Yuval Alaluf
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Research Subjects
Yuval Alaluf has a total of 27 co-authors. Here are the top co-authors by number of shared publications:
- Daniel Cohen-Or
Tel Aviv University
6 shared publications - Elad Richardson
Tel Aviv University, Tel Aviv, Israel
3 shared publications Daniel Cohen-Or
Snap Inc
2 shared publications- Yael Vinker
Computer Science and Artificial Intelligence Laboratory (CSAIL), Massachusetts Institute of Technology (MIT), Boston, USA
2 shared publications - Achuta Kadambi
Electrical and Computer Engineering, University of California, Los Angeles, 420 Westwood Plaza Los Angeles, CA, 90095, United States
1 shared publication - Ali Mahdavi-Amiri
Simon Fraser University, Vancouver, Canada
1 shared publication
Latest Publications
- Open Access
- 27 July 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-12
pOps: Photo-Inspired Diffusion Operators
- 27 July 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-12
Open AccesspOps: Photo-Inspired Diffusion Operators
- Open Access
- 27 July 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-10
InstantRestore: Single-Step Personalized Face Restoration with Shared-Image Attention
- 27 July 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-10
Open AccessInstantRestore: Single-Step Personalized Face Restoration with Shared-Image Attention
- 26 October 2024
- Published by Springer Nature
- p. 73-91
MyVLM: Personalizing VLMs for User-Specific Queries
- 26 October 2024
- Published by Springer Nature
- p. 73-91
MyVLM: Personalizing VLMs for User-Specific Queries
- Top Cited PapersOpen Access
- 13 July 2024
- Published by Association for Computing Machinery (ACM)
- p. 1-12
Cross-Image Attention for Zero-Shot Appearance Transfer
Recent advancements in text-to-image generative models have demonstrated a remarkable ability to capture a deep semantic understanding of images. In this work, we leverage this semantic knowledge to transfer the visual appearance between objects that share similar semantics but may differ significantly in shape. To achieve this, we build upon the self-attention layers of these generative models and introduce a cross-image attention mechanism that implicitly establishes semantic correspondences across images. Specifically, given a pair of images — one depicting the target structure and the other specifying the desired appearance — our cross-image attention combines the queries corresponding to the structure image with the keys and values of the appearance image. This operation, when applied during the denoising process, leverages the established semantic correspondences to generate an image combining the desired structure and appearance. In addition, to improve the output image quality, we harness three mechanisms that either manipulate the noisy latent codes or the model’s internal representations throughout the denoising process. Importantly, our approach is zero-shot, requiring no optimization or training. Experiments show that our method is effective across a wide range of object categories and is robust to variations in shape, size, and viewpoint between the two input images.
- 13 July 2024
- Published by Association for Computing Machinery (ACM)
- p. 1-12
Top Cited PapersOpen AccessCross-Image Attention for Zero-Shot Appearance Transfer
Recent advancements in text-to-image generative models have demonstrated a remarkable ability to capture a deep semantic understanding of images. In this work, we leverage this semantic knowledge to transfer the visual appearance between objects that share similar semantics but may differ significantly in shape. To achieve this, we build upon the self-attention layers of these generative models and introduce a cross-image attention mechanism that implicitly establishes semantic correspondences across images. Specifically, given a pair of images — one depicting the target structure and the other specifying the desired appearance — our cross-image attention combines the queries corresponding to the structure image with the keys and values of the appearance image. This operation, when applied during the denoising process, leverages the established semantic correspondences to generate an image combining the desired structure and appearance. In addition, to improve the output image quality, we harness three mechanisms that either manipulate the noisy latent codes or the model’s internal representations throughout the denoising process. Importantly, our approach is zero-shot, requiring no optimization or training. Experiments show that our method is effective across a wide range of object categories and is robust to variations in shape, size, and viewpoint between the two input images.
- Open Access
- 25 June 2024
- Published by Association for Computing Machinery (ACM) in ACM Transactions on Graphics
- Vol. 43 (3) , 1-14
ConceptLab: Creative Concept Generation using VLM-Guided Diffusion Prior Constraints
Recent text-to-image generative models have enabled us to transform our words into vibrant, captivating imagery. The surge of personalization techniques that has followed has also allowed us to imagine unique concepts in new scenes. However, an intriguing question remains: How can we generate a new , imaginary concept that has never been seen before? In this article, we present the task of creative text-to-image generation , where we seek to generate new members of a broad category (e.g., generating a pet that differs from all existing pets). We leverage the under-studied Diffusion Prior models and show that the creative generation problem can be formulated as an optimization process over the output space of the diffusion prior, resulting in a set of “prior constraints.” To keep our generated concept from converging into existing members, we incorporate a question-answering Vision-Language Model that adaptively adds new constraints to the optimization problem, encouraging the model to discover increasingly more unique creations. Finally, we show that our prior constraints can also serve as a strong mixing mechanism allowing us to create hybrids between generated concepts, introducing even more flexibility into the creative process.
