Victor R. Lee
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Previous Organizations / Institutes
The organizations / institutes from the scholar's other articles in the past ten years
Research Subjects
Victor R. Lee has a total of 105 co-authors. Here are the top co-authors by number of shared publications:
- Jody Clarke-Midura
Utah State University
12 shared publications - Jessica F. Shumway
Utah State University, USA
11 shared publications - Joseph S. Kozlowski
Utah State University
6 shared publications - Deborah Silvis
SUNY Cortland
5 shared publications - Mimi Recker
Instructional Technology and Learning Sciences, Utah State University, Logan, USA
5 shared publications - Danyang Fan
Stanford University, Stanford, California, USA
3 shared publications
Latest Publications
- Open Access
- 8 May 2026
- Published by Taylor & Francis in Journal of Statistics and Data Science Education
- Vol. 34 (4) , 1-24
Words as Data: Integrating Data Visualizations and English Language Arts for Classrooms With Multilingual Students
1 IntroductionData are being produced in a range of contexts for a range of purposes, whether those are addressing the concerns of scientific inquiry, industry interests, or for informing governmen...
- 8 May 2026
- Published by Taylor & Francis in Journal of Statistics and Data Science Education
- Vol. 34 (4) , 1-24
Open AccessWords as Data: Integrating Data Visualizations and English Language Arts for Classrooms With Multilingual Students
1 IntroductionData are being produced in a range of contexts for a range of purposes, whether those are addressing the concerns of scientific inquiry, industry interests, or for informing governmen...
- Top Cited PapersOpen Access
- 3 February 2026
- Published by Springer Nature in Educational Technology Research and Development
- Vol. 74 (2) , 639-667
Cheating in the second year of generative AI chatbots: a follow-up study on high school student cheating behaviors
This study examines the evolving relationship between AI chatbots and academic integrity and students’ AI chatbot usage in high schools one and a half years after the release of ChatGPT. Through a comprehensive survey of students across six schools (N = 4,354) in the United States, we investigated students' self-reported cheating behaviors, patterns of AI use across different school-related tasks, and student perspectives on appropriate AI use in academic settings. Our findings revealed that overall cheating rates remain stable at 72.06%, consistent with historical baselines and prior studies, suggesting that AI availability has not changed overall cheating prevalence in high school. Additionally, more students reported using AI chatbots for support tasks like concept explanation and idea generation. Regarding students' reported preferences for allowing AI chatbots for school-related tasks, at this point, they still strongly supported using AI for conceptual understanding and brainstorming, and they maintained clear boundaries against using it for completing entire assignments. These findings suggest that while AI’s prevalence has not altered the patterns of academic integrity at schools, students' evolving perspectives on appropriate AI use provide valuable insights for schools and administrators integrating AI into traditional school settings.
- 3 February 2026
- Published by Springer Nature in Educational Technology Research and Development
- Vol. 74 (2) , 639-667
Top Cited PapersOpen AccessCheating in the second year of generative AI chatbots: a follow-up study on high school student cheating behaviors
This study examines the evolving relationship between AI chatbots and academic integrity and students’ AI chatbot usage in high schools one and a half years after the release of ChatGPT. Through a comprehensive survey of students across six schools (N = 4,354) in the United States, we investigated students' self-reported cheating behaviors, patterns of AI use across different school-related tasks, and student perspectives on appropriate AI use in academic settings. Our findings revealed that overall cheating rates remain stable at 72.06%, consistent with historical baselines and prior studies, suggesting that AI availability has not changed overall cheating prevalence in high school. Additionally, more students reported using AI chatbots for support tasks like concept explanation and idea generation. Regarding students' reported preferences for allowing AI chatbots for school-related tasks, at this point, they still strongly supported using AI for conceptual understanding and brainstorming, and they maintained clear boundaries against using it for completing entire assignments. These findings suggest that while AI’s prevalence has not altered the patterns of academic integrity at schools, students' evolving perspectives on appropriate AI use provide valuable insights for schools and administrators integrating AI into traditional school settings.
