Chi-Keung Tang
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Previous Organizations / Institutes
The organizations / institutes from the scholar's other articles in the past ten years
Research Subjects
Research Interests
Chi-Keung Tang has a total of 105 co-authors. Here are the top co-authors by number of shared publications:
- Yu-Wing Tai
Dartmouth College
36 shared publications - Cewu Lu
Shanghai Jiao Tong University
5 shared publications - Qi Fan
Nanjing University
5 shared publications - Shangzhe Wu
University of Cambridge
4 shared publications - Hao Zhang
The Hong Kong University of Science and Technology
3 shared publications Qi Fan
HKUST
3 shared publications
Latest Publications
- 30 September 2026
- Published by Springer Nature
- p. 258-276
SK-Adapter: Skeleton-Based Structural Control for Native 3D Generation
- 30 September 2026
- Published by Springer Nature
- p. 258-276
SK-Adapter: Skeleton-Based Structural Control for Native 3D Generation
- 25 June 2025
- Published by Springer Nature in International Journal of Computer Vision
- Vol. 133 (10) , 6768-6793
Robust Object Detection with Domain-Invariant Training and Continual Test-Time Adaptation
- 25 June 2025
- Published by Springer Nature in International Journal of Computer Vision
- Vol. 133 (10) , 6768-6793
Robust Object Detection with Domain-Invariant Training and Continual Test-Time Adaptation
- 27 November 2024
- Published by Springer Nature
- p. 240-257
Distill Gold from Massive Ores: Bi-level Data Pruning Towards Efficient Dataset Distillation
- 27 November 2024
- Published by Springer Nature
- p. 240-257
Distill Gold from Massive Ores: Bi-level Data Pruning Towards Efficient Dataset Distillation
- 30 October 2024
- Published by Springer Nature
- p. 183-199
DragVideo: Interactive Drag-Style Video Editing
- 30 October 2024
- Published by Springer Nature
- p. 183-199
DragVideo: Interactive Drag-Style Video Editing
- 29 October 2024
- Published by Springer Nature
- p. 337-355
Deceptive-NeRF/3DGS: Diffusion-Generated Pseudo-observations for High-Quality Sparse-View Reconstruction
- 29 October 2024
- Published by Springer Nature
- p. 337-355
Deceptive-NeRF/3DGS: Diffusion-Generated Pseudo-observations for High-Quality Sparse-View Reconstruction
- 4 April 2024
- Published by Springer Nature in International Journal of Computer Vision
- Vol. 132 (9) , 3566-3585
FSODv2: A Deep Calibrated Few-Shot Object Detection Network
- 4 April 2024
- Published by Springer Nature in International Journal of Computer Vision
- Vol. 132 (9) , 3566-3585
FSODv2: A Deep Calibrated Few-Shot Object Detection Network
- Open Access
FED-NeRF: Achieve High 3D Consistency and Temporal Coherence for Face Video Editing on Dynamic NeRF
The success of the GAN-NeRF structure has enabled face editing on NeRF to maintain 3D view consistency. However, achieving simultaneously multi-view consistency and temporal coherence while editing video sequences remains a formidable challenge. This paper proposes a novel face video editing architecture built upon the dynamic face GAN-NeRF structure, which effectively utilizes video sequences to restore the latent code and 3D face geometry. By editing the latent code, multi-view consistent editing on the face can be ensured, as validated by multiview stereo reconstruction on the resulting edited images in our dynamic NeRF. As the estimation of face geometries occurs on a frame-by-frame basis, this may introduce a jittering issue. We propose a stabilizer that maintains temporal coherence by preserving smooth changes of face expressions in consecutive frames. Quantitative and qualitative analyses reveal that our method, as the pioneering 4D face video editor, achieves state-of-the-art performance in comparison to existing 2D or 3D-based approaches independently addressing identity and motion. Codes will be released.
Open AccessFED-NeRF: Achieve High 3D Consistency and Temporal Coherence for Face Video Editing on Dynamic NeRF
The success of the GAN-NeRF structure has enabled face editing on NeRF to maintain 3D view consistency. However, achieving simultaneously multi-view consistency and temporal coherence while editing video sequences remains a formidable challenge. This paper proposes a novel face video editing architecture built upon the dynamic face GAN-NeRF structure, which effectively utilizes video sequences to restore the latent code and 3D face geometry. By editing the latent code, multi-view consistent editing on the face can be ensured, as validated by multiview stereo reconstruction on the resulting edited images in our dynamic NeRF. As the estimation of face geometries occurs on a frame-by-frame basis, this may introduce a jittering issue. We propose a stabilizer that maintains temporal coherence by preserving smooth changes of face expressions in consecutive frames. Quantitative and qualitative analyses reveal that our method, as the pioneering 4D face video editor, achieves state-of-the-art performance in comparison to existing 2D or 3D-based approaches independently addressing identity and motion. Codes will be released.
- Open Access
Inpaint4DNeRF: Promptable Spatio-Temporal NeRF Inpainting with Generative Diffusion Models
Current Neural Radiance Fields (NeRF) can generate photorealistic novel views. For editing 3D scenes represented by NeRF, with the advent of generative models, this paper proposes Inpaint4DNeRF to capitalize on state-of-the-art stable diffusion models (e.g., ControlNet) for direct generation of the underlying completed background content, regardless of static or dynamic. The key advantages of this generative approach for NeRF inpainting are twofold. First, after rough mask propagation, to complete or fill in previously occluded content, we can individually generate a small subset of completed images with plausible content, called seed images, from which simple 3D geometry proxies can be derived. Second and the remaining problem is thus 3D multiview consistency among all completed images, now guided by the seed images and their 3D proxies. Without other bells and whistles, our generative Inpaint4DNeRF baseline framework is general which can be readily extended to 4D dynamic NeRFs, where temporal consistency can be naturally handled in a similar way as our multiview consistency.
