Donggeun Lim
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Donggeun Lim has a total of 6 co-authors. Here are the top co-authors by number of shared publications:
- Jinseok Bae
Seoul National University, Seoul, Republic of Korea
4 shared publications - Young-Min Kim
Seoul National University
4 shared publications - Jungdam Won
Seoul National University
3 shared publications - Inwoo Hwang
Seoul National University
2 shared publications - Cheol-Hui Min
Department of Electrical and Computer Engineering, Seoul National University, Gwanak-gu, South Korea
1 shared publication - Younghwan Lee
Seoul National University, Seoul, Republic of Korea
1 shared publication
Latest Publications
- Open Access
- 27 July 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-10
PLT: Part-Wise Latent Tokens as Adaptable Motion Priors for Physically Simulated Characters
- 27 July 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-10
Open AccessPLT: Part-Wise Latent Tokens as Adaptable Motion Priors for Physically Simulated Characters
- Open Access
- 12 April 2025
- Published by Wiley in Computer Graphics Forum
- Vol. 44 (2)
Versatile Physics‐based Character Control with Hybrid Latent Representation
We present a versatile latent representation that enables physically simulated character to efficiently utilize motion priors. To build a powerful motion embedding that is shared across multiple tasks, the physics controller should employ rich latent space that is easily explored and capable of generating high‐quality motion. We propose integrating continuous and discrete latent representations to build a versatile motion prior that can be adapted to a wide range of challenging control tasks. Specifically, we build a discrete latent model to capture distinctive posterior distribution without collapse, and simultaneously augment the sampled vector with the continuous residuals to generate high‐quality, smooth motion without jittering. We further incorporate Residual Vector Quantization, which not only maximizes the capacity of the discrete motion prior, but also efficiently abstracts the action space during the task learning phase. We demonstrate that our agent can produce diverse yet smooth motions simply by traversing the learned motion prior through unconditional motion generation. Furthermore, our model robustly satisfies sparse goal conditions with highly expressive natural motions, including head‐mounted device tracking and motion in‐betweening at irregular intervals, which could not be achieved with existing latent representations.
- 12 April 2025
- Published by Wiley in Computer Graphics Forum
- Vol. 44 (2)
Open AccessVersatile Physics‐based Character Control with Hybrid Latent Representation
We present a versatile latent representation that enables physically simulated character to efficiently utilize motion priors. To build a powerful motion embedding that is shared across multiple tasks, the physics controller should employ rich latent space that is easily explored and capable of generating high‐quality motion. We propose integrating continuous and discrete latent representations to build a versatile motion prior that can be adapted to a wide range of challenging control tasks. Specifically, we build a discrete latent model to capture distinctive posterior distribution without collapse, and simultaneously augment the sampled vector with the continuous residuals to generate high‐quality, smooth motion without jittering. We further incorporate Residual Vector Quantization, which not only maximizes the capacity of the discrete motion prior, but also efficiently abstracts the action space during the task learning phase. We demonstrate that our agent can produce diverse yet smooth motions simply by traversing the learned motion prior through unconditional motion generation. Furthermore, our model robustly satisfies sparse goal conditions with highly expressive natural motions, including head‐mounted device tracking and motion in‐betweening at irregular intervals, which could not be achieved with existing latent representations.
- Open Access
Versatile Physics-based Character Control with Hybrid Latent Representation
We present a versatile latent representation that enables physically simulated character to efficiently utilize motion priors. To build a powerful motion embedding that is shared across multiple tasks, the physics controller should employ rich latent space that is easily explored and capable of generating high-quality motion. We propose integrating continuous and discrete latent representations to build a versatile motion prior that can be adapted to a wide range of challenging control tasks. Specifically, we build a discrete latent model to capture distinctive posterior distribution without collapse, and simultaneously augment the sampled vector with the continuous residuals to generate high-quality, smooth motion without jittering. We further incorporate Residual Vector Quantization, which not only maximizes the capacity of the discrete motion prior, but also efficiently abstracts the action space during the task learning phase. We demonstrate that our agent can produce diverse yet smooth motions simply by traversing the learned motion prior through unconditional motion generation. Furthermore, our model robustly satisfies sparse goal conditions with highly expressive natural motions, including head-mounted device tracking and motion in-betweening at irregular intervals, which could not be achieved with existing latent representations.
Open AccessVersatile Physics-based Character Control with Hybrid Latent Representation
We present a versatile latent representation that enables physically simulated character to efficiently utilize motion priors. To build a powerful motion embedding that is shared across multiple tasks, the physics controller should employ rich latent space that is easily explored and capable of generating high-quality motion. We propose integrating continuous and discrete latent representations to build a versatile motion prior that can be adapted to a wide range of challenging control tasks. Specifically, we build a discrete latent model to capture distinctive posterior distribution without collapse, and simultaneously augment the sampled vector with the continuous residuals to generate high-quality, smooth motion without jittering. We further incorporate Residual Vector Quantization, which not only maximizes the capacity of the discrete motion prior, but also efficiently abstracts the action space during the task learning phase. We demonstrate that our agent can produce diverse yet smooth motions simply by traversing the learned motion prior through unconditional motion generation. Furthermore, our model robustly satisfies sparse goal conditions with highly expressive natural motions, including head-mounted device tracking and motion in-betweening at irregular intervals, which could not be achieved with existing latent representations.
- Open Access
- 23 July 2023
- Published by Association for Computing Machinery (ACM)
- p. 1-10
PMP: Learning to Physically Interact with Environments using Part-wise Motion Priors
- 23 July 2023
- Published by Association for Computing Machinery (ACM)
- p. 1-10
Open AccessPMP: Learning to Physically Interact with Environments using Part-wise Motion Priors