- 25 June 2024
- Published by Association for Computing Machinery (ACM) in ACM Transactions on Graphics
- Vol. 43 (3) , 1-14
Open AccessConceptLab: Creative Concept Generation using VLM-Guided Diffusion Prior Constraints
Recent text-to-image generative models have enabled us to transform our words into vibrant, captivating imagery. The surge of personalization techniques that has followed has also allowed us to imagine unique concepts in new scenes. However, an intriguing question remains: How can we generate a new , imaginary concept that has never been seen before? In this article, we present the task of creative text-to-image generation , where we seek to generate new members of a broad category (e.g., generating a pet that differs from all existing pets). We leverage the under-studied Diffusion Prior models and show that the creative generation problem can be formulated as an optimization process over the output space of the diffusion prior, resulting in a set of “prior constraints.” To keep our generated concept from converging into existing members, we incorporate a question-answering Vision-Language Model that adaptively adds new constraints to the optimization problem, encouraging the model to discover increasingly more unique creations. Finally, we show that our prior constraints can also serve as a strong mixing mechanism allowing us to create hybrids between generated concepts, introducing even more flexibility into the creative process.
- Open Access
- 1 October 2023
- Published by Institute of Electrical and Electronics Engineers (IEEE)
- p. 4123-4133
CLIPascene: Scene Sketching with Different Types and Levels of Abstraction
In this paper, we present a method for converting a given scene image into a sketch using different types and multiple levels of abstraction. We distinguish between two types of abstraction. The first considers the fidelity of the sketch, varying its representation from a more precise portrayal of the input to a looser depiction. The second is defined by the visual simplicity of the sketch, moving from a detailed depiction to a sparse sketch. Using an explicit disentanglement into two abstraction axes — and multiple levels for each one — provides users additional control over selecting the desired sketch based on their personal goals and preferences. To form a sketch at a given level of fidelity and simplification, we train two MLP networks. The first network learns the desired placement of strokes, while the second network learns to gradually remove strokes from the sketch without harming its recognizability and semantics. Our approach is able to generate sketches of complex scenes including those with complex backgrounds (e.g. natural and urban settings) and subjects (e.g. animals and people) while depicting gradual abstractions of the input scene in terms of fidelity and simplicity. https://clipascene.github.io/CLIPascene/
- 1 October 2023
- Published by Institute of Electrical and Electronics Engineers (IEEE)
- p. 4123-4133
Open AccessCLIPascene: Scene Sketching with Different Types and Levels of Abstraction
In this paper, we present a method for converting a given scene image into a sketch using different types and multiple levels of abstraction. We distinguish between two types of abstraction. The first considers the fidelity of the sketch, varying its representation from a more precise portrayal of the input to a looser depiction. The second is defined by the visual simplicity of the sketch, moving from a detailed depiction to a sparse sketch. Using an explicit disentanglement into two abstraction axes — and multiple levels for each one — provides users additional control over selecting the desired sketch based on their personal goals and preferences. To form a sketch at a given level of fidelity and simplification, we train two MLP networks. The first network learns the desired placement of strokes, while the second network learns to gradually remove strokes from the sketch without harming its recognizability and semantics. Our approach is able to generate sketches of complex scenes including those with complex backgrounds (e.g. natural and urban settings) and subjects (e.g. animals and people) while depicting gradual abstractions of the input scene in terms of fidelity and simplicity. https://clipascene.github.io/CLIPascene/
- Top Cited PapersOpen Access
- 26 July 2023
- Published by Association for Computing Machinery (ACM) in ACM Transactions on Graphics
- Vol. 42 (4) , 1-10
Attend-and-Excite: Attention-Based Semantic Guidance for Text-to-Image Diffusion Models
Recent text-to-image generative models have demonstrated an unparalleled ability to generate diverse and creative imagery guided by a target text prompt. While revolutionary, current state-of-the-art diffusion models may still fail in generating images that fully convey the semantics in the given text prompt. We analyze the publicly available Stable Diffusion model and assess the existence of catastrophic neglect , where the model fails to generate one or more of the subjects from the input prompt. Moreover, we find that in some cases the model also fails to correctly bind attributes ( e.g. , colors) to their corresponding subjects. To help mitigate these failure cases, we introduce the concept of Generative Semantic Nursing (GSN) , where we seek to intervene in the generative process on the fly during inference time to improve the faithfulness of the generated images. Using an attention-based formulation of GSN, dubbed Attend-and-Excite , we guide the model to refine the cross-attention units to attend to all subject tokens in the text prompt and strengthen --- or excite --- their activations, encouraging the model to generate all subjects described in the text prompt. We compare our approach to alternative approaches and demonstrate that it conveys the desired concepts more faithfully across a range of text prompts. Code is available at our project page: https://attendandexcite.github.io/Attend-and-Excite/.
