Johanes Fernandes Andry
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Research Subjects
Johanes Fernandes Andry has a total of 168 co-authors. Here are the top co-authors by number of shared publications:
- Francka Sakti Lee
Program Studi Sistem Informasi, Universitas Bunda Mulia
12 shared publications Francka Sakti Lee
7 shared publications- Aziza Chakir
Faculty of Law, Economics and Social Sciences, Hassan II University, Casablanca, Morocco
5 shared publications Kevin Christianto
Information System Department Bunda Mulia University 14430 Jakarta Utara Indonesia
5 shared publications- Kevin Christianto
Program Studi Sistem Informasi Universitas Bunda Mulia Jalan Jalur Sutera Barat Kav. 7-9 Alam Sutera Tangerang Selatan Indonesia
5 shared publications Lydia Liliana
University of Bunda Mulia
4 shared publications
Latest Publications
- 10 April 2026
- Published by Institute of Electrical and Electronics Engineers (IEEE)
- Vol. 1, 1-6
Family Based Character Education through Meta AI: A WebQual and IPA Study
Family based learning has evolved integrate artificial intelligence to provide facilitate assistance to family's parental guidance and children's cognitive supporting. The soft introduction of META Artificial Intelligence (META AI) as an in-house learning assistant for family-based learning activities requires a systematic evaluation of the service quality of META AI in informal learning settings. IPA (Importance Performance Analysis). Authors adopt a quantitative research approach to explore how web users (parents) of META AI services selected their roles to support their children's learning activities. Data collection involved a self-administered questionnaire measuring three WebQual subdimensions: usability, quality of information and quality of service interaction. The data was analyzed with Validity and reliability test, gap analysis, IPA and Structural Equation Model. Statistically significance affecting user satisfaction, where service interaction quality indicates its role as the powerful significance. The gap analysis revealed that all three sub-dimensions have all negative performances gaps with navigation, information, communication and AI interaction have been ranked as the priority areas of UI improvements measured by IPA matrix. The SEM measurement revealed that user satisfaction has been exerted a positive influence towards perceived effectiveness of family-based learning such as learning motivation and support parental guidance. This research extended the WebQual evaluation scope on AI enabled family learning environment and empirically measured the variables between user satisfaction and perceived learning effectiveness.
- 10 April 2026
- Published by Institute of Electrical and Electronics Engineers (IEEE)
- Vol. 1, 1-6
Family Based Character Education through Meta AI: A WebQual and IPA Study
Family based learning has evolved integrate artificial intelligence to provide facilitate assistance to family's parental guidance and children's cognitive supporting. The soft introduction of META Artificial Intelligence (META AI) as an in-house learning assistant for family-based learning activities requires a systematic evaluation of the service quality of META AI in informal learning settings. IPA (Importance Performance Analysis). Authors adopt a quantitative research approach to explore how web users (parents) of META AI services selected their roles to support their children's learning activities. Data collection involved a self-administered questionnaire measuring three WebQual subdimensions: usability, quality of information and quality of service interaction. The data was analyzed with Validity and reliability test, gap analysis, IPA and Structural Equation Model. Statistically significance affecting user satisfaction, where service interaction quality indicates its role as the powerful significance. The gap analysis revealed that all three sub-dimensions have all negative performances gaps with navigation, information, communication and AI interaction have been ranked as the priority areas of UI improvements measured by IPA matrix. The SEM measurement revealed that user satisfaction has been exerted a positive influence towards perceived effectiveness of family-based learning such as learning motivation and support parental guidance. This research extended the WebQual evaluation scope on AI enabled family learning environment and empirically measured the variables between user satisfaction and perceived learning effectiveness.
