Jingtao Fan
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Jingtao Fan has a total of 41 co-authors. Here are the top co-authors by number of shared publications:
- Qionghai Dai
Department of Automation, Tsinghua University, Beijing, China
3 shared publications Hao Xie
Department of Automation, Tsinghua University, Beijing, China
2 shared publications- Jiamin Wu
Department of Automation, Tsinghua University, Beijing, China
2 shared publications - Chao Deng
State Key Laboratory of Environment Characteristics and Effects for Near-space, Beijing Institute of Technology, Beijing, China
1 shared publication - Chao Wang
Beijing National Research Center for Information Science and Technology, Tsinghua University, Beijing 100084, China
1 shared publication - Chenchen Deng
Beijing National Research Center for Information Science and Technology, Tsinghua University, Beijing, China
1 shared publication
Latest Publications
- Open Access
- 4 June 2025
- Published by MDPI AG in Micromachines
- Vol. 16 (6) , 681
Optical Full Adder Based on Integrated Diffractive Neural Network
Light has been intensively investigated as a computing medium due to its high-speed propagation and large operation bandwidth. Since the invention of the first laser in 1960, the development of optical computing technologies has presented both challenges and opportunities. Recent advances in artificial intelligence over the past decade have opened up new horizons for optical computing applications. This study presents an end-to-end truth table direct mapping approach using on-chip deep diffractive neural network (D2NN) technology to achieve highly parallel optical logic operations. To enable precise logical operations, we propose an on-chip nonlinear solution leveraging the similarity between the hyperbolic tangent (tanh) function and reverse saturable absorption characteristics of quantum dots. We design and demonstrate a 4-bit on-chip D2NN full adder circuit. The simulation results show that the proposed architecture achieves 100% accuracy for 4-bit full adders across the entire dataset.
- 4 June 2025
- Published by MDPI AG in Micromachines
- Vol. 16 (6) , 681
Open AccessOptical Full Adder Based on Integrated Diffractive Neural Network
Light has been intensively investigated as a computing medium due to its high-speed propagation and large operation bandwidth. Since the invention of the first laser in 1960, the development of optical computing technologies has presented both challenges and opportunities. Recent advances in artificial intelligence over the past decade have opened up new horizons for optical computing applications. This study presents an end-to-end truth table direct mapping approach using on-chip deep diffractive neural network (D2NN) technology to achieve highly parallel optical logic operations. To enable precise logical operations, we propose an on-chip nonlinear solution leveraging the similarity between the hyperbolic tangent (tanh) function and reverse saturable absorption characteristics of quantum dots. We design and demonstrate a 4-bit on-chip D2NN full adder circuit. The simulation results show that the proposed architecture achieves 100% accuracy for 4-bit full adders across the entire dataset.
- Top Cited Papers
- 12 April 2021
- Published by Springer Nature in Nature Photonics
- Vol. 15 (5) , 367-373
Large-scale neuromorphic optoelectronic computing with a reconfigurable diffractive processing unit
- 12 April 2021
- Published by Springer Nature in Nature Photonics
- Vol. 15 (5) , 367-373
Top Cited PapersLarge-scale neuromorphic optoelectronic computing with a reconfigurable diffractive processing unit
- 10 October 2019
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Transactions on Pattern Analysis and Machine Intelligence
- Vol. 43 (4) , 1380-1393
Sinusoidal Sampling Enhanced Compressive Camera for High Speed Imaging
Compressive sensing technique allows capturing fast phenomena at a much higher frame rate than the camera sensor, by recovering a frame sequence from their encoded combination. However, most conventional compressive video sensing methods limit the achieved frame rate improvement to tenfold and only support low resolution recovery. Making use of the camera's redundant spatial resolution for further frame rate improve, here we report a novel compressive video acquisition technique termed Sinusoidal Sampling Enhanced Compressive Camera (S2EC2) to encode denser frames within a snapshot. Specifically, we decompose the dense frames into groups and apply combinational coding: random codes within each group for compressive acquisition; group specific sinusoidal codes to multiplex different groups onto the high resolution sensor. The sinusoidal codes designed for these groups would shift their frequency components by different offsets in the Fourier domain and staggered the dominant frequencies of the coded measurements of these groups. Correspondingly, the reconstruction successfully separate coded measurements of different groups and recovers frames within each group. Besides, we also solve the implementation problem of insufficient gray scale spatial light modulation speed, and build a prototype achieving 2000 fps reconstruction with a 15.6 fps camera (the actual compression ratio is 0.009). The extensive experiments validate the proposed approach.
