Shota Yamanaka
Research Subjects
Shota Yamanaka has a total of 56 co-authors. Here are the top co-authors by number of shared publications:
- Homei Miyashita
Meiji University, Tokyo, Japan
13 shared publications - Hiroki Usuba
Yahoo Japan Corporation, Japan
8 shared publications - Wolfgang Stuerzlinger
School of Interactive Arts + Technology (SIAT), Simon Fraser University, Vancouver, British Columbia, Canada
7 shared publications Homei Miyashita
Meiji University
6 shared publications- Nobuhito Kasahara
Meiji University, Tokyo, Japan
6 shared publications - Junichi Sato
Yahoo, Chiyoda-ku, Japan
4 shared publications
Latest Publications
- 11 November 2026
- Published by Taylor & Francis in Ergonomics
- p. 1-26
Understanding steering behaviors in paths with non-linear width changes
- 11 November 2026
- Published by Taylor & Francis in Ergonomics
- p. 1-26
Understanding steering behaviors in paths with non-linear width changes
- 11 November 2026
- Published by Taylor & Francis in International Journal of Human–Computer Interaction
- p. 1-20
Comparative Judgments of Waiting Time across Smartphone Countdown Formats
- 11 November 2026
- Published by Taylor & Francis in International Journal of Human–Computer Interaction
- p. 1-20
Comparative Judgments of Waiting Time across Smartphone Countdown Formats
- Open Access
- 7 June 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-3
Effects of Progress Bar Thickness on Users' Perception of Waiting Time
- 7 June 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-3
Open AccessEffects of Progress Bar Thickness on Users' Perception of Waiting Time
- Open Access
- 13 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-20
Normalizing Speed-accuracy Biases in 2D Pointing Tasks with Better Calculation of Effective Target Widths
- 13 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-20
Open AccessNormalizing Speed-accuracy Biases in 2D Pointing Tasks with Better Calculation of Effective Target Widths
- Open Access
- 13 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-20
Improving the Steering Law Throughput Calculation by Defining Effective Parameters for 3D Virtual Environments
- 13 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-20
Open AccessImproving the Steering Law Throughput Calculation by Defining Effective Parameters for 3D Virtual Environments
- Open Access
- 13 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-14
Skewed Dual Normal Distribution Model: Predicting 1D Touch Pointing Success Rate for Targets Near Screen Edges
- 13 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-14
Open AccessSkewed Dual Normal Distribution Model: Predicting 1D Touch Pointing Success Rate for Targets Near Screen Edges
- Open Access
- 13 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-6
Deriving Steering Time Models for Paths with Corners of Varying Curvature Based on Preview-Based Velocity Control
Steering operations, such as menu navigation and drawing, constitute fundamental GUI interactions. The conventional Steering Law estimates movement times by accumulating the local width of the path, but it suffers from limited predictive accuracy for paths with varying curvature. In contrast, humans tend to adjust their speed by anticipating the path ahead (e.g., when driving). This study proposes a new Preview-based Model, which integrates geometric properties with visual constraints further along the path. Our experimental results show that our model achieved a higher adjusted R2 (0.983) on curve-included paths than existing models. Furthermore, a simplified formulation without additional parameter tuning also exhibited comparable accuracy (adjusted R2 = 0.972), confirming its effectiveness as a practical difficulty metric.
- 13 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-6
Open AccessDeriving Steering Time Models for Paths with Corners of Varying Curvature Based on Preview-Based Velocity Control
Steering operations, such as menu navigation and drawing, constitute fundamental GUI interactions. The conventional Steering Law estimates movement times by accumulating the local width of the path, but it suffers from limited predictive accuracy for paths with varying curvature. In contrast, humans tend to adjust their speed by anticipating the path ahead (e.g., when driving). This study proposes a new Preview-based Model, which integrates geometric properties with visual constraints further along the path. Our experimental results show that our model achieved a higher adjusted R2 (0.983) on curve-included paths than existing models. Furthermore, a simplified formulation without additional parameter tuning also exhibited comparable accuracy (adjusted R2 = 0.972), confirming its effectiveness as a practical difficulty metric.
- Open Access
- 13 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-22
Improving Data Quality via Pre-Task Participant Screening in Crowdsourced GUI Experiments
In crowdsourced user experiments that collect performance data from graphical user interface (GUI) interactions, some participants ignore instructions or act carelessly, threatening the validity of performance models. We investigate a pre-task screening method that requires simple GUI operations analogous to the main task and uses the resulting error as a continuous quality signal. Our pre-task is a brief image-resizing task in which workers match an on-screen card to a physical card; workers whose resizing error exceeds a threshold are excluded from the main experiment. The main task is a standardized pointing experiment with well-established models of movement time and error rate. Across mouse- and smartphone-based crowdsourced experiments, we show that reducing the proportion of workers exhibiting unexpected behavior and tightening the pre-task threshold systematically improve the goodness of fit and predictive accuracy of GUI performance models, demonstrating that brief pre-task screening can enhance data quality.
- 13 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-22
Open AccessImproving Data Quality via Pre-Task Participant Screening in Crowdsourced GUI Experiments
In crowdsourced user experiments that collect performance data from graphical user interface (GUI) interactions, some participants ignore instructions or act carelessly, threatening the validity of performance models. We investigate a pre-task screening method that requires simple GUI operations analogous to the main task and uses the resulting error as a continuous quality signal. Our pre-task is a brief image-resizing task in which workers match an on-screen card to a physical card; workers whose resizing error exceeds a threshold are excluded from the main experiment. The main task is a standardized pointing experiment with well-established models of movement time and error rate. Across mouse- and smartphone-based crowdsourced experiments, we show that reducing the proportion of workers exhibiting unexpected behavior and tightening the pre-task threshold systematically improve the goodness of fit and predictive accuracy of GUI performance models, demonstrating that brief pre-task screening can enhance data quality.
- Open Access
A Tool for Estimating Success Rates of Raycasting-Based Object Selection in Virtual Reality
As XR devices become widespread, 3D interaction has become commonplace, and UI developers are increasingly required to consider usability to deliver better user experiences. The HCI community has long studied target-pointing performance, and research on 3D environments has progressed substantially. However, for practitioners to directly leverage research findings in UI improvements, practical tools are needed. To bridge this gap between research and development in VR systems, we propose a system that estimates object selection success rates within a development tool (Unity). In this paper, we validate the underlying theory, describe the tool's functions, and report feedback from VR developers who tried the tool to assess its usefulness.
Open AccessA Tool for Estimating Success Rates of Raycasting-Based Object Selection in Virtual Reality
As XR devices become widespread, 3D interaction has become commonplace, and UI developers are increasingly required to consider usability to deliver better user experiences. The HCI community has long studied target-pointing performance, and research on 3D environments has progressed substantially. However, for practitioners to directly leverage research findings in UI improvements, practical tools are needed. To bridge this gap between research and development in VR systems, we propose a system that estimates object selection success rates within a development tool (Unity). In this paper, we validate the underlying theory, describe the tool's functions, and report feedback from VR developers who tried the tool to assess its usefulness.
- Open Access
- 28 November 2025
- Published by Association for Computing Machinery (ACM)
- p. 122-135
Reducing Perceived Waiting Time with Peripheral Visual Motion: Directional and Device-Specific Effects
- 28 November 2025
- Published by Association for Computing Machinery (ACM)
- p. 122-135
Open AccessReducing Perceived Waiting Time with Peripheral Visual Motion: Directional and Device-Specific Effects