- Open Access
- 9 February 2026
- Published by Acadlore Publishing Services Limited in Journal of Research, Innovation and Technologies
- Vol. 5 (1) , 110-120
The Prediction Trend of Production in Decision Support System Based on ARIMA-Artificial Intelligence
The Industrial Era 4.0 has seen industries start shifting towards implementing Decision Support System (DSS) in the manufacturing sector. Technological advancements have made it possible for the development of DSS to be based on Artificial Intelligence (AI) using past data generated by industry, especially in the furniture manufacturing industry. The furniture manufacturing industry is now faced with the challenge of Extreme Programming (XP) model complexity that hinders production and inventory management. The manufacturing industry finds it difficult to comprehend which industries to produce based on the current market trends. This research, therefore, seeks to comprehend how an AI-based DSS system can learn furniture model production trends. Based on such problems, this research can potentially assist in designing an AI-based DSS employing the Autoregressive Integrated Moving Average (ARIMA) model from the XP system development paradigm. This research is segmented into five phases, i.e., problem identification, decision model design, data collection and processing, system development and integration, and implementation. The delivery of this research is a list of bestselling furniture fads from market analysis generated through DSS. These findings are useful in the development of DSS, especially in AI to make predictions of furniture model trends.
- 9 February 2026
- Published by Acadlore Publishing Services Limited in Journal of Research, Innovation and Technologies
- Vol. 5 (1) , 110-120
Open AccessThe Prediction Trend of Production in Decision Support System Based on ARIMA-Artificial Intelligence
The Industrial Era 4.0 has seen industries start shifting towards implementing Decision Support System (DSS) in the manufacturing sector. Technological advancements have made it possible for the development of DSS to be based on Artificial Intelligence (AI) using past data generated by industry, especially in the furniture manufacturing industry. The furniture manufacturing industry is now faced with the challenge of Extreme Programming (XP) model complexity that hinders production and inventory management. The manufacturing industry finds it difficult to comprehend which industries to produce based on the current market trends. This research, therefore, seeks to comprehend how an AI-based DSS system can learn furniture model production trends. Based on such problems, this research can potentially assist in designing an AI-based DSS employing the Autoregressive Integrated Moving Average (ARIMA) model from the XP system development paradigm. This research is segmented into five phases, i.e., problem identification, decision model design, data collection and processing, system development and integration, and implementation. The delivery of this research is a list of bestselling furniture fads from market analysis generated through DSS. These findings are useful in the development of DSS, especially in AI to make predictions of furniture model trends.
- Open Access
- 31 December 2025
- Published by Universitas Muria Kudus in Jurnal SITECH : Sistem Informasi dan Teknologi
- Vol. 8 (2) , 181-190
Aplikasi Human Resource Information System Berbasis Web pada Industri Cabling
Penelitian ini membahas pengembangan Aplikasi Human Resource Information System (HRIS) berbasis web pada Industri Cabling guna mengatasi permasalahan pengelolaan sumber daya manusia yang sebelumnya dilakukan secara manual. Permasalahan yang dihadapi perusahaan antara lain pencatatan presensi yang rawan manipulasi, pengajuan cuti yang tidak terdokumentasi dengan baik, jadwal kerja yang kurang teratur, serta tidak adanya sistem penilaian kinerja yang objektif. Penelitian ini bertujuan merancang dan membangun sistem informasi yang terintegrasi untuk mendukung aktivitas HRD, meliputi enam modul utama yaitu pengaturan jadwal kerja, pencatatan presensi, pengajuan cuti, penjadwalan pelatihan, pengelolaan data karyawan, dan penilaian kinerja. Metode pengembangan sistem yang digunakan adalah Extreme Programming (XP) dengan empat tahapan utama: planning, design, coding, dan testing. Hasil pengembangan aplikasi  menggunakan metode UAT menunjukkan bahwa seluruh fitur berjalan sesuai kebutuhan pengguna. Implementasi aplikasi HRIS ini berhasil meningkatkan efisiensi pengelolaan SDM, meminimalisir human error, mempercepat proses administrasi, serta membantu manajemen dalam pengambilan keputusan yang lebih cepat dan akurat.