- 26 July 2023
- Published by Association for Computing Machinery (ACM) in ACM Transactions on Graphics
- Vol. 42 (4) , 1-10
Top Cited PapersOpen AccessAttend-and-Excite: Attention-Based Semantic Guidance for Text-to-Image Diffusion Models
Recent text-to-image generative models have demonstrated an unparalleled ability to generate diverse and creative imagery guided by a target text prompt. While revolutionary, current state-of-the-art diffusion models may still fail in generating images that fully convey the semantics in the given text prompt. We analyze the publicly available Stable Diffusion model and assess the existence of catastrophic neglect , where the model fails to generate one or more of the subjects from the input prompt. Moreover, we find that in some cases the model also fails to correctly bind attributes ( e.g. , colors) to their corresponding subjects. To help mitigate these failure cases, we introduce the concept of Generative Semantic Nursing (GSN) , where we seek to intervene in the generative process on the fly during inference time to improve the faithfulness of the generated images. Using an attention-based formulation of GSN, dubbed Attend-and-Excite , we guide the model to refine the cross-attention units to attend to all subject tokens in the text prompt and strengthen --- or excite --- their activations, encouraging the model to generate all subjects described in the text prompt. We compare our approach to alternative approaches and demonstrate that it conveys the desired concepts more faithfully across a range of text prompts. Code is available at our project page: https://attendandexcite.github.io/Attend-and-Excite/.
- Open Access
- 23 July 2023
- Published by Association for Computing Machinery (ACM)
- p. 1-11
TEXTure: Text-Guided Texturing of 3D Shapes
In this paper, we present TEXTure, a novel method for text-guided generation, editing, and transfer of textures for 3D shapes. Leveraging a pretrained depth-to-image diffusion model, TEXTure applies an iterative scheme that paints a 3D model from different viewpoints. Yet, while depth-to-image models can create plausible textures from a single viewpoint, the stochastic nature of the generation process can cause many inconsistencies when texturing an entire 3D object. To tackle these problems, we dynamically define a trimap partitioning of the rendered image into three progression states, and present a novel elaborated diffusion sampling process that uses this trimap representation to generate seamless textures from different views. We then show that one can transfer the generated texture maps to new 3D geometries without requiring explicit surface-to-surface mapping, as well as extract semantic textures from a set of images without requiring any explicit reconstruction. Finally, we show that TEXTure can be used to not only generate new textures but also edit and refine existing textures using either a text prompt or user-provided scribbles. We demonstrate that our TEXTuring method excels at generating, transferring, and editing textures through extensive evaluation, and further close the gap between 2D image generation and 3D texturing. Code is available via our project page: https://texturepaper.github.io/TEXTurePaper/.
- 23 July 2023
- Published by Association for Computing Machinery (ACM)
- p. 1-11
Open AccessTEXTure: Text-Guided Texturing of 3D Shapes
In this paper, we present TEXTure, a novel method for text-guided generation, editing, and transfer of textures for 3D shapes. Leveraging a pretrained depth-to-image diffusion model, TEXTure applies an iterative scheme that paints a 3D model from different viewpoints. Yet, while depth-to-image models can create plausible textures from a single viewpoint, the stochastic nature of the generation process can cause many inconsistencies when texturing an entire 3D object. To tackle these problems, we dynamically define a trimap partitioning of the rendered image into three progression states, and present a novel elaborated diffusion sampling process that uses this trimap representation to generate seamless textures from different views. We then show that one can transfer the generated texture maps to new 3D geometries without requiring explicit surface-to-surface mapping, as well as extract semantic textures from a set of images without requiring any explicit reconstruction. Finally, we show that TEXTure can be used to not only generate new textures but also edit and refine existing textures using either a text prompt or user-provided scribbles. We demonstrate that our TEXTuring method excels at generating, transferring, and editing textures through extensive evaluation, and further close the gap between 2D image generation and 3D texturing. Code is available via our project page: https://texturepaper.github.io/TEXTurePaper/.
- 16 February 2023
- Published by Springer Nature
- p. 204-220
Third Time’s the Charm? Image and Video Editing with StyleGAN3
- 16 February 2023
- Published by Springer Nature
- p. 204-220
Third Time’s the Charm? Image and Video Editing with StyleGAN3