- Open Access
- 14 October 2025
- Published by Center for Open Science in EdArXiv
User-Developer-Critic (UDC) Perspectives in AI Literacy Framework Documents
AI literacy is increasingly discussed but does not have an agreed-upon definition or operationalization, specifically for curriculum and instructional design guidance. Different groups have tried to address this by producing framework documents that articulate key ideas and activities for AI literacy. In order to help characterize the broad set of AI literacy frameworks that are emerging, Lee and Long [1] proposed the User-Developer-Critic (UDC) perspective space model as a meta-framework. UDC posits that AI literacy frameworks exist in a space with emphases on the perspectives of users, developers, and critics. To illustrate one use of this meta-framework, this paper presents a keyword analysis of five framework documents relative to the three perspectives of UDC. In doing this analysis, some differences appear between framework documents, such as more or less emphasis on developer perspectives and ideas about the mechanics of AI technology. Additionally, critic perspectives are present, but do not appear to be dominant in any of the framework documents.
- 14 October 2025
- Published by Center for Open Science in EdArXiv
Open AccessUser-Developer-Critic (UDC) Perspectives in AI Literacy Framework Documents
AI literacy is increasingly discussed but does not have an agreed-upon definition or operationalization, specifically for curriculum and instructional design guidance. Different groups have tried to address this by producing framework documents that articulate key ideas and activities for AI literacy. In order to help characterize the broad set of AI literacy frameworks that are emerging, Lee and Long [1] proposed the User-Developer-Critic (UDC) perspective space model as a meta-framework. UDC posits that AI literacy frameworks exist in a space with emphases on the perspectives of users, developers, and critics. To illustrate one use of this meta-framework, this paper presents a keyword analysis of five framework documents relative to the three perspectives of UDC. In doing this analysis, some differences appear between framework documents, such as more or less emphasis on developer perspectives and ideas about the mechanics of AI technology. Additionally, critic perspectives are present, but do not appear to be dominant in any of the framework documents.
- Open Access
- 11 June 2025
- Published by Taylor & Francis in The Journal of Educational Research
- Vol. 118 (6) , 736-751
Teaching high school students about generative AI: Cases of teacher lesson design
- 11 June 2025
- Published by Taylor & Francis in The Journal of Educational Research
- Vol. 118 (6) , 736-751
Open AccessTeaching high school students about generative AI: Cases of teacher lesson design
- Open Access
- 25 April 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-20
Promoting Comprehension and Engagement in Introductory Data and Statistics for Blind and Low-Vision Students: A Co-Design Study
- 25 April 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-20
Open AccessPromoting Comprehension and Engagement in Introductory Data and Statistics for Blind and Low-Vision Students: A Co-Design Study
- Top Cited PapersOpen Access
- 19 February 2025
- Published by Springer Nature in Education and Information Technologies
- Vol. 30 (11) , 16045-16082
A cross-sectional look at teacher reactions, worries, and professional development needs related to generative AI in an urban school district
- 19 February 2025
- Published by Springer Nature in Education and Information Technologies
- Vol. 30 (11) , 16045-16082
Top Cited PapersOpen AccessA cross-sectional look at teacher reactions, worries, and professional development needs related to generative AI in an urban school district
- Top Cited PapersOpen Access
- 13 June 2024
- Published by Elsevier in Computers and Education: Artificial Intelligence
- Vol. 7
Cheating in the age of generative AI: A high school survey study of cheating behaviors before and after the release of ChatGPT
- 13 June 2024
- Published by Elsevier in Computers and Education: Artificial Intelligence
- Vol. 7
Top Cited PapersOpen AccessCheating in the age of generative AI: A high school survey study of cheating behaviors before and after the release of ChatGPT
- Open Access
- 2 May 2024
- Published by Association for Computing Machinery (ACM)
- p. 1-9
Tangible Stats: An Embodied and Multimodal Platform for Teaching Data and Statistics to Blind and Low Vision Students
- 2 May 2024
- Published by Association for Computing Machinery (ACM)
- p. 1-9
Open AccessTangible Stats: An Embodied and Multimodal Platform for Teaching Data and Statistics to Blind and Low Vision Students
- Open Access
- 14 April 2024
- Published by Center for Open Science in OSF Preprints
Tangible Stats: An Embodied and Multimodal Platform for Teaching Data and Statistics to Blind and Low Vision Students
Interactive data learning tools provide explorable ways for students to build intuitions about data, data representations, and statistical parameters. However, these tools rely on visual consumption and are not accessible to blind and low vision (BLV) students. In this work, we investigate opportunities to leverage active exploration, enriched with multimodal feedback and embodied interaction, to foster an understanding of the relationships among individual data values, data representations, and statistical measures. We explore these opportunities in the form of an accessible learning platform that allows students to hear and feel how statistical measures are changing in real time as they construct and manipulate physicalized data representations. We introduced the platform to four teachers of students with visual impairments (TVIs) through a two-hour-long focus group. TVIs embraced the platform's exploratory nature and universality and recommended the consideration of additional auditory and texture-based interactions to enhance engagement.