- 31 December 2025
- Published by Universitas Muria Kudus in Jurnal SITECH : Sistem Informasi dan Teknologi
- Vol. 8 (2) , 181-190
Open AccessAplikasi Human Resource Information System Berbasis Web pada Industri Cabling
Penelitian ini membahas pengembangan Aplikasi Human Resource Information System (HRIS) berbasis web pada Industri Cabling guna mengatasi permasalahan pengelolaan sumber daya manusia yang sebelumnya dilakukan secara manual. Permasalahan yang dihadapi perusahaan antara lain pencatatan presensi yang rawan manipulasi, pengajuan cuti yang tidak terdokumentasi dengan baik, jadwal kerja yang kurang teratur, serta tidak adanya sistem penilaian kinerja yang objektif. Penelitian ini bertujuan merancang dan membangun sistem informasi yang terintegrasi untuk mendukung aktivitas HRD, meliputi enam modul utama yaitu pengaturan jadwal kerja, pencatatan presensi, pengajuan cuti, penjadwalan pelatihan, pengelolaan data karyawan, dan penilaian kinerja. Metode pengembangan sistem yang digunakan adalah Extreme Programming (XP) dengan empat tahapan utama: planning, design, coding, dan testing. Hasil pengembangan aplikasi  menggunakan metode UAT menunjukkan bahwa seluruh fitur berjalan sesuai kebutuhan pengguna. Implementasi aplikasi HRIS ini berhasil meningkatkan efisiensi pengelolaan SDM, meminimalisir human error, mempercepat proses administrasi, serta membantu manajemen dalam pengambilan keputusan yang lebih cepat dan akurat.
- Open Access
- 8 October 2025
- Published by European Alliance for Innovation n.o. in ICST Transactions on Scalable Information Systems
- Vol. 12 (4)
User-Centric Development of Good Delivery Applications Using Design Thinking and Business Model Canvas
INTRODUCTION: The development of internet technology drives companies to innovate and integrate technology into business processes. This study focuses on designing a goods delivery management application using a combination of Design Thinking and the Business Model Canvas (BMC). Design Thinking emphasizes user needs, while BMC ensures business sustainability. Through stages of empathizing, defining, ideating, and prototyping, this research maps user needs, business requirements, and application frameworks to address inefficiencies and modernize goods delivery processes, improving accuracy and operational effectiveness.OBJECTIVES: This research is to design a goods delivery management application by combining Design Thinking and the BMC to align user needs with business goals, addressing inefficiencies, and improving operational processes and data accuracy.METHODS: The research method includes five stages: literature study, data collection (empathize), problem analysis (define), ideation (solution sketch, wireframe, user flow), and prototyping. This approach combines Design Thinking and BMC to address user and business needs.RESULTS: Defining business process inefficiencies, creating user personas and empathy maps, developing user journey maps and information architecture, designing wireframes and user flows, and proposing a Business Model Canvas (To Be).CONCLUSION: The study highlights inefficiencies in goods delivery processes and proposes a new BMC strategy, emphasizing user-centric application development, real-time updates, resource allocation, and modular features, with future recommendations focusing on user experience enhancement and application evaluation.
