Current Organizations / Institutes

The organizations/institutes from the scholar's latest article

Previous Organizations / Institutes

The organizations / institutes from the scholar's other articles in the past ten years


Mimi Recker has a total of 73 co-authors. Here are the top co-authors by number of shared publications:


Latest Publications

  • Open Access

    Tracing the Evolution of Teachers’ Debugging Pedagogies: An Interconnected Model of Teacher Professional Learning

    by Jessie Nixon, Srinjita Bhaduri, Umar Shehzad, Mimi Recker

    As science classrooms increasingly adopt computational tools to support inquiry-based learning, teachers must develop new instructional strategies to help students navigate the technical challenges that invariably arise, particularly debugging programmable sensors. This paper presents four case studies of secondary science teachers as they developed their “debugging pedagogies”—a repertoire of strategies to support students as they debugged a programmable sensor technology—through participation in two year-long professional learning cycles. Using the lens of the Interconnected Model of Teacher Professional Growth, we analyze shifts across personal, practical, consequential, and external domains of teacher learning. Data sources include videos of teachers’ workshops activities and classroom enactments, interviews, and surveys. Analyses examine how teachers’ debugging pedagogies evolved through cycles of collaborative learning, reflection, and classroom enactments. While all teachers demonstrated increased confidence and responsiveness in supporting students’ debugging efforts, contextual factors, such as curriculum constraints and class size, shaped how their beliefs about how much to let students struggle during debugging translated into classroom practice. This work contributes to the field of science education by extending a model for designing professional learning to support both technical skill development and pedagogical growth in computationally rich classrooms.

  • Open Access

    Characterizing Teacher Support of Debugging with Physical Computing: Debugging Pedagogies in Practice

    by Colin Hennessy Elliott, Jessie Nixon, Alexandra Gendrau Chakarov, Jeffrey B. Bush, Michael J. Schneider, Mimi Recker

    Objectives . Physical computing systems are increasingly being integrated into secondary school science and STEM instruction, yet little is known about how teachers, especially those with little background and experience in computing, help students during the inevitable debugging moments that arise. In this article, we describe a framework, comprising two dimensions, for characterizing how teachers support students as they debug a physical computing system called the Data Sensor Hub (DASH). The DASH enables students to program sensors to measure, analyze, and visualize data as they engage in science inquiry activities. Participants . Five secondary school teachers implemented an inquiry-oriented instructional unit designed to introduce students to working with the DASH as a tool for scientific inquiry. Study Method . Findings drew on video analysis of the teachers’ classroom implementations of the unit. A review of the data corpus led to the selection of 23 moments where the teachers supported an individual or small groups of students engaged in debugging. These moments were analyzed using a grounded perspective based on Interaction Analysis to characterize the teachers’ varied interactional approaches. Findings . Our analysis revealed how teachers’ moves during debugging moments fell along two dimensions. The first dimension characterizes teachers’ positioning during the debugging interactions, ranging from a positioning for teacher understanding to a positioning for student understanding of the bug. The second dimension characterizes the inquiry orientation of the teachers’ questions and guidance, ranging from focusing on the debugging process to focusing on the product—or fixing the bug. Further, teachers’ moves often fell along different points on these dimensions given nuances in the instructional context. Conclusions . The framework offers a first step toward characterizing teachers’ debugging pedagogy as they support students during debugging moments. It also calls attention to how teachers do not necessarily need to be programming experts to effectively help students learn independent and generalizable debugging strategies. Further, it illustrates the variety of expertise that teachers can bring to debugging moments to support students learning to debug. Finally, the framework provides implications for the design of professional learning and supports for teachers as they increasingly are asked to support students in computing—and debugging—activities across a range of disciplines.


  • Open Access

    Examining the Role of Parental Support on Youth’s Interest in and Self-Efficacy of Computer Programming

