Hiroki Usuba
Hiroki Usuba has a total of 9 co-authors. Here are the top co-authors by number of shared publications:
- Shota Yamanaka
LY Corporation
8 shared publications - Homei Miyashita
Meiji University, Tokyo, Japan
4 shared publications - Junichi Sato
Yahoo, Chiyoda-ku, Japan
3 shared publications - Haruki Takahashi
Ritsumeikan University, Osaka, Japan
1 shared publication - Nobuhito Kasahara
Meiji University, Tokyo, Japan
1 shared publication - Ryuto Tomihari
Meiji University, Tokyo, Japan
1 shared publication
Latest Publications
- Open Access
- 24 October 2024
- Published by Association for Computing Machinery (ACM) in Proceedings of the ACM on Human-Computer Interaction
- Vol. 8 (ISS) , 674-693
0.2-mm-Step Verification of the Dual Gaussian Distribution Model with Large Sample Size for Predicting Tap Success Rates
The Dual Gaussian Distribution Model can be utilized for predicting the success rates of tapping targets. However, previous studies have shown that the prediction error increases to as much as 10 points, where "points" represent the percentage difference between the observed and predicted values of the tap success rate, particularly for a small target width W such as 2 mm. We hypothesize that this could be due to the experimental designs with sparse W levels performed by few participants, rather than the model itself. Our experiment involving horizontal and vertical bar targets with W = 2-8 mm (step: 0.2 mm) performed by more than 180 participants showed that the maximum prediction errors were relatively small: 2.769 and 3.185 points, respectively. Furthermore, the correlation between W and the prediction error was statistically small (Pearson's |r| < 0.2), and W was not a significant contributor to changing prediction errors (p>0.05). As these results do not support the concerns that the Dual Gaussian Distribution Model has an issue when used with small targets, the development of applications and refined models is encouraged to continue.
- 24 October 2024
- Published by Association for Computing Machinery (ACM) in Proceedings of the ACM on Human-Computer Interaction
- Vol. 8 (ISS) , 674-693
Open Access0.2-mm-Step Verification of the Dual Gaussian Distribution Model with Large Sample Size for Predicting Tap Success Rates
The Dual Gaussian Distribution Model can be utilized for predicting the success rates of tapping targets. However, previous studies have shown that the prediction error increases to as much as 10 points, where "points" represent the percentage difference between the observed and predicted values of the tap success rate, particularly for a small target width W such as 2 mm. We hypothesize that this could be due to the experimental designs with sparse W levels performed by few participants, rather than the model itself. Our experiment involving horizontal and vertical bar targets with W = 2-8 mm (step: 0.2 mm) performed by more than 180 participants showed that the maximum prediction errors were relatively small: 2.769 and 3.185 points, respectively. Furthermore, the correlation between W and the prediction error was statistically small (Pearson's |r| < 0.2), and W was not a significant contributor to changing prediction errors (p>0.05). As these results do not support the concerns that the Dual Gaussian Distribution Model has an issue when used with small targets, the development of applications and refined models is encouraged to continue.
- Open Access
- 24 September 2024
- Published by Association for Computing Machinery (ACM) in Proceedings of the ACM on Human-Computer Interaction
- Vol. 8 (MHCI) , 1-24
Verifying Finger-Fitts Models for Normalizing Subjective Speed-Accuracy Biases
Previous studies on the Finger-Fitts law (FFitts law) are lacking in sufficient experiments to verify its inherent potential. Since the FFitts law is originally a modified version of the effective width method to normalize speed-accuracy biases, the model fit would improve if multiple biases were mixed together and the throughputs would be more stable than using the nominal target width. In this study, we conduct an experiment in which participants tap 1D-bar and 2D-circular targets under three subjective biases: balancing the speed and accuracy, emphasizing speed, and emphasizing accuracy when they perform the tasks. The results showed that applying the effective width to Ko et al.'s refined FFitts law, which represents the touch ambiguity with a free parameter, was the most successful in normalizing biases. Reanalyzing another dataset on ray-casting pointing also led to the same conclusion. We thus recommend using Ko et al.'s model with effective width when researchers compare several experimental conditions such as devices and user groups.
- 24 September 2024
- Published by Association for Computing Machinery (ACM) in Proceedings of the ACM on Human-Computer Interaction
- Vol. 8 (MHCI) , 1-24
Open AccessVerifying Finger-Fitts Models for Normalizing Subjective Speed-Accuracy Biases
Previous studies on the Finger-Fitts law (FFitts law) are lacking in sufficient experiments to verify its inherent potential. Since the FFitts law is originally a modified version of the effective width method to normalize speed-accuracy biases, the model fit would improve if multiple biases were mixed together and the throughputs would be more stable than using the nominal target width. In this study, we conduct an experiment in which participants tap 1D-bar and 2D-circular targets under three subjective biases: balancing the speed and accuracy, emphasizing speed, and emphasizing accuracy when they perform the tasks. The results showed that applying the effective width to Ko et al.'s refined FFitts law, which represents the touch ambiguity with a free parameter, was the most successful in normalizing biases. Reanalyzing another dataset on ray-casting pointing also led to the same conclusion. We thus recommend using Ko et al.'s model with effective width when researchers compare several experimental conditions such as devices and user groups.