- 8 October 2025
- Published by European Alliance for Innovation n.o. in ICST Transactions on Scalable Information Systems
- Vol. 12 (4)
Open AccessUser-Centric Development of Good Delivery Applications Using Design Thinking and Business Model Canvas
INTRODUCTION: The development of internet technology drives companies to innovate and integrate technology into business processes. This study focuses on designing a goods delivery management application using a combination of Design Thinking and the Business Model Canvas (BMC). Design Thinking emphasizes user needs, while BMC ensures business sustainability. Through stages of empathizing, defining, ideating, and prototyping, this research maps user needs, business requirements, and application frameworks to address inefficiencies and modernize goods delivery processes, improving accuracy and operational effectiveness.OBJECTIVES: This research is to design a goods delivery management application by combining Design Thinking and the BMC to align user needs with business goals, addressing inefficiencies, and improving operational processes and data accuracy.METHODS: The research method includes five stages: literature study, data collection (empathize), problem analysis (define), ideation (solution sketch, wireframe, user flow), and prototyping. This approach combines Design Thinking and BMC to address user and business needs.RESULTS: Defining business process inefficiencies, creating user personas and empathy maps, developing user journey maps and information architecture, designing wireframes and user flows, and proposing a Business Model Canvas (To Be).CONCLUSION: The study highlights inefficiencies in goods delivery processes and proposes a new BMC strategy, emphasizing user-centric application development, real-time updates, resource allocation, and modular features, with future recommendations focusing on user experience enhancement and application evaluation.
- Open Access
- 2 October 2025
- Published by Qeios Ltd
Review of: "What Counts as Green AI? Mapping Efficiency, Sustainability, and Critical-Ecological Strands in a Fragmented Discourse"
Your abstract is strong, nuanced, and well-structured. It clearly positions “Green AI” as an emerging yet contested concept, identifies three distinct strands (efficiency, sustainability, critical-ecological), and explains their assumptions and limit...
- 2 October 2025
- Published by Qeios Ltd
Open AccessReview of: "What Counts as Green AI? Mapping Efficiency, Sustainability, and Critical-Ecological Strands in a Fragmented Discourse"
Your abstract is strong, nuanced, and well-structured. It clearly positions “Green AI” as an emerging yet contested concept, identifies three distinct strands (efficiency, sustainability, critical-ecological), and explains their assumptions and limit...
- Open Access
- 10 September 2025
- Published by Universitas Dharma Andalas in Jurnal Sains dan Teknologi (JSIT)
- Vol. 5 (3) , 167-176
Aplikasi Penyewaan Lapangan Olahraga Berbasis Web Pada Sport Center XYZ
The rapid and dynamic growth of information technology has compelled organizations to migrate toward online services to streamline operations, create agility, and support data‑driven decision making. Sport Center XYZ, a local facility‑rental provider, still relies on fully manual procedures for court reservations, employee scheduling, and financial documentation. These paper‑based workflows regularly generate data‑entry mistakes, misplaced receipts, and delayed reports, which collectively diminish service quality and operational efficiency. This research designs and develops an integrated web‑based information system that supports real‑time court booking, automated resource allocation, and instant transaction reporting. A qualitative methodology, comprising field observation, stakeholder interviews, and literature review, underpins the requirement elicitation phase. System construction follows the Waterfall model: requirements analysis, object‑oriented development based on UML‑driven design by using Code Igniter Framework, and black‑box testing to verify functional compliance. Deployment results indicate that reservation processing time is reduced dramatically, and comprehensive financial statements can be produced on demand. These accomplishments not only smooth daily operations but also provide management with accurate, timely information for strategic planning. The study concludes that adopting a web information system is an effective solution for modernizing manual sport‑facility operations and can be adopted by similar organizations which plan to elevate performance and customer satisfaction, potentially replicable in diverse contexts worldwide.
- 10 September 2025
- Published by Universitas Dharma Andalas in Jurnal Sains dan Teknologi (JSIT)
- Vol. 5 (3) , 167-176
Open AccessAplikasi Penyewaan Lapangan Olahraga Berbasis Web Pada Sport Center XYZ
The rapid and dynamic growth of information technology has compelled organizations to migrate toward online services to streamline operations, create agility, and support data‑driven decision making. Sport Center XYZ, a local facility‑rental provider, still relies on fully manual procedures for court reservations, employee scheduling, and financial documentation. These paper‑based workflows regularly generate data‑entry mistakes, misplaced receipts, and delayed reports, which collectively diminish service quality and operational efficiency. This research designs and develops an integrated web‑based information system that supports real‑time court booking, automated resource allocation, and instant transaction reporting. A qualitative methodology, comprising field observation, stakeholder interviews, and literature review, underpins the requirement elicitation phase. System construction follows the Waterfall model: requirements analysis, object‑oriented development based on UML‑driven design by using Code Igniter Framework, and black‑box testing to verify functional compliance. Deployment results indicate that reservation processing time is reduced dramatically, and comprehensive financial statements can be produced on demand. These accomplishments not only smooth daily operations but also provide management with accurate, timely information for strategic planning. The study concludes that adopting a web information system is an effective solution for modernizing manual sport‑facility operations and can be adopted by similar organizations which plan to elevate performance and customer satisfaction, potentially replicable in diverse contexts worldwide.