    by Umar Shehzad, Jody Clarke-Midura, Mimi Recker

    Objectives . The increasing demand for computing skills has led to a rapid rise in the development of new computer science (CS) curricula, many with the goal of equitably broadening the participation of underrepresented students in CS. While such initiatives are vital, factors outside of the school environment also play a role in influencing students’ interests. In this article, we examined the effects of students’ perceived parental support on their interest in computer programming and explored the mechanisms through which this effect may have been established as students participated in an introductory CS instructional unit. Participants . This instructional unit was implemented with upper primary (grade 5) school students and was designed to broaden trajectories for participation in CS. The participants in the current study ( N \(=\) 170) came from six classrooms in two rural schools in the western United States. Study Method . The seven-week instructional unit began with students playing a commercial CS tabletop board game that highlighted fundamental programming concepts and transitioned to having students create their own board game levels in the block-based programming language, Scratch. Further, because the board game could be taken home, the instructional unit offered opportunities to involve the family in school-based CS activities. To investigate the effect of students’ perception of parental (specifically father and mother) support on their interest in and self-efficacy to pursue CS, we surveyed students before and after the unit’s implementations and explored the structural relationship of the data using structural equation modeling. Results . We present three findings. First, the combined effect of students’ perceived mother’s and father’s support measured prior to the implementation (pre-survey) predicted students’ self-efficacy (Standardized Estimate ( \({\boldsymbol{\beta}}\) ) \(=\) 0.37, standard error \(=\) 0.010, p \( \lt \) .001) and interest in computer programming (Standardized Estimate ( \({\boldsymbol{\beta}}\) ) \(=\) 0.328, standard error \(=\) 0.134, p \( \lt \) .003) measured after the implementation (post-survey). Secondly, the combined effect of perceived mother and father support (Standardized Estimate ( \({\boldsymbol{\beta}}\) ) \(=\) 0.132, 95% CI [0.039, 0.399], 99% CI [0.017, 0.542]) on students’ interest was mediated by whether or not they took the CS board game home. Conclusions . Our findings indicate that perceived parental support has the potential to play an important role in students’ self-efficacy and interest in computer programming and that providing opportunities for students to bring CS artifacts home has the potential to further affect students’ interest in computer programming.


  • Open Access

    Facilitating Mathematics and Computer Science Connections: A Cross Curricular Approach

    by Kimberly Beck, Jessica F. Shumway, Umar Shehzad, Jody Clarke-Midura, Mimi Recker

    In the United States, school curricula are often created and taught with distinct boundaries between disciplines. This division between curricular areas may serve as a hindrance to students’ long-term learning and their ability to generalize. In contrast, cross-curricular pedagogy provides a way for students to think beyond the classroom walls and make important connections across disciplines. The purpose of this paper is a theoretical reflection on our use of Expansive Framing in our design of lessons across learning environments within the school. We provide a narrative account of our early work in using this theoretical framework to co-plan and enact interdisciplinary mathematics and computer science (CS) tasks with a team of elementary school educators and school district personnel. The unit focuses on the concepts of exponents in mathematics and repeat loops as a control structure in computer science. Using a narrative approach, we describe what occurred during the collaborative planning of lessons and subsequent enactments in two fifth-grade classrooms and one computer lab and provide a practitioner‑oriented account of our experience.


  • Open Access

    A Literature Review Examining Broadening Participation in Upper Elementary CS Education

    by Umar Shehzad, Mimi Recker, Jody Clarke-Midura

    Despite proliferated efforts to integrate computer science in elementary education, there is a dearth of studies that synthesize the current state of CS education research in formal educational contexts, specifically in upper elementary classrooms. Further, while numerous studies have investigated approaches and strategies that broaden participation in computing, the majority of them focus on secondary and post-secondary settings. The present study uses a systematic literature review process to review research conducted with students in formal classroom settings in grades 4, 5, and 6 and published since 2013. We review the research through two questions: What are barriers to broadening participation in CS in upper elementary (grades 4-6)? What instructional approaches and strategies help broaden participation in CS in upper elementary (grades 4-6)? A systematic search of the literature highlighted approaches used for broadening participation, including using various teaching media, designing scaffolds in instruction, and integrating into other subject areas. We conclude by identifying gaps in the research and identifying areas for further research.


  • Open Access

    The Data Sensor Hub (DaSH): A Physical Computing System to Support Middle School Inquiry Science Instruction

    by Alexandra Gendreau Chakarov, Quentin Biddy, Colin Hennessy Elliott, Mimi Recker

    This article describes a sensor-based physical computing system, called the Data Sensor Hub (DaSH), which enables students to process, analyze, and display data streams collected using a variety of sensors. The system is built around the portable and affordable BBC micro:bit microcontroller (expanded with the gator:bit), which students program using a visual, cloud-based programming environment intended for novices. Students connect a variety of sensors (measuring temperature, humidity, carbon dioxide, sound, acceleration, magnetism, etc.) and write programs to analyze and visualize the collected sensor data streams. The article also describes two instructional units intended for middle grade science classes that use this sensor-based system. These inquiry-oriented units engage students in designing the system to collect data from the world around them to investigate scientific phenomena of interest. The units are designed to help students develop the ability to meaningfully integrate computing as they engage in place-based learning activities while using tools that more closely approximate the practices of contemporary scientists as well as other STEM workers. Finally, the article articulates how the DaSH and units have elicited different kinds of teacher practices using student drawn modeling activities, facilitating debugging practices, and developing place-based science practices.