-user during gameplay, and a data analytics module that researchers can use. Two different groups of experts conducted two evaluations to evaluate: (1) a corpus of game design themes and guidelines for children, extracted from the respective literature, to develop the game designer's guide tool and (2) the extent of application of the design above guidelines in the game-based cognitive intervention tool. We present the intervention impact results and discuss their effect on improving reading skills in poor readers.Keywords
Funding Information
- Cyprus Research Promotion Foundation (EXCELLENCE HUBS/1216/0508)
- University of Cyprus
This publication has 28 references indexed in Scilit:
- Teaching and learning in a multilingual Europe: findings from a cross-European studyEuropean Journal of Psychology of Education, 2021
- Children's engagement during digital game-based learning of reading: The effects of time, rewards, and challengeComputers & Education, 2014
- Effects of Educational Technology Applications on Reading Outcomes for Struggling Readers: A Best‐Evidence SynthesisReading Research Quarterly, 2013
- Why what we teach depends on when: Grade and reading intervention modality moderate effect size.Developmental Psychology, 2010
- Influence of Distal and Proximal Cognitive Processes on Word ReadingReading Psychology, 2008
- Computer Speech-Based Remediation for Reading Disabilities: The Size of Spelling-to-Sound Unit in a Transparent OrthographyThe Spanish Journal of Psychology, 2007
- The Motivational Pull of Video Games: A Self-Determination Theory ApproachMotivation and Emotion, 2006
- Kindergarten cognitive intervention for reading difficulties: The PREP remediation in GreekEuropean Journal of Psychology of Education, 2004
- The Prevention of Reading DifficultiesJournal of School Psychology, 2002
- How effective are one-to-one tutoring programs in reading for elementary students at risk for reading failure? A meta-analysis of the intervention research.Journal of Educational Psychology, 2000