- Open Access
- 30 June 2025
- Published by Universitas Muria Kudus in Jurnal SITECH : Sistem Informasi dan Teknologi
- Vol. 9 (1)
Aplikasi E-Commerce Aksesoris Komputer Menggunakan SDLC Waterfall
Perkembangan teknologi informasi telah mendorong transformasi digital pada berbagai sektor, termasuk perdagangan ritel. Toko LitaComp sebagai penyedia aksesoris komputer menghadapi tantangan dalam meningkatkan efisiensi operasional dan memperluas jangkauan pasar. Sistem manual yang masih digunakan dalam proses penjualan, pencatatan transaksi, serta penanganan komplain menyebabkan keterlambatan pelaporan, risiko kesalahan data, dan keterbatasan akses pelanggan. Penelitian ini dilakukan untuk merancang dan mengimplementasikan sistem e-commerce berbasis website yang mampu menjawab permasalahan tersebut. Tujuan utama penelitian ini adalah membangun platform e-commerce yang mendukung transaksi jual beli aksesoris komputer secara daring, mempermudah proses registrasi, pembelian, dan pembayaran, sekaligus menyediakan fitur monitoring transaksi, sistem pre-order, dan layanan komplain pelanggan. Adanya sistem ini, diharapkan dapat meningkatkan kepercayaan pelanggan melalui transparansi data, efisiensi proses bisnis, serta keamanan transaksi. Metode penelitian menggunakan pendekatan System Development Life Cycle (SDLC) model Waterfall yang terdiri atas tahap: Analisis Kebutuhan,  Perancangan, Coding & Testing serta Implementasi.  Website yang dibuat berhasil menyimpan data pelanggan, data karyawan, data produk, serta data pemesanan dan memudahkan dalam hal mencetak setiap laporan mengenai data tersebut. Proses sudah terkomputerisasi, beberapa usulan yang berhasil meningkatkan kinerja untuk toko aksesoris komputer LitaComp.
- 30 June 2025
- Published by Universitas Muria Kudus in Jurnal SITECH : Sistem Informasi dan Teknologi
- Vol. 9 (1)
Open AccessAplikasi E-Commerce Aksesoris Komputer Menggunakan SDLC Waterfall
Perkembangan teknologi informasi telah mendorong transformasi digital pada berbagai sektor, termasuk perdagangan ritel. Toko LitaComp sebagai penyedia aksesoris komputer menghadapi tantangan dalam meningkatkan efisiensi operasional dan memperluas jangkauan pasar. Sistem manual yang masih digunakan dalam proses penjualan, pencatatan transaksi, serta penanganan komplain menyebabkan keterlambatan pelaporan, risiko kesalahan data, dan keterbatasan akses pelanggan. Penelitian ini dilakukan untuk merancang dan mengimplementasikan sistem e-commerce berbasis website yang mampu menjawab permasalahan tersebut. Tujuan utama penelitian ini adalah membangun platform e-commerce yang mendukung transaksi jual beli aksesoris komputer secara daring, mempermudah proses registrasi, pembelian, dan pembayaran, sekaligus menyediakan fitur monitoring transaksi, sistem pre-order, dan layanan komplain pelanggan. Adanya sistem ini, diharapkan dapat meningkatkan kepercayaan pelanggan melalui transparansi data, efisiensi proses bisnis, serta keamanan transaksi. Metode penelitian menggunakan pendekatan System Development Life Cycle (SDLC) model Waterfall yang terdiri atas tahap: Analisis Kebutuhan,  Perancangan, Coding & Testing serta Implementasi.  Website yang dibuat berhasil menyimpan data pelanggan, data karyawan, data produk, serta data pemesanan dan memudahkan dalam hal mencetak setiap laporan mengenai data tersebut. Proses sudah terkomputerisasi, beberapa usulan yang berhasil meningkatkan kinerja untuk toko aksesoris komputer LitaComp.
