Savvas Savvides
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Savvas Savvides has a total of 9 co-authors. Here are the top co-authors by number of shared publications:
- Achilleas Achilleos
Frederick University, Nicosia, Cyprus
1 shared publication - Alexandros Yeratziotis
Department of Computer Science / SEIT LAB, Department of Computer Science, Software Engineering and Internet Technologies Laboratory, University of Cyprus, Nicosia, Cyprus
1 shared publication - Andriana Mytides
Department of Psychology & Center for Applied Neuroscience, University of Cyprus, Nicosia, Cyprus
1 shared publication - Anna Arailoudi
Department of Psychology & Center for Applied Neuroscience, University of Cyprus, Nicosia, Cyprus
1 shared publication - Christoforos Christoforou
St. John's University
1 shared publication - Christos Mettouris
Department of Computer Science, University of Cyprus, Nicosia, Cyprus
1 shared publication
Latest Publications
- Open Access
- 3 July 2024
- Published by Springer Nature in SN Computer Science
- Vol. 5 (6) , 1-22
A Game-Based Cognitive Intervention for Young Learners with Reading Difficulties
The study’s primary contribution is a game-based cognitive intervention tool for young learners with reading difficulties. The second contribution is the game designer's guide tool, which provides a set of recommended design guidelines for designers, developers and researchers that create games for children. The tools were designed and developed in the ReaDi-STANCE project and are accessible on the project’s platform (ReaDi-STANCE platform home page: https://www.cs.ucy.ac.cy/projects/readistance/). The platform has the following main modules integrated: a management support module, an algorithm module to rotate in a predefined order the games the child end-user plays, a prompting stages module to support the child end-user during gameplay, and a data analytics module that researchers can use. Two different groups of experts conducted two evaluations to evaluate: (1) a corpus of game design themes and guidelines for children, extracted from the respective literature, to develop the game designer's guide tool and (2) the extent of application of the design above guidelines in the game-based cognitive intervention tool. We present the intervention impact results and discuss their effect on improving reading skills in poor readers.
- 3 July 2024
- Published by Springer Nature in SN Computer Science
- Vol. 5 (6) , 1-22
Open AccessA Game-Based Cognitive Intervention for Young Learners with Reading Difficulties
The study’s primary contribution is a game-based cognitive intervention tool for young learners with reading difficulties. The second contribution is the game designer's guide tool, which provides a set of recommended design guidelines for designers, developers and researchers that create games for children. The tools were designed and developed in the ReaDi-STANCE project and are accessible on the project’s platform (ReaDi-STANCE platform home page: https://www.cs.ucy.ac.cy/projects/readistance/). The platform has the following main modules integrated: a management support module, an algorithm module to rotate in a predefined order the games the child end-user plays, a prompting stages module to support the child end-user during gameplay, and a data analytics module that researchers can use. Two different groups of experts conducted two evaluations to evaluate: (1) a corpus of game design themes and guidelines for children, extracted from the respective literature, to develop the game designer's guide tool and (2) the extent of application of the design above guidelines in the game-based cognitive intervention tool. We present the intervention impact results and discuss their effect on improving reading skills in poor readers.