- Open Access
- 11 May 2024
- Published by Association for Computing Machinery (ACM)
- p. 1-12
Behavioral Differences between Tap and Swipe: Observations on Time, Error, Touch-point Distribution, and Trajectory for Tap-and-swipe Enabled Targets
Existing guidelines for designing targets on smartphones often focus on single-tap operations for accurate selection. However, smartphone interfaces can support both tap and swipe actions. We explored user-performance differences between tap and swipe in two crowdsourced experiments using bar and square targets. Results indicated longer operation times, higher error rates, and significantly shifted touch points for swipe compared to tap. Our findings imply that current target-size guidelines may not apply to swipe-operated targets, and they reveal new research opportunities for swipeable-target designs.
- 11 May 2024
- Published by Association for Computing Machinery (ACM)
- p. 1-12
Open AccessBehavioral Differences between Tap and Swipe: Observations on Time, Error, Touch-point Distribution, and Trajectory for Tap-and-swipe Enabled Targets
Existing guidelines for designing targets on smartphones often focus on single-tap operations for accurate selection. However, smartphone interfaces can support both tap and swipe actions. We explored user-performance differences between tap and swipe in two crowdsourced experiments using bar and square targets. Results indicated longer operation times, higher error rates, and significantly shifted touch points for swipe compared to tap. Our findings imply that current target-size guidelines may not apply to swipe-operated targets, and they reveal new research opportunities for swipeable-target designs.
- Open Access
- 31 October 2023
- Published by Association for Computing Machinery (ACM) in Proceedings of the ACM on Human-Computer Interaction
- Vol. 7 (ISS) , 156-174
Clarifying the Effect of Edge Targets in Touch Pointing through Crowdsourced Experiments
A prior work has recommended adding a 4-mm gap between a target and the edge of a screen, as tapping a target located at the screen edge takes longer than tapping non-edge targets. However, it is possible that this recommendation was created based on statistical errors, and unexplored situations existed in the prior work. In this study, we re-examine the recommendation by utilizing crowdsourced experiments to resolve the issues. If we observe the same results as the prior work through experiments including diversities, we can verify that the recommendation is suitable. We found that increasing the gap between the target and the screen edge decreased the movement time, which was consistent with the prior work. In addition, we newly found that increasing the gap decreased the error rate as well. On the basis of these results, we discuss how the gap and the target should be designed.
- 31 October 2023
- Published by Association for Computing Machinery (ACM) in Proceedings of the ACM on Human-Computer Interaction
- Vol. 7 (ISS) , 156-174
Open AccessClarifying the Effect of Edge Targets in Touch Pointing through Crowdsourced Experiments
A prior work has recommended adding a 4-mm gap between a target and the edge of a screen, as tapping a target located at the screen edge takes longer than tapping non-edge targets. However, it is possible that this recommendation was created based on statistical errors, and unexplored situations existed in the prior work. In this study, we re-examine the recommendation by utilizing crowdsourced experiments to resolve the issues. If we observe the same results as the prior work through experiments including diversities, we can verify that the recommendation is suitable. We found that increasing the gap between the target and the screen edge decreased the movement time, which was consistent with the prior work. In addition, we newly found that increasing the gap decreased the error rate as well. On the basis of these results, we discuss how the gap and the target should be designed.
- 18 May 2023
- Published by Taylor & Francis in International Journal of Human–Computer Interaction
- Vol. 40 (16) , 4300-4318
Predicting Success Rates in Steering Through Linear and Circular Paths by the Servo-Gaussian Model
- 18 May 2023
- Published by Taylor & Francis in International Journal of Human–Computer Interaction
- Vol. 40 (16) , 4300-4318
Predicting Success Rates in Steering Through Linear and Circular Paths by the Servo-Gaussian Model
- Open Access
- 19 April 2023
- Published by Association for Computing Machinery (ACM)
- p. 1-18
Tuning Endpoint-variability Parameters by Observed Error Rates to Obtain Better Prediction Accuracy of Pointing Misses
Error rates (ERs) in target-pointing tasks are typically modelled in two steps: predicting the click-point variability (σ) based on target sizes and then computing the probability that a click falls outside a target. This is an indirect approach if the researcher’s purpose is to achieve the accurate prediction of ERs because the model coefficients are optimized to predict σ accurately in the first step. We compared the prediction accuracies of this method with a more direct technique in which the coefficients used for σ are determined in such a way as to optimize the closeness between observed and predicted ERs. Our re-analysis of eight datasets from mouse- and touch-based pointing studies showed that the latter approach consistently outperforms the conventional one if the starting values for the parameter search are appropriate (which can be achieved by hyperparameter optimization), thus enabling the interface configuration on the basis of accurately predicted ERs.