Open AccessInpaint4DNeRF: Promptable Spatio-Temporal NeRF Inpainting with Generative Diffusion Models
Current Neural Radiance Fields (NeRF) can generate photorealistic novel views. For editing 3D scenes represented by NeRF, with the advent of generative models, this paper proposes Inpaint4DNeRF to capitalize on state-of-the-art stable diffusion models (e.g., ControlNet) for direct generation of the underlying completed background content, regardless of static or dynamic. The key advantages of this generative approach for NeRF inpainting are twofold. First, after rough mask propagation, to complete or fill in previously occluded content, we can individually generate a small subset of completed images with plausible content, called seed images, from which simple 3D geometry proxies can be derived. Second and the remaining problem is thus 3D multiview consistency among all completed images, now guided by the seed images and their 3D proxies. Without other bells and whistles, our generative Inpaint4DNeRF baseline framework is general which can be readily extended to 4D dynamic NeRFs, where temporal consistency can be naturally handled in a similar way as our multiview consistency.
- Open Access
Prompt2NeRF-PIL: Fast NeRF Generation via Pretrained Implicit Latent
This paper explores promptable NeRF generation (e.g., text prompt or single image prompt) for direct conditioning and fast generation of NeRF parameters for the underlying 3D scenes, thus undoing complex intermediate steps while providing full 3D generation with conditional control. Unlike previous diffusion-CLIP-based pipelines that involve tedious per-prompt optimizations, Prompt2NeRF-PIL is capable of generating a variety of 3D objects with a single forward pass, leveraging a pre-trained implicit latent space of NeRF parameters. Furthermore, in zero-shot tasks, our experiments demonstrate that the NeRFs produced by our method serve as semantically informative initializations, significantly accelerating the inference process of existing prompt-to-NeRF methods. Specifically, we will show that our approach speeds up the text-to-NeRF model DreamFusion and the 3D reconstruction speed of the image-to-NeRF method Zero-1-to-3 by 3 to 5 times.
Open AccessPrompt2NeRF-PIL: Fast NeRF Generation via Pretrained Implicit Latent
This paper explores promptable NeRF generation (e.g., text prompt or single image prompt) for direct conditioning and fast generation of NeRF parameters for the underlying 3D scenes, thus undoing complex intermediate steps while providing full 3D generation with conditional control. Unlike previous diffusion-CLIP-based pipelines that involve tedious per-prompt optimizations, Prompt2NeRF-PIL is capable of generating a variety of 3D objects with a single forward pass, leveraging a pre-trained implicit latent space of NeRF parameters. Furthermore, in zero-shot tasks, our experiments demonstrate that the NeRFs produced by our method serve as semantically informative initializations, significantly accelerating the inference process of existing prompt-to-NeRF methods. Specifically, we will show that our approach speeds up the text-to-NeRF model DreamFusion and the 3D reconstruction speed of the image-to-NeRF method Zero-1-to-3 by 3 to 5 times.
- Open Access
FaceDNeRF: Semantics-Driven Face Reconstruction, Prompt Editing and Relighting with Diffusion Models
The ability to create high-quality 3D faces from a single image has become increasingly important with wide applications in video conferencing, AR/VR, and advanced video editing in movie industries. In this paper, we propose Face Diffusion NeRF (FaceDNeRF), a new generative method to reconstruct high-quality Face NeRFs from single images, complete with semantic editing and relighting capabilities. FaceDNeRF utilizes high-resolution 3D GAN inversion and expertly trained 2D latent-diffusion model, allowing users to manipulate and construct Face NeRFs in zero-shot learning without the need for explicit 3D data. With carefully designed illumination and identity preserving loss, as well as multi-modal pre-training, FaceDNeRF offers users unparalleled control over the editing process enabling them to create and edit face NeRFs using just single-view images, text prompts, and explicit target lighting. The advanced features of FaceDNeRF have been designed to produce more impressive results than existing 2D editing approaches that rely on 2D segmentation maps for editable attributes. Experiments show that our FaceDNeRF achieves exceptionally realistic results and unprecedented flexibility in editing compared with state-of-the-art 3D face reconstruction and editing methods. Our code will be available at https://github.com/BillyXYB/FaceDNeRF.
Open AccessFaceDNeRF: Semantics-Driven Face Reconstruction, Prompt Editing and Relighting with Diffusion Models
The ability to create high-quality 3D faces from a single image has become increasingly important with wide applications in video conferencing, AR/VR, and advanced video editing in movie industries. In this paper, we propose Face Diffusion NeRF (FaceDNeRF), a new generative method to reconstruct high-quality Face NeRFs from single images, complete with semantic editing and relighting capabilities. FaceDNeRF utilizes high-resolution 3D GAN inversion and expertly trained 2D latent-diffusion model, allowing users to manipulate and construct Face NeRFs in zero-shot learning without the need for explicit 3D data. With carefully designed illumination and identity preserving loss, as well as multi-modal pre-training, FaceDNeRF offers users unparalleled control over the editing process enabling them to create and edit face NeRFs using just single-view images, text prompts, and explicit target lighting. The advanced features of FaceDNeRF have been designed to produce more impressive results than existing 2D editing approaches that rely on 2D segmentation maps for editable attributes. Experiments show that our FaceDNeRF achieves exceptionally realistic results and unprecedented flexibility in editing compared with state-of-the-art 3D face reconstruction and editing methods. Our code will be available at https://github.com/BillyXYB/FaceDNeRF.