Juliana Ma. Alexandra L. Andres
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Research Subjects
Juliana Ma. Alexandra L. Andres has a total of 26 co-authors. Here are the top co-authors by number of shared publications:
- Ryan Shaun Baker
Adelaide University
6 shared publications - Jaclyn Ocumpaugh
University of Houston
3 shared publications - Elizabeth Brooke Cloude
Michigan State University
2 shared publications - Amanda Barany
University of Pennsylvania
1 shared publication - Anabil Munshi
Vanderbilt University
1 shared publication - Andres Felipe Zambrano
University of Pennsylvania
1 shared publication
Latest Publications
- Open Access
- 21 January 2025
- Published by Wiley in Cognitive Science
- Vol. 49 (1) , e70035
The Confrustion Constellation: A New Way of Looking at Confusion and Frustration
There has been considerable research on confusion and frustration that has treated them as two unitary constructs, distinct from each other. In this article, we argue that there is instead a constellation of different types of confusion and frustration, with different antecedents, manifestations, and impacts, and that the commonalities between many types of confusion and frustration justify thinking of them as part of the same constellation of affect, distinct from other prominent affective categories. We discuss how these types of affect have been considered historically and in key models. We then discuss unusual manifestations of each form of affect that have been documented in the literature, and what light they shed on the broader constructs. We conclude with a discussion of a new theoretical framing that treats confusion and frustration as a confrustion constellation, and the opportunities and open questions that this perspective presents.
- 21 January 2025
- Published by Wiley in Cognitive Science
- Vol. 49 (1) , e70035
Open AccessThe Confrustion Constellation: A New Way of Looking at Confusion and Frustration
There has been considerable research on confusion and frustration that has treated them as two unitary constructs, distinct from each other. In this article, we argue that there is instead a constellation of different types of confusion and frustration, with different antecedents, manifestations, and impacts, and that the commonalities between many types of confusion and frustration justify thinking of them as part of the same constellation of affect, distinct from other prominent affective categories. We discuss how these types of affect have been considered historically and in key models. We then discuss unusual manifestations of each form of affect that have been documented in the literature, and what light they shed on the broader constructs. We conclude with a discussion of a new theoretical framing that treats confusion and frustration as a confrustion constellation, and the opportunities and open questions that this perspective presents.
- 2 July 2024
- Published by Springer Nature
- p. 134-149
ChatGPT for Education Research: Exploring the Potential of Large Language Models for Qualitative Codebook Development
- 2 July 2024
- Published by Springer Nature
- p. 134-149
ChatGPT for Education Research: Exploring the Potential of Large Language Models for Qualitative Codebook Development
- Open Access
- 18 March 2024
- Published by Association for Computing Machinery (ACM)
- p. 241-252
Exploring Confusion and Frustration as Non-linear Dynamical Systems
Numerous studies aim to enhance learning in digital environments through emotionally-sensitive interventions. The D’Mello and Graesser (2012) model of affect dynamics hypothesizes that when a learner encounters confusion, the degree to which it is prolonged (and transitions into frustration) or resolved, significantly affects their learning outcomes in digital environments. However, studies yield inconclusive results regarding relations between confusion, frustration, and learning. More research is needed to explore how confusion and frustration manifest during learning and its relation to outcomes. We go beyond past work looking at the rate, duration, and transitions of confusion and frustration by treating these affective states as non-linear dynamical systems consisting of expressive and behavioral components. We examined the frequency and recurrence of facial expressions associated with basic emotions (as automatically labeled by AffDex, a standard tool for analyzing emotions with video data) during confused and frustrated states (as automatically labeled with BROMP-based detectors applied to students’ interaction data). We compare these co-occurring patterns to learning outcomes (pre-tests, post-tests, and learning gains) within a digital learning environment, Betty’s Brain. Results showed that the frequency and recurrence rate of basic emotions expressed during confusion and frustration are complex and remain incompletely understood. Specifically, we show that confusion and frustration have different relationships with learning outcomes, depending on which basic emotion expressions they co-occur with. Implications of this study open avenues for better understanding these emotions as complex and non-linear dynamical systems, in the long-term enabling personalized feedback and emotional support within digital learning environments that enhance learning outcomes.
