Arturo Deza

Arturo Deza

*This is an algorithmically generated author record based on publicly available information.

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Arturo Deza has a total of 6 co-authors. Here are the top co-authors by number of shared publications:


Latest Publications

  • Open Access

    Joint rotational invariance and adversarial training of a dual-stream Transformer yields state of the art Brain-Score for Area V4

    by William Berrios, Arturo Deza

    Modern high-scoring models of vision in the brain score competition do not stem from Vision Transformers. However, in this paper, we provide evidence against the unexpected trend of Vision Transformers (ViT) being not perceptually aligned with human visual representations by showing how a dual-stream Transformer, a CrossViT$~\textit{a la}$ Chen et al. (2021), under a joint rotationally-invariant and adversarial optimization procedure yields 2nd place in the aggregate Brain-Score 2022 competition(Schrimpf et al., 2020b) averaged across all visual categories, and at the time of the competition held 1st place for the highest explainable variance of area V4. In addition, our current Transformer-based model also achieves greater explainable variance for areas V4, IT and Behaviour than a biologically-inspired CNN (ResNet50) that integrates a frontal V1-like computation module (Dapello et al.,2020). To assess the contribution of the optimization scheme with respect to the CrossViT architecture, we perform several additional experiments on differently optimized CrossViT's regarding adversarial robustness, common corruption benchmarks, mid-ventral stimuli interpretation and feature inversion. Against our initial expectations, our family of results provides tentative support for an $\textit{"All roads lead to Rome"}$ argument enforced via a joint optimization rule even for non biologically-motivated models of vision such as Vision Transformers. Code is available at https://github.com/williamberrios/BrainScore-Transformers


  • Open Access

    How big should this object be? Perceptual influences on viewing-size preferences

    by Yi-Chia Chen, Arturo Deza, Talia Konkle


  • Open Access

    Emergent Properties of Foveated Perceptual Systems

    by Arturo Deza, Talia Konkle

    The goal of this work is to characterize the representational impact that foveation operations have for machine vision systems, inspired by the foveated human visual system, which has higher acuity at the center of gaze and texture-like encoding in the periphery. To do so, we introduce models consisting of a first-stage \textit{fixed} image transform followed by a second-stage \textit{learnable} convolutional neural network, and we varied the first stage component. The primary model has a foveated-textural input stage, which we compare to a model with foveated-blurred input and a model with spatially-uniform blurred input (both matched for perceptual compression), and a final reference model with minimal input-based compression. We find that: 1) the foveated-texture model shows similar scene classification accuracy as the reference model despite its compressed input, with greater i.i.d. generalization than the other models; 2) the foveated-texture model has greater sensitivity to high-spatial frequency information and greater robustness to occlusion, w.r.t the comparison models; 3) both the foveated systems, show a stronger center image-bias relative to the spatially-uniform systems even with a weight sharing constraint. Critically, these results are preserved over different classical CNN architectures throughout their learning dynamics. Altogether, this suggests that foveation with peripheral texture-based computations yields an efficient, distinct, and robust representational format of scene information, and provides symbiotic computational insight into the representational consequences that texture-based peripheral encoding may have for processing in the human visual system, while also potentially inspiring the next generation of computer vision models via spatially-adaptive computation. Code + Data available here: https://github.com/ArturoDeza/EmergentProperties


  • Open Access

    Hierarchically Compositional Tasks and Deep Convolutional Networks

    by Arturo Deza, Qianli Liao, Andrzej Banburski, Tomaso Poggio

    The main success stories of deep learning, starting with ImageNet, depend on deep convolutional networks, which on certain tasks perform significantly better than traditional shallow classifiers, such as support vector machines, and also better than deep fully connected networks; but what is so special about deep convolutional networks? Recent results in approximation theory proved an exponential advantage of deep convolutional networks with or without shared weights in approximating functions with hierarchical locality in their compositional structure. More recently, the hierarchical structure was proved to be hard to learn from data, suggesting that it is a powerful prior embedded in the architecture of the network. These mathematical results, however, do not say which real-life tasks correspond to input-output functions with hierarchical locality. To evaluate this, we consider a set of visual tasks where we disrupt the local organization of images via "deterministic scrambling" to later perform a visual task on these images structurally-altered in the same way for training and testing. For object recognition we find, as expected, that scrambling does not affect the performance of shallow or deep fully connected networks contrary to the out-performance of convolutional networks. Not all tasks involving images are however affected. Texture perception and global color estimation are much less sensitive to deterministic scrambling showing that the underlying functions corresponding to these tasks are not hierarchically local; and also counter-intuitively showing that these tasks are better approximated by networks that are not deep (texture) nor convolutional (color). Altogether, these results shed light into the importance of matching a network architecture with its embedded prior of the task to be learned.