Vanessa Vega
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Research Subjects
Vanessa Vega has a total of 13 co-authors. Here are the top co-authors by number of shared publications:
- Ricardo Navarro
Faculty of Psychology, Pontificia Universidad Catolica del Peru, Lima, Peru
3 shared publications - Andrés Masuda
Pontificia Universidad Católica del Perú
1 shared publication - Arlis García
Pontificia Universidad Católica del Perú
1 shared publication - Carol Rivero Panaqué
Pontificia Universidad Católica del Perú
1 shared publication - Claudia Zapata
Pontificia Universidad Católica del Perú
1 shared publication Enrique Chiroque Landayeta
Pontificia Universidad Católica del Perú
1 shared publication
Latest Publications
- 7 July 2026
- Published by Springer Nature
- p. 80-98
Geomantics: Configurability as an Interaction Design Strategy for Learner-Centered Educational Games
- 7 July 2026
- Published by Springer Nature
- p. 80-98
Geomantics: Configurability as an Interaction Design Strategy for Learner-Centered Educational Games
- Open Access
- 15 April 2024
- Published by Sistema de Bibliotecas PUCP in Educación
- Vol. 33 (64) , 179-201
The effect of an educational video game on high school students’ motivation, self-efficacy and knowledge in a History course
The purpose of this study was to explore the effects of an educational video game on high school students’ motivation, self-efficacy and knowledge. The game tells the story of Mariano Melgar, a Peruvian thinker, patriot and hero. The authors used a quasi-experimental design and conducted pre- and post-tests to estimate the effect of the video game. The sample consisted of 67 students from two schools in Lima. The students were randomly assigned to one of two conditions: playing a video game or watching a documentary. Results show that playing the video game was more effective in increasing students’ knowledge, whereas watching a documentary increased demotivation and decreased self-efficacy through vicarious experience. In view of this, it is important to explore further video games’ usefulness as educational materials.
- 15 April 2024
- Published by Sistema de Bibliotecas PUCP in Educación
- Vol. 33 (64) , 179-201
Open AccessThe effect of an educational video game on high school students’ motivation, self-efficacy and knowledge in a History course
The purpose of this study was to explore the effects of an educational video game on high school students’ motivation, self-efficacy and knowledge. The game tells the story of Mariano Melgar, a Peruvian thinker, patriot and hero. The authors used a quasi-experimental design and conducted pre- and post-tests to estimate the effect of the video game. The sample consisted of 67 students from two schools in Lima. The students were randomly assigned to one of two conditions: playing a video game or watching a documentary. Results show that playing the video game was more effective in increasing students’ knowledge, whereas watching a documentary increased demotivation and decreased self-efficacy through vicarious experience. In view of this, it is important to explore further video games’ usefulness as educational materials.
- 28 December 2023
- Published by Asian Online Journal Publishing Group in Journal of Education and e-Learning Research
- Vol. 11 (1) , 174-180
The relationship between perceived learning, academic performance and academic engagement in virtual education for university students
This study aimed to determine whether the three dimensions of academic engagement (cognitive, emotional and behavioral) were positively associated with perceived learning and academic performance. The participants were 301 university students from Lima. Structural equation models were used to test the proposed theoretical relationship between the variables. The results indicated that the model showed satisfactory fit indices (CFI = 0.956, TLI = 0.949, RMSEA = 0.043, SRMR = 0.062). Perceived learning was found to be predicted by cognitive engagement (β = 0.447, p < 0.01) and emotional engagement (β = 0.230, p < 0.05). However, there was no statistically significant relationship between behavioral engagement and perceived learning (β = 0.035, p = 0.840). On the other hand, academic performance was predicted by behavioral engagement (β = 0.393, p < 0.05) but not by cognitive (β = -0.164, p = 0.301) or emotional (β = 0.001, p = 0.991) engagement. The study highlights the importance of fostering academic engagement in university students to enhance both their academic performance and perceived learning.
- 28 December 2023
- Published by Asian Online Journal Publishing Group in Journal of Education and e-Learning Research
- Vol. 11 (1) , 174-180
The relationship between perceived learning, academic performance and academic engagement in virtual education for university students
This study aimed to determine whether the three dimensions of academic engagement (cognitive, emotional and behavioral) were positively associated with perceived learning and academic performance. The participants were 301 university students from Lima. Structural equation models were used to test the proposed theoretical relationship between the variables. The results indicated that the model showed satisfactory fit indices (CFI = 0.956, TLI = 0.949, RMSEA = 0.043, SRMR = 0.062). Perceived learning was found to be predicted by cognitive engagement (β = 0.447, p < 0.01) and emotional engagement (β = 0.230, p < 0.05). However, there was no statistically significant relationship between behavioral engagement and perceived learning (β = 0.035, p = 0.840). On the other hand, academic performance was predicted by behavioral engagement (β = 0.393, p < 0.05) but not by cognitive (β = -0.164, p = 0.301) or emotional (β = 0.001, p = 0.991) engagement. The study highlights the importance of fostering academic engagement in university students to enhance both their academic performance and perceived learning.