- 18 March 2024
- Published by Association for Computing Machinery (ACM)
- p. 241-252
Open AccessExploring Confusion and Frustration as Non-linear Dynamical Systems
Numerous studies aim to enhance learning in digital environments through emotionally-sensitive interventions. The D’Mello and Graesser (2012) model of affect dynamics hypothesizes that when a learner encounters confusion, the degree to which it is prolonged (and transitions into frustration) or resolved, significantly affects their learning outcomes in digital environments. However, studies yield inconclusive results regarding relations between confusion, frustration, and learning. More research is needed to explore how confusion and frustration manifest during learning and its relation to outcomes. We go beyond past work looking at the rate, duration, and transitions of confusion and frustration by treating these affective states as non-linear dynamical systems consisting of expressive and behavioral components. We examined the frequency and recurrence of facial expressions associated with basic emotions (as automatically labeled by AffDex, a standard tool for analyzing emotions with video data) during confused and frustrated states (as automatically labeled with BROMP-based detectors applied to students’ interaction data). We compare these co-occurring patterns to learning outcomes (pre-tests, post-tests, and learning gains) within a digital learning environment, Betty’s Brain. Results showed that the frequency and recurrence rate of basic emotions expressed during confusion and frustration are complex and remain incompletely understood. Specifically, we show that confusion and frustration have different relationships with learning outcomes, depending on which basic emotion expressions they co-occur with. Implications of this study open avenues for better understanding these emotions as complex and non-linear dynamical systems, in the long-term enabling personalized feedback and emotional support within digital learning environments that enhance learning outcomes.
- Open Access
- 6 October 2023
- Published by Association for Computing Machinery (ACM)
- Vol. 6, 83-88
Struggling to Detect Struggle in Students Playing a Science Exploration Game
The real-time detection of when a player is struggling presents an opportunity for game designers to design timely and meaningful interventions, as well as to provide targeted support that improves student learning and engagement. In this paper, we present a struggle detector in the context of students playing the learning game, Wake: Tales from the Aqualab. Using the interaction log data of the game, we engineered four sets of features that captured distinct aspects of gameplay and trained prediction models to identify human-coded cases of students struggling, cross-validating at the student level. Our best-performing detectors have shown some capability in identifying student struggles with modest performance, at an AUC (Area Under the Curve) value of 0.635. We discuss current limitations of this approach, as well as next steps towards providing real-time support within the game.
- 6 October 2023
- Published by Association for Computing Machinery (ACM)
- Vol. 6, 83-88
Open AccessStruggling to Detect Struggle in Students Playing a Science Exploration Game
The real-time detection of when a player is struggling presents an opportunity for game designers to design timely and meaningful interventions, as well as to provide targeted support that improves student learning and engagement. In this paper, we present a struggle detector in the context of students playing the learning game, Wake: Tales from the Aqualab. Using the interaction log data of the game, we engineered four sets of features that captured distinct aspects of gameplay and trained prediction models to identify human-coded cases of students struggling, cross-validating at the student level. Our best-performing detectors have shown some capability in identifying student struggles with modest performance, at an AUC (Area Under the Curve) value of 0.635. We discuss current limitations of this approach, as well as next steps towards providing real-time support within the game.
- 26 June 2023
- Published by Springer Nature
- p. 139-150
Help Seekers vs. Help Accepters: Understanding Student Engagement with a Mentor Agent
- 26 June 2023
- Published by Springer Nature
- p. 139-150
Help Seekers vs. Help Accepters: Understanding Student Engagement with a Mentor Agent
- 2 June 2021
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Transactions on Affective Computing
- Vol. 14 (2) , 1696-1710
A Re-Analysis and Synthesis of Data on Affect Dynamics in Learning
Affect dynamics, the study of how affect develops and manifests over time, has become a popular area of research in affective computing for learning. In this paper, we first provide a detailed analysis of prior affect dynamics studies, elaborating both their findings and the contextual and methodological differences between these studies. We then address methodological concerns that have not been previously addressed in the literature, discussing how various edge cases should be treated. Next, we present mathematical evidence that several past studies applied the transition metric (L) incorrectly - leading to invalid conclusions of statistical significance - and provide a corrected method. Using this corrected analysis method, we reanalyze ten past affect datasets collected in diverse contexts and synthesize the results, determining that the findings do not match the most popular theoretical model of affect dynamics. Instead, our results highlight the need to focus on cultural factors in future affect dynamics research.
- 2 June 2021
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Transactions on Affective Computing
- Vol. 14 (2) , 1696-1710
A Re-Analysis and Synthesis of Data on Affect Dynamics in Learning
Affect dynamics, the study of how affect develops and manifests over time, has become a popular area of research in affective computing for learning. In this paper, we first provide a detailed analysis of prior affect dynamics studies, elaborating both their findings and the contextual and methodological differences between these studies. We then address methodological concerns that have not been previously addressed in the literature, discussing how various edge cases should be treated. Next, we present mathematical evidence that several past studies applied the transition metric (L) incorrectly - leading to invalid conclusions of statistical significance - and provide a corrected method. Using this corrected analysis method, we reanalyze ten past affect datasets collected in diverse contexts and synthesize the results, determining that the findings do not match the most popular theoretical model of affect dynamics. Instead, our results highlight the need to focus on cultural factors in future affect dynamics research.