MBMarzia Bianco

Marzia Bianco

*This is an algorithmically generated author record based on publicly available information.

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Marzia Bianco has a total of 12 co-authors. Here are the top co-authors by number of shared publications:


Latest Publications

  • Open Access

    Hybrid EEG–EOG Brain–Computer Interface for Virtual-Reality Powered Mobility Training in Children with Severe Neuromotor Disabilities: A Multiple-Case Feasibility Study

    by Kevin Marcaccini, Francesca Pulvirenti, Francesco Pierotti, Laura Dellarole, Marzia Bianco, Giulia Piermaria, Francesca Tampellini, Serena Moscato, Luca Tonin, Stefano Tortora, et al.

    Background: Developing Brain–Computer Interfaces (BCIs) for children with severe neuromotor disabilities remains challenging due to developmental neurophysiology and the high cognitive demands of motor imagery. Hybrid BCIs integrating electroencephalography (EEG) and electrooculography (EOG) can overcome these limitations by combining continuous motor-related control with reliable discrete commands. This multiple-case study investigated the feasibility of a hybrid EEG–EOG BCI integrated with a virtual reality (VR) powered wheelchair simulator for mobility training. Methods: Six participants (mean age: 13.00 ± 3.52 years; 1 female, 5 males) with severe neuromotor disabilities (i.e., Central Core Myopathy, LAMA2 related Congenital Muscular Dystrophy, Spinal Muscular Atrophy Type II, and Cerebral Palsy) completed repeated sessions using a self-paced BCI. The system combined continuous kinesthetic motor imagery (KMI) for steering and EOG-detected voluntary blinks for discrete commands. We evaluated online classification performance (accuracy, sensitivity, specificity), user workload (NASA-TLX), and simulator-related discomfort (MSAQ) under fully and semi-immersive VR conditions. Results: Across the selected session-level