- 19 April 2023
- Published by Association for Computing Machinery (ACM)
- p. 1-18
Open AccessTuning Endpoint-variability Parameters by Observed Error Rates to Obtain Better Prediction Accuracy of Pointing Misses
Error rates (ERs) in target-pointing tasks are typically modelled in two steps: predicting the click-point variability (σ) based on target sizes and then computing the probability that a click falls outside a target. This is an indirect approach if the researcher’s purpose is to achieve the accurate prediction of ERs because the model coefficients are optimized to predict σ accurately in the first step. We compared the prediction accuracies of this method with a more direct technique in which the coefficients used for σ are determined in such a way as to optimize the closeness between observed and predicted ERs. Our re-analysis of eight datasets from mouse- and touch-based pointing studies showed that the latter approach consistently outperforms the conventional one if the starting values for the parameter search are appropriate (which can be achieved by hyperparameter optimization), thus enabling the interface configuration on the basis of accurately predicted ERs.
- Open Access
- 14 November 2022
- Published by Association for Computing Machinery (ACM) in Proceedings of the ACM on Human-Computer Interaction
- Vol. 6 (ISS) , 525-537
Predicting Touch Accuracy for Rectangular Targets by Using One-Dimensional Task Results
We propose a method that predicts the success rate in pointing to 2D rectangular targets by using 1D vertical-bar and horizontal-bar task results. The method can predict the success rates for more practical situations under fewer experimental conditions. This shortens the duration of experiments, thus saving costs for researchers and practitioners. We verified the method through two experiments: laboratory-based and crowdsourced ones. In the laboratory-based experiment, we found that using 1D task results to predict the success rate for 2D targets slightly decreases the prediction accuracy. In the crowdsourced experiment, this method scored better than using 2D task results. Thus, we recommend that researchers use the method properly depending on the situation.
- 14 November 2022
- Published by Association for Computing Machinery (ACM) in Proceedings of the ACM on Human-Computer Interaction
- Vol. 6 (ISS) , 525-537
Open AccessPredicting Touch Accuracy for Rectangular Targets by Using One-Dimensional Task Results
We propose a method that predicts the success rate in pointing to 2D rectangular targets by using 1D vertical-bar and horizontal-bar task results. The method can predict the success rates for more practical situations under fewer experimental conditions. This shortens the duration of experiments, thus saving costs for researchers and practitioners. We verified the method through two experiments: laboratory-based and crowdsourced ones. In the laboratory-based experiment, we found that using 1D task results to predict the success rate for 2D targets slightly decreases the prediction accuracy. In the crowdsourced experiment, this method scored better than using 2D task results. Thus, we recommend that researchers use the method properly depending on the situation.
- Open Access
- 14 November 2022
- Published by Association for Computing Machinery (ACM) in Proceedings of the ACM on Human-Computer Interaction
- Vol. 6 (ISS) , 640-659
The Effectiveness of Path-Segmentation for Modeling Lasso Times in Width-Varying Paths
Models of lassoing time to select multiple square icons exist, but realistic lasso tasks also typically involve encircling non-rectangular objects. Thus, it is unclear if we can apply existing models to such conditions where, e.g., the width of the path that users want to steer through changes dynamically or step-wise. In this work, we conducted two experiments where the objects were non-rectangular, with path widths that narrowed or widened, smoothly or step-wise. The results showed that the baseline models for pen-steering movements (the steering and crossing law models) fitted the timing data well, but also that segmenting width-changing areas led to significant improvements. Our work enables the modeling of novel UIs requiring continuous strokes, e.g., for grouping icons.
- 14 November 2022
- Published by Association for Computing Machinery (ACM) in Proceedings of the ACM on Human-Computer Interaction
- Vol. 6 (ISS) , 640-659
Open AccessThe Effectiveness of Path-Segmentation for Modeling Lasso Times in Width-Varying Paths
Models of lassoing time to select multiple square icons exist, but realistic lasso tasks also typically involve encircling non-rectangular objects. Thus, it is unclear if we can apply existing models to such conditions where, e.g., the width of the path that users want to steer through changes dynamically or step-wise. In this work, we conducted two experiments where the objects were non-rectangular, with path widths that narrowed or widened, smoothly or step-wise. The results showed that the baseline models for pen-steering movements (the steering and crossing law models) fitted the timing data well, but also that segmenting width-changing areas led to significant improvements. Our work enables the modeling of novel UIs requiring continuous strokes, e.g., for grouping icons.