- Open Access
- 30 June 2025
- Published by Universitas Muria Kudus in Jurnal SITECH : Sistem Informasi dan Teknologi
- Vol. 9 (1)
Penerapan Model Delone & Mclean untuk Mengkaji Kualitas Aplikasi Access by KAI dan Dampaknya Terhadap Kepuasan Pengguna
Model Kesuksesan Sistem Informasi DeLone & McLean merupakan salah satu kerangka teoritis yang relevan untuk mengevaluasi kualitas sistem informasi (SI). Model ini menekankan enam dimensi penting, yaitu kualitas sistem, kualitas informasi, kualitas layanan, penggunaan, kepuasan pengguna, dan manfaat bersih. Penerapan model ini pada aplikasi Access by KAI diharapkan dapat memberikan pemahaman menyeluruh tentang bagaimana kualitas sistem memengaruhi kepuasan serta manfaat yang dirasakan pengguna. Tujuan utama penelitian ini adalah menganalisis pengaruh kualitas sistem, kualitas informasi, dan kualitas layanan terhadap kepuasan pengguna aplikasi Access by KAI, mengkaji hubungan antara kepuasan pengguna dengan intensitas penggunaan serta manfaat bersih yang diperoleh, memvalidasi penerapan model DeLone & McLean pada konteks layanan transportasi berbasis aplikasi digital di Indonesia. Metode penelitian menggunakan pendekatan kuantitatif melalui penyebaran kuesioner kepada pengguna aktif aplikasi Access by KAI. Instrumen penelitian telah disesuaikan dengan konteks aplikasi transportasi. Data yang terkumpul kemudian dianalisis dengan metode statistic, untuk menguji hipotesis hubungan antarvariabel. Tahapan penelitian meliputi: studi literatur dan perumusan hipotesis, pengumpulan data lapangan, analisis data, dan penarikan kesimpulan. Hasil dapat disimpulkan bahwa kualitas layanan dan niat pengguna memiliki pengaruh positif kepada kepuasan pengguna terhadap aplikasi access by KAI.
- 30 June 2025
- Published by Universitas Muria Kudus in Jurnal SITECH : Sistem Informasi dan Teknologi
- Vol. 9 (1)
Open AccessPenerapan Model Delone & Mclean untuk Mengkaji Kualitas Aplikasi Access by KAI dan Dampaknya Terhadap Kepuasan Pengguna
Model Kesuksesan Sistem Informasi DeLone & McLean merupakan salah satu kerangka teoritis yang relevan untuk mengevaluasi kualitas sistem informasi (SI). Model ini menekankan enam dimensi penting, yaitu kualitas sistem, kualitas informasi, kualitas layanan, penggunaan, kepuasan pengguna, dan manfaat bersih. Penerapan model ini pada aplikasi Access by KAI diharapkan dapat memberikan pemahaman menyeluruh tentang bagaimana kualitas sistem memengaruhi kepuasan serta manfaat yang dirasakan pengguna. Tujuan utama penelitian ini adalah menganalisis pengaruh kualitas sistem, kualitas informasi, dan kualitas layanan terhadap kepuasan pengguna aplikasi Access by KAI, mengkaji hubungan antara kepuasan pengguna dengan intensitas penggunaan serta manfaat bersih yang diperoleh, memvalidasi penerapan model DeLone & McLean pada konteks layanan transportasi berbasis aplikasi digital di Indonesia. Metode penelitian menggunakan pendekatan kuantitatif melalui penyebaran kuesioner kepada pengguna aktif aplikasi Access by KAI. Instrumen penelitian telah disesuaikan dengan konteks aplikasi transportasi. Data yang terkumpul kemudian dianalisis dengan metode statistic, untuk menguji hipotesis hubungan antarvariabel. Tahapan penelitian meliputi: studi literatur dan perumusan hipotesis, pengumpulan data lapangan, analisis data, dan penarikan kesimpulan. Hasil dapat disimpulkan bahwa kualitas layanan dan niat pengguna memiliki pengaruh positif kepada kepuasan pengguna terhadap aplikasi access by KAI.