- 14 April 2024
- Published by Center for Open Science in OSF Preprints
Open AccessTangible Stats: An Embodied and Multimodal Platform for Teaching Data and Statistics to Blind and Low Vision Students
Interactive data learning tools provide explorable ways for students to build intuitions about data, data representations, and statistical parameters. However, these tools rely on visual consumption and are not accessible to blind and low vision (BLV) students. In this work, we investigate opportunities to leverage active exploration, enriched with multimodal feedback and embodied interaction, to foster an understanding of the relationships among individual data values, data representations, and statistical measures. We explore these opportunities in the form of an accessible learning platform that allows students to hear and feel how statistical measures are changing in real time as they construct and manipulate physicalized data representations. We introduced the platform to four teachers of students with visual impairments (TVIs) through a two-hour-long focus group. TVIs embraced the platform's exploratory nature and universality and recommended the consideration of additional auditory and texture-based interactions to enhance engagement.
- Open Access
- 24 March 2024
- Published by Association for the Advancement of Artificial Intelligence (AAAI) in Proceedings of the AAAI Conference on Artificial Intelligence
- Vol. 38 (21) , 23300-23308
From Consumers to Critical Users: Prompty, an AI Literacy Tool for High School Students
In an age where Large Language Models (LLMs) expedite the generation of text, the skills for critically evaluating and creating meaningful text using these models are often lacking. To help classroom teachers address this, we introduce Prompty, a specialized teaching tool co-designed to facilitate both critical and effective use of LLMs. Prompty serves multiple learning goals: it allows students to critically evaluate text generated by LLMs, aids in their writing practice, and provides a deeper understanding of how LLMs function—all within a student-friendly environment secured by essential guardrails. Prompty was co-designed in collaboration with high school teachers as part of CRAFT, an initiative by Stanford University to promote AI literacy. It was pilot-tested in a high school English class to serve as an AI writing assistant, focusing on the critical evaluation of machine-generated text. This trial yielded preliminary evidence that attests to the tool's effectiveness in fulfilling its educational goals. The findings from the pilot study indicate that easy-to-use tools like Prompty have great potential. These tools can be adapted to fit the goals of individual teachers. They can help in achieving subject-specific learning goals while serving as an effective way to teach AI concepts in high school.
- 24 March 2024
- Published by Association for the Advancement of Artificial Intelligence (AAAI) in Proceedings of the AAAI Conference on Artificial Intelligence
- Vol. 38 (21) , 23300-23308
Open AccessFrom Consumers to Critical Users: Prompty, an AI Literacy Tool for High School Students
In an age where Large Language Models (LLMs) expedite the generation of text, the skills for critically evaluating and creating meaningful text using these models are often lacking. To help classroom teachers address this, we introduce Prompty, a specialized teaching tool co-designed to facilitate both critical and effective use of LLMs. Prompty serves multiple learning goals: it allows students to critically evaluate text generated by LLMs, aids in their writing practice, and provides a deeper understanding of how LLMs function—all within a student-friendly environment secured by essential guardrails. Prompty was co-designed in collaboration with high school teachers as part of CRAFT, an initiative by Stanford University to promote AI literacy. It was pilot-tested in a high school English class to serve as an AI writing assistant, focusing on the critical evaluation of machine-generated text. This trial yielded preliminary evidence that attests to the tool's effectiveness in fulfilling its educational goals. The findings from the pilot study indicate that easy-to-use tools like Prompty have great potential. These tools can be adapted to fit the goals of individual teachers. They can help in achieving subject-specific learning goals while serving as an effective way to teach AI concepts in high school.