Inwoo Hwang
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Inwoo Hwang has a total of 11 co-authors. Here are the top co-authors by number of shared publications:
- Young-Min Kim
Seoul National University
4 shared publications - Bing Zhou
Army Engineering University, Shijiazhuang 050000, China
2 shared publications - Chuan Guo
Snap Inc., New York, USA
2 shared publications - Donggeun Lim
Seoul National University, Seoul, Republic of Korea
2 shared publications - Jian Wang
Snap Inc
2 shared publications - Jinseok Bae
Seoul National University, Seoul, Republic of Korea
2 shared publications
Latest Publications
- 3 October 2026
- Published by Springer Nature
- p. 435-453
ScaleMoGen: Autoregressive Next-Scale Prediction for Human Motion Generation
- 3 October 2026
- Published by Springer Nature
- p. 435-453
ScaleMoGen: Autoregressive Next-Scale Prediction for Human Motion Generation
- 15 September 2026
- Published by Springer Nature
- p. 317-335
Accelerated Likelihood Maximization for Diffusion-Based Versatile Content Generation
- 15 September 2026
- Published by Springer Nature
- p. 317-335
Accelerated Likelihood Maximization for Diffusion-Based Versatile Content Generation
- Top Cited Papers
- 6 February 2026
- Published by Springer Nature in International Journal of Computer Vision
- Vol. 134 (3) , 113
A Survey on Human Interaction Motion Generation
- 6 February 2026
- Published by Springer Nature in International Journal of Computer Vision
- Vol. 134 (3) , 113
Top Cited PapersA Survey on Human Interaction Motion Generation
- Open Access
- 12 April 2025
- Published by Wiley in Computer Graphics Forum
- Vol. 44 (2)
Versatile Physics‐based Character Control with Hybrid Latent Representation
We present a versatile latent representation that enables physically simulated character to efficiently utilize motion priors. To build a powerful motion embedding that is shared across multiple tasks, the physics controller should employ rich latent space that is easily explored and capable of generating high‐quality motion. We propose integrating continuous and discrete latent representations to build a versatile motion prior that can be adapted to a wide range of challenging control tasks. Specifically, we build a discrete latent model to capture distinctive posterior distribution without collapse, and simultaneously augment the sampled vector with the continuous residuals to generate high‐quality, smooth motion without jittering. We further incorporate Residual Vector Quantization, which not only maximizes the capacity of the discrete motion prior, but also efficiently abstracts the action space during the task learning phase. We demonstrate that our agent can produce diverse yet smooth motions simply by traversing the learned motion prior through unconditional motion generation. Furthermore, our model robustly satisfies sparse goal conditions with highly expressive natural motions, including head‐mounted device tracking and motion in‐betweening at irregular intervals, which could not be achieved with existing latent representations.
- 12 April 2025
- Published by Wiley in Computer Graphics Forum
- Vol. 44 (2)
Open AccessVersatile Physics‐based Character Control with Hybrid Latent Representation
We present a versatile latent representation that enables physically simulated character to efficiently utilize motion priors. To build a powerful motion embedding that is shared across multiple tasks, the physics controller should employ rich latent space that is easily explored and capable of generating high‐quality motion. We propose integrating continuous and discrete latent representations to build a versatile motion prior that can be adapted to a wide range of challenging control tasks. Specifically, we build a discrete latent model to capture distinctive posterior distribution without collapse, and simultaneously augment the sampled vector with the continuous residuals to generate high‐quality, smooth motion without jittering. We further incorporate Residual Vector Quantization, which not only maximizes the capacity of the discrete motion prior, but also efficiently abstracts the action space during the task learning phase. We demonstrate that our agent can produce diverse yet smooth motions simply by traversing the learned motion prior through unconditional motion generation. Furthermore, our model robustly satisfies sparse goal conditions with highly expressive natural motions, including head‐mounted device tracking and motion in‐betweening at irregular intervals, which could not be achieved with existing latent representations.
- Open Access
Versatile Physics-based Character Control with Hybrid Latent Representation
We present a versatile latent representation that enables physically simulated character to efficiently utilize motion priors. To build a powerful motion embedding that is shared across multiple tasks, the physics controller should employ rich latent space that is easily explored and capable of generating high-quality motion. We propose integrating continuous and discrete latent representations to build a versatile motion prior that can be adapted to a wide range of challenging control tasks. Specifically, we build a discrete latent model to capture distinctive posterior distribution without collapse, and simultaneously augment the sampled vector with the continuous residuals to generate high-quality, smooth motion without jittering. We further incorporate Residual Vector Quantization, which not only maximizes the capacity of the discrete motion prior, but also efficiently abstracts the action space during the task learning phase. We demonstrate that our agent can produce diverse yet smooth motions simply by traversing the learned motion prior through unconditional motion generation. Furthermore, our model robustly satisfies sparse goal conditions with highly expressive natural motions, including head-mounted device tracking and motion in-betweening at irregular intervals, which could not be achieved with existing latent representations.
Open AccessVersatile Physics-based Character Control with Hybrid Latent Representation
We present a versatile latent representation that enables physically simulated character to efficiently utilize motion priors. To build a powerful motion embedding that is shared across multiple tasks, the physics controller should employ rich latent space that is easily explored and capable of generating high-quality motion. We propose integrating continuous and discrete latent representations to build a versatile motion prior that can be adapted to a wide range of challenging control tasks. Specifically, we build a discrete latent model to capture distinctive posterior distribution without collapse, and simultaneously augment the sampled vector with the continuous residuals to generate high-quality, smooth motion without jittering. We further incorporate Residual Vector Quantization, which not only maximizes the capacity of the discrete motion prior, but also efficiently abstracts the action space during the task learning phase. We demonstrate that our agent can produce diverse yet smooth motions simply by traversing the learned motion prior through unconditional motion generation. Furthermore, our model robustly satisfies sparse goal conditions with highly expressive natural motions, including head-mounted device tracking and motion in-betweening at irregular intervals, which could not be achieved with existing latent representations.