Ella Tallyn
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Research Subjects
Ella Tallyn has a total of 13 co-authors. Here are the top co-authors by number of shared publications:
- Chris Elsden
Institute for Design Informatics, University of Edinburgh, Edinburgh, United Kingdom
5 shared publications - Billy Dixon
Institute for Design Informatics, University of Edinburgh, Edinburgh, United Kingdom
4 shared publications - Caterina Moruzzi
Institute for Design Informatics, University of Edinburgh, Edinburgh, United Kingdom
4 shared publications - Evan Morgan
Institute for Design Informatics, University of Edinburgh, Edinburgh, United Kingdom
4 shared publications - Frances Liddell
Institute for Design Informatics, University of Edinburgh, Edinburgh, United Kingdom
4 shared publications - John Collomosse
University of Surrey
3 shared publications
Latest Publications
- Open Access
- 13 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-15
ORAgen Fables: Advancing the Design and Management of Content Attribution
- 13 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-15
Open AccessORAgen Fables: Advancing the Design and Management of Content Attribution
- Open Access
- 11 February 2026
- Published by Taylor & Francis in Journal of Cultural Economy
- Vol. 19 (6) , 877-900
Interrogating the ORA framework: implications of tokenized licensing in the cultural economy
- 11 February 2026
- Published by Taylor & Francis in Journal of Cultural Economy
- Vol. 19 (6) , 877-900
Open AccessInterrogating the ORA framework: implications of tokenized licensing in the cultural economy
- Open Access
- 22 June 2025
- Published by Association for Computing Machinery (ACM)
- p. 128-140
Content Authenticities: A Discussion on the Values of Provenance Data for Creatives and Their Audiences
- 22 June 2025
- Published by Association for Computing Machinery (ACM)
- p. 128-140
Open AccessContent Authenticities: A Discussion on the Values of Provenance Data for Creatives and Their Audiences
- Open Access
- 1 July 2024
- Published by Association for Computing Machinery (ACM)
- p. 229-233
ORAgen: Exploring the Design of Attribution through Media Tokenisation
In this work-in-progress, we present ORAgen, as ‘unfinished software’, materialised through a demonstrative web application that enables participants to engage with a novel approach to media tokenisation – the ORA framework. By presenting ORAgen in ‘think-aloud’ interviews with 17 professionals working in the creative and cultural industries, we explore potential values of media tokenisation in relation to existing challenges they face related to ownership, rights, and attribution. From our initial findings, we reflect specifically on the challenges of attribution and ongoing control of creative media, and examine how media tokenisation, and underpinning distributed ledger technologies can enable new approaches to designing attribution.
- 1 July 2024
- Published by Association for Computing Machinery (ACM)
- p. 229-233
Open AccessORAgen: Exploring the Design of Attribution through Media Tokenisation
In this work-in-progress, we present ORAgen, as ‘unfinished software’, materialised through a demonstrative web application that enables participants to engage with a novel approach to media tokenisation – the ORA framework. By presenting ORAgen in ‘think-aloud’ interviews with 17 professionals working in the creative and cultural industries, we explore potential values of media tokenisation in relation to existing challenges they face related to ownership, rights, and attribution. From our initial findings, we reflect specifically on the challenges of attribution and ongoing control of creative media, and examine how media tokenisation, and underpinning distributed ledger technologies can enable new approaches to designing attribution.
- Open Access
- 17 April 2024
- Published by Association for Computing Machinery (ACM) in Proceedings of the ACM on Human-Computer Interaction
- Vol. 8 (CSCW1) , 1-29
A Token Gesture: Non-Transferable NFTs, Digital Possessions and Ownership Design
This paper presents the design, deployment and qualitative study of a large-scale, public, generative art exhibition, through which passers-by could create artworks, and mint a non-fungible-token (NFT). Following the month-long exhibition, during which 229 anonymous participants produced artworks, 69 non-transferable NFTs were minted, we surveyed (33) and interviewed (14) expert and novice participants about their experiences. We explored contemporary challenges of owning digital things, and the extent to which NFTs, and 'Web3' technologies offer meaningful forms of ownership. Our findings describe how the inability to trade this NFT, and its unique circumstances of acquisition, made it meaningful in ways that extended beyond its immediate (limited) utility and offered participants something through which to construct identity. Reflecting on the aspirations, contradictions, and misconceptions of forms of ownership enabled by NFTs, we conclude with proposals for renewed attention in HCI to the nature of digital possessions, and the potential for 'ownership design'.
- 17 April 2024
- Published by Association for Computing Machinery (ACM) in Proceedings of the ACM on Human-Computer Interaction
- Vol. 8 (CSCW1) , 1-29
Open AccessA Token Gesture: Non-Transferable NFTs, Digital Possessions and Ownership Design
This paper presents the design, deployment and qualitative study of a large-scale, public, generative art exhibition, through which passers-by could create artworks, and mint a non-fungible-token (NFT). Following the month-long exhibition, during which 229 anonymous participants produced artworks, 69 non-transferable NFTs were minted, we surveyed (33) and interviewed (14) expert and novice participants about their experiences. We explored contemporary challenges of owning digital things, and the extent to which NFTs, and 'Web3' technologies offer meaningful forms of ownership. Our findings describe how the inability to trade this NFT, and its unique circumstances of acquisition, made it meaningful in ways that extended beyond its immediate (limited) utility and offered participants something through which to construct identity. Reflecting on the aspirations, contradictions, and misconceptions of forms of ownership enabled by NFTs, we conclude with proposals for renewed attention in HCI to the nature of digital possessions, and the potential for 'ownership design'.