- 10 October 2019
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Transactions on Pattern Analysis and Machine Intelligence
- Vol. 43 (4) , 1380-1393
Sinusoidal Sampling Enhanced Compressive Camera for High Speed Imaging
Compressive sensing technique allows capturing fast phenomena at a much higher frame rate than the camera sensor, by recovering a frame sequence from their encoded combination. However, most conventional compressive video sensing methods limit the achieved frame rate improvement to tenfold and only support low resolution recovery. Making use of the camera's redundant spatial resolution for further frame rate improve, here we report a novel compressive video acquisition technique termed Sinusoidal Sampling Enhanced Compressive Camera (S2EC2) to encode denser frames within a snapshot. Specifically, we decompose the dense frames into groups and apply combinational coding: random codes within each group for compressive acquisition; group specific sinusoidal codes to multiplex different groups onto the high resolution sensor. The sinusoidal codes designed for these groups would shift their frequency components by different offsets in the Fourier domain and staggered the dominant frequencies of the coded measurements of these groups. Correspondingly, the reconstruction successfully separate coded measurements of different groups and recovers frames within each group. Besides, we also solve the implementation problem of insufficient gray scale spatial light modulation speed, and build a prototype achieving 2000 fps reconstruction with a 15.6 fps camera (the actual compression ratio is 0.009). The extensive experiments validate the proposed approach.
- Top Cited Papers
- 8 July 2019
- Published by Springer Nature in Nature Photonics
- Vol. 13 (11) , 809-816
Video-rate imaging of biological dynamics at centimetre scale and micrometre resolution
- 8 July 2019
- Published by Springer Nature in Nature Photonics
- Vol. 13 (11) , 809-816
Top Cited PapersVideo-rate imaging of biological dynamics at centimetre scale and micrometre resolution
- 12 June 2019
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Transactions on Parallel and Distributed Systems
- Vol. 30 (12) , 2849-2865
T-Gaming: A Cost-Efficient Cloud Gaming System at Scale
Cloud gaming (CG) system could pursue both high-quality gaming experience via intensive computing, and ultimate convenience anywhere at anytime through any energy-constrained mobile devices. Despite the abundance of efforts devoted, state-of-the-art CG systems still suffer from multiple key limitations: expensive deployment cost, high bandwidth consumption and unsatisfied quality of experience (QoE). As a result, existing works are not widely adopted in reality. This paper proposes a Transparent Gaming framework called T-Gaming that allows users to play any popular high-end desktop/console games on-the-fly over the Internet. T-Gaming utilizes the off-the-shelf consumer GPUs without resorting to the expensive proprietary GPU virtualization (vGPU) technology to reduce the deployment cost. Moreover, it enables prioritized video encoding based on the human visual feature to reduce the bandwidth consumption without noticeable visual quality degradation. Last but not least, T-Gaming adopts adaptive real-time streaming based on deep reinforcement learning (RL) to improve user's QoE. To evaluate the performance of T-Gaming, we implement and test a prototype system in the real world. Compared with the existing cloud gaming systems, T-Gaming not only reduces the expense per user by 75% hardware cost reduction and 14.3% network cost reduction, but also improves the normalized average QoE by 3.6%-27.9%.
- 12 June 2019
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Transactions on Parallel and Distributed Systems
- Vol. 30 (12) , 2849-2865
T-Gaming: A Cost-Efficient Cloud Gaming System at Scale
Cloud gaming (CG) system could pursue both high-quality gaming experience via intensive computing, and ultimate convenience anywhere at anytime through any energy-constrained mobile devices. Despite the abundance of efforts devoted, state-of-the-art CG systems still suffer from multiple key limitations: expensive deployment cost, high bandwidth consumption and unsatisfied quality of experience (QoE). As a result, existing works are not widely adopted in reality. This paper proposes a Transparent Gaming framework called T-Gaming that allows users to play any popular high-end desktop/console games on-the-fly over the Internet. T-Gaming utilizes the off-the-shelf consumer GPUs without resorting to the expensive proprietary GPU virtualization (vGPU) technology to reduce the deployment cost. Moreover, it enables prioritized video encoding based on the human visual feature to reduce the bandwidth consumption without noticeable visual quality degradation. Last but not least, T-Gaming adopts adaptive real-time streaming based on deep reinforcement learning (RL) to improve user's QoE. To evaluate the performance of T-Gaming, we implement and test a prototype system in the real world. Compared with the existing cloud gaming systems, T-Gaming not only reduces the expense per user by 75% hardware cost reduction and 14.3% network cost reduction, but also improves the normalized average QoE by 3.6%-27.9%.