- Open Access
- 28 June 2025
- Published by STMIK AKBA in Inspiration: Jurnal Teknologi Informasi dan Komunikasi
- Vol. 15 (1) , 10-25
Understanding Consumer Behavior in Live Streaming E-Commerce: A Technology Acceptance Model Perspective
Live streaming has rapidly become a transformative feature within the landscape of online shopping, not only serving as an interactive marketing tool but also reshaping consumer decision-making processes in the digital marketplace. Far beyond a mere add-on, live streaming represents a disruptive innovation that significantly alters consumer–vendor engagement and accelerates the evolution of e-commerce ecosystems. To gain a deeper understanding of this phenomenon, the present study employs the Technology Acceptance Model (TAM) as a theoretical lens to investigate the drivers of consumer adoption and sustained usage of live streaming in online shopping contexts. Data were collected from 150 active users of live streaming features through purposive accidental sampling and analyzed using path analysis with AMOS software. The results provide strong empirical evidence that the TAM constructs Perceived Usefulness (PU), Perceived Ease of Use (PEU), Attitude Toward Using (ATU), Behavioral Intention to Use (BIU), and Actual System Use (AU) are all significantly and positively interrelated. These findings underscore the strategic importance of consumer perceptions of utility and ease of use in fostering favorable attitudes, strengthening behavioral intentions, and translating into actual system usage. This research not only validates TAM in the context of live streaming but also offers critical implications for global e-commerce stakeholders and technology developers by highlighting how interactive features can be optimized to enhance consumer engagement, trust, and long-term digital marketplace sustainability.
- 28 June 2025
- Published by STMIK AKBA in Inspiration: Jurnal Teknologi Informasi dan Komunikasi
- Vol. 15 (1) , 10-25
Open AccessUnderstanding Consumer Behavior in Live Streaming E-Commerce: A Technology Acceptance Model Perspective
Live streaming has rapidly become a transformative feature within the landscape of online shopping, not only serving as an interactive marketing tool but also reshaping consumer decision-making processes in the digital marketplace. Far beyond a mere add-on, live streaming represents a disruptive innovation that significantly alters consumer–vendor engagement and accelerates the evolution of e-commerce ecosystems. To gain a deeper understanding of this phenomenon, the present study employs the Technology Acceptance Model (TAM) as a theoretical lens to investigate the drivers of consumer adoption and sustained usage of live streaming in online shopping contexts. Data were collected from 150 active users of live streaming features through purposive accidental sampling and analyzed using path analysis with AMOS software. The results provide strong empirical evidence that the TAM constructs Perceived Usefulness (PU), Perceived Ease of Use (PEU), Attitude Toward Using (ATU), Behavioral Intention to Use (BIU), and Actual System Use (AU) are all significantly and positively interrelated. These findings underscore the strategic importance of consumer perceptions of utility and ease of use in fostering favorable attitudes, strengthening behavioral intentions, and translating into actual system usage. This research not only validates TAM in the context of live streaming but also offers critical implications for global e-commerce stakeholders and technology developers by highlighting how interactive features can be optimized to enhance consumer engagement, trust, and long-term digital marketplace sustainability.