- Open Access
- 1 January 2018
- Published by Sistema de Bibliotecas PUCP in Educación
- Vol. 27 (52) , 81-97
Percepción de los docentes sobre las buenas prácticas con un aplicativo móvil para la enseñanza de matemáticas
This study aims to identify public schools teacher’s perceptions of the Good Teaching Practices, especially the use of technology in the classroom. Additionally, the study identify teacher’s perception concerning the use of a mobile app to teach mathematics. The study begins with a theoretical review that delimit the concept. From this review, an interview guide was designed to identify teacher’s perceptions of good teaching practices and the use of technologies in the classroom. The results suggests that teachers identify Good Teaching Practices in a conceptual approach, but not in a practical approach. In addition, they acknowledge the benefits of technologies for their teaching practices, recognizing the importance for teaching mathematics. Este estudio busca identificar las nociones que los profesores de instituciones educativas públicas tienen sobre el concepto de buenas prácticas docentes, especialmente, respecto al uso de la tecnología en el salón de clase. Asimismo, se explora las percepciones sobre la utilidad del uso de un aplicativo móvil para enseñar matemáticas. Se inicia con una revisión teórica que delimita el concepto. A partir de esta, se diseñó una guía de entrevista para conocer la percepción de los profesores, sobre las buenas prácticas docentes y el uso de tecnologías. Los resultados apuntan a que los docentes identifican el concepto de buenas prácticas, pero no reconocen casos concretos donde estas se utilicen. Por otro lado, identifican las ventajas de las tecnologías y su uso en el aula, reconociendo aspectos importantes para la enseñanza. Este estudo busca identificar as noções que os professores das instituições educacionais públicas têm sobre o conceito de boas práticas de ensino, especialmente com o uso da tecnologia na sala de aula. Também explora as percepções sobre a utilidade de usar uma aplicação móvel para ensinar matemática. Começa com uma revisão teórica que delimita o conceito. A partir disso, um guia de entrevista foi projetado para conhecer a percepção dos professores sobre boas práticas de ensino e o uso de tecnologias. Os resultados sugerem que os professores identifiquem o conceito de boas práticas, mas eles não reconhecem casos concretos em que são usados. Por outro lado, eles identificam as vantagens das tecnologias e seu uso na sala de aula, reconhecendo aspectos importantes para o ensino.
- 1 January 2018
- Published by Sistema de Bibliotecas PUCP in Educación
- Vol. 27 (52) , 81-97
Open AccessPercepción de los docentes sobre las buenas prácticas con un aplicativo móvil para la enseñanza de matemáticas
This study aims to identify public schools teacher’s perceptions of the Good Teaching Practices, especially the use of technology in the classroom. Additionally, the study identify teacher’s perception concerning the use of a mobile app to teach mathematics. The study begins with a theoretical review that delimit the concept. From this review, an interview guide was designed to identify teacher’s perceptions of good teaching practices and the use of technologies in the classroom. The results suggests that teachers identify Good Teaching Practices in a conceptual approach, but not in a practical approach. In addition, they acknowledge the benefits of technologies for their teaching practices, recognizing the importance for teaching mathematics. Este estudio busca identificar las nociones que los profesores de instituciones educativas públicas tienen sobre el concepto de buenas prácticas docentes, especialmente, respecto al uso de la tecnología en el salón de clase. Asimismo, se explora las percepciones sobre la utilidad del uso de un aplicativo móvil para enseñar matemáticas. Se inicia con una revisión teórica que delimita el concepto. A partir de esta, se diseñó una guía de entrevista para conocer la percepción de los profesores, sobre las buenas prácticas docentes y el uso de tecnologías. Los resultados apuntan a que los docentes identifican el concepto de buenas prácticas, pero no reconocen casos concretos donde estas se utilicen. Por otro lado, identifican las ventajas de las tecnologías y su uso en el aula, reconociendo aspectos importantes para la enseñanza. Este estudo busca identificar as noções que os professores das instituições educacionais públicas têm sobre o conceito de boas práticas de ensino, especialmente com o uso da tecnologia na sala de aula. Também explora as percepções sobre a utilidade de usar uma aplicação móvel para ensinar matemática. Começa com uma revisão teórica que delimita o conceito. A partir disso, um guia de entrevista foi projetado para conhecer a percepção dos professores sobre boas práticas de ensino e o uso de tecnologias. Os resultados sugerem que os professores identifiquem o conceito de boas práticas, mas eles não reconhecem casos concretos em que são usados. Por outro lado, eles identificam as vantagens das tecnologias e seu uso na sala de aula, reconhecendo aspectos importantes para o ensino.
- Open Access
- 23 June 2016
- Published by UNED - Universidad Nacional de Educacion a Distancia in RIED-Revista Iberoamericana de Educación a Distancia
- Vol. 19 (2) , 35-52
Uso de un videojuego educativo como herramienta para aprender historia del Perú
Uso de un videojuego educativo como herramienta para aprender historia del Perú
- 23 June 2016
- Published by UNED - Universidad Nacional de Educacion a Distancia in RIED-Revista Iberoamericana de Educación a Distancia
- Vol. 19 (2) , 35-52
Open AccessUso de un videojuego educativo como herramienta para aprender historia del Perú
Uso de un videojuego educativo como herramienta para aprender historia del Perú