Joan Mora-Guiard
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Joan Mora-Guiard has a total of 11 co-authors. Here are the top co-authors by number of shared publications:
- Narcis Pares
Engineering Department, Pompeu Fabra University, Barcelona, Spain
10 shared publications - Laura Malinverni
Universitat Pompeu Fabra, Barcelona, Spain
4 shared publications Amaia Hervás
3 shared publicationsCiera Crowell
University Pompeu Fabra
3 shared publicationsVanesa Padillo
3 shared publicationsLilia Valero
2 shared publications
Latest Publications
- 1 March 2018
- Published by Springer Nature
- p. 28-40
A Play Therapy Based Full-Body Interaction Intervention Tool for Children with Autism
- 1 March 2018
- Published by Springer Nature
- p. 28-40
A Play Therapy Based Full-Body Interaction Intervention Tool for Children with Autism
- 11 October 2017
- Published by Taylor & Francis in Human–Computer Interaction
- Vol. 33 (5-6) , 422-454
Impact of Interaction Paradigms on Full-Body Interaction Collocated Experiences for Promoting Social Initiation and Collaboration
This article addresses the design and study of novel interaction settings and systems supporting collocated interaction. More specifically, we aim to analyze the implications of two different interaction approaches, namely first-person and third-person interaction paradigms, and the corresponding theoretical approaches when designing and developing collocated experiences for children with Autism Spectrum Disorders (ASDs). This analysis is supported by the outcomes of several examples of full-body interaction collocated experiences aimed at promoting social initiation and collaboration. Moreover, we present a series of goal-driven guidelines to consider when designing with various interaction paradigms. Finally, we discuss future work to better understand the implications of constructing paradigms for the intuitive use of these full-body interaction systems.
- 11 October 2017
- Published by Taylor & Francis in Human–Computer Interaction
- Vol. 33 (5-6) , 422-454
Impact of Interaction Paradigms on Full-Body Interaction Collocated Experiences for Promoting Social Initiation and Collaboration
This article addresses the design and study of novel interaction settings and systems supporting collocated interaction. More specifically, we aim to analyze the implications of two different interaction approaches, namely first-person and third-person interaction paradigms, and the corresponding theoretical approaches when designing and developing collocated experiences for children with Autism Spectrum Disorders (ASDs). This analysis is supported by the outcomes of several examples of full-body interaction collocated experiences aimed at promoting social initiation and collaboration. Moreover, we present a series of goal-driven guidelines to consider when designing with various interaction paradigms. Finally, we discuss future work to better understand the implications of constructing paradigms for the intuitive use of these full-body interaction systems.
- 1 June 2017
- Published by Elsevier in Computers in Human Behavior
- Vol. 71, 535-549
An inclusive design approach for developing video games for children with Autism Spectrum Disorder
- 1 June 2017
- Published by Elsevier in Computers in Human Behavior
- Vol. 71, 535-549
An inclusive design approach for developing video games for children with Autism Spectrum Disorder
- 1 January 2017
- Published by Elsevier in International Journal of Child-Computer Interaction
- Vol. 11, 62-71
Sparking social initiation behaviors in children with Autism through full-body Interaction
- 1 January 2017
- Published by Elsevier in International Journal of Child-Computer Interaction
- Vol. 11, 62-71
Sparking social initiation behaviors in children with Autism through full-body Interaction
- 1 October 2016
- Published by Elsevier in International Journal of Human-Computer Studies
- Vol. 94, 53-63
Towards methods for evaluating and communicating participatory design: A multimodal approach
- 1 October 2016
- Published by Elsevier in International Journal of Human-Computer Studies
- Vol. 94, 53-63
Towards methods for evaluating and communicating participatory design: A multimodal approach
- Open Access
- 21 June 2016
- Published by Association for Computing Machinery (ACM)
- p. 262-274
Lands of Fog
Autism Spectrum Disorder is characterized by impaired social communication capacities which can prevent the formation of social relationships with peers. In recent years, potential programs for people with ASD have increasingly used Information and Communication Technologies mainly motivated by the affinity that people with ASD show towards technology-supported tasks. We present the design of a full-body interaction experience called Lands of Fog, in which a child with ASD plays together with a typically developed child. The system is aimed towards fostering social interaction behaviors and collaboration. We have undertaken user trials with 34 ASD children through which Lands of Fog has proven to be a useful tool to foster social interaction. In this paper, we focus on the description of the interaction design process, methods and criteria that support the final experience. We then provide preliminary results from the user trials which provide a first hint of the efficacy of the system in fostering user's engagement and making socialization attitudes emerge.
- 21 June 2016
- Published by Association for Computing Machinery (ACM)
- p. 262-274
Open AccessLands of Fog
Autism Spectrum Disorder is characterized by impaired social communication capacities which can prevent the formation of social relationships with peers. In recent years, potential programs for people with ASD have increasingly used Information and Communication Technologies mainly motivated by the affinity that people with ASD show towards technology-supported tasks. We present the design of a full-body interaction experience called Lands of Fog, in which a child with ASD plays together with a typically developed child. The system is aimed towards fostering social interaction behaviors and collaboration. We have undertaken user trials with 34 ASD children through which Lands of Fog has proven to be a useful tool to foster social interaction. In this paper, we focus on the description of the interaction design process, methods and criteria that support the final experience. We then provide preliminary results from the user trials which provide a first hint of the efficacy of the system in fostering user's engagement and making socialization attitudes emerge.
- Open Access
- 17 June 2014
- Published by Association for Computing Machinery (ACM)
- p. 85-94
Participatory design strategies to enhance the creative contribution of children with special needs
- 17 June 2014
- Published by Association for Computing Machinery (ACM)
- p. 85-94
Open AccessParticipatory design strategies to enhance the creative contribution of children with special needs
- Open Access
- 17 June 2014
- Published by Association for Computing Machinery (ACM)
- p. 27-36
"Child as the measure of all things"
- 17 June 2014
- Published by Association for Computing Machinery (ACM)
- p. 27-36
Open Access"Child as the measure of all things"
- Open Access
- 26 April 2014
- Published by Association for Computing Machinery (ACM)
- p. 1159-1164
Narrative-based elicitation
- 26 April 2014
- Published by Association for Computing Machinery (ACM)
- p. 1159-1164
Open AccessNarrative-based elicitation