- Open Access
- 16 May 2025
- Published by Jurnal Informatika, Teknologi dan Sains Universitas Teknologi Sumbawa in Jurnal Informatika Teknologi dan Sains (Jinteks)
- Vol. 7 (2) , 499-506
PENGEMBANGAN APLIKASI INVENTORI PENGATURAN STOK OBAT DI APOTEK DAERAH JAKARTA TIMUR
Teknologi informasi yang terus berkembang telah memberikan solusi untuk berbagai bidang, termasuk dalam pengelolaan stok obat di apotek. Proses manual dalam pencatatan persediaan obat sering kali menimbulkan kesalahan, seperti ketidaksesuaian jumlah stok dan laporan yang tidak akurat. Penelitian ini bertujuan untuk merancang dan mengembangkan aplikasi inventori pengaturan stok obat berbasis web di Apotek Daerah Jakarta Timur, yang diharapkan mampu meningkatkan efisiensi pengelolaan stok, mencatat transaksi obat masuk dan keluar, serta menyusun laporan yang lebih akurat. Metode pengembangan yang digunakan dalam penelitian ini adalah Scrum, sebuah pendekatan pengembangan perangkat lunak yang iteratif dan adaptif. Aplikasi yang dikembangkan difokuskan pada manajemen stok obat dengan fitur-fitur seperti manajemen data produk, pelacakan stok, pembelian, dan laporan transaksi. Batasan penelitian ini adalah bahwa aplikasi hanya digunakan untuk pengelolaan persediaan obat, dengan data yang diperoleh dari wawancara karyawan apotek tanpa laporan penjualan yang komprehensif. Penelitian menerapkan metode Scrum untuk pengelolaan inventori apotek yang terkomputerisasi secara modern. Hasil dari penelitian ini diharapkan dapat meningkatkan efisiensi operasional apotek dan menjadi referensi bagi penelitian lebih lanjut di bidang yang serupa.
- 16 May 2025
- Published by Jurnal Informatika, Teknologi dan Sains Universitas Teknologi Sumbawa in Jurnal Informatika Teknologi dan Sains (Jinteks)
- Vol. 7 (2) , 499-506
Open AccessPENGEMBANGAN APLIKASI INVENTORI PENGATURAN STOK OBAT DI APOTEK DAERAH JAKARTA TIMUR
Teknologi informasi yang terus berkembang telah memberikan solusi untuk berbagai bidang, termasuk dalam pengelolaan stok obat di apotek. Proses manual dalam pencatatan persediaan obat sering kali menimbulkan kesalahan, seperti ketidaksesuaian jumlah stok dan laporan yang tidak akurat. Penelitian ini bertujuan untuk merancang dan mengembangkan aplikasi inventori pengaturan stok obat berbasis web di Apotek Daerah Jakarta Timur, yang diharapkan mampu meningkatkan efisiensi pengelolaan stok, mencatat transaksi obat masuk dan keluar, serta menyusun laporan yang lebih akurat. Metode pengembangan yang digunakan dalam penelitian ini adalah Scrum, sebuah pendekatan pengembangan perangkat lunak yang iteratif dan adaptif. Aplikasi yang dikembangkan difokuskan pada manajemen stok obat dengan fitur-fitur seperti manajemen data produk, pelacakan stok, pembelian, dan laporan transaksi. Batasan penelitian ini adalah bahwa aplikasi hanya digunakan untuk pengelolaan persediaan obat, dengan data yang diperoleh dari wawancara karyawan apotek tanpa laporan penjualan yang komprehensif. Penelitian menerapkan metode Scrum untuk pengelolaan inventori apotek yang terkomputerisasi secara modern. Hasil dari penelitian ini diharapkan dapat meningkatkan efisiensi operasional apotek dan menjadi referensi bagi penelitian lebih lanjut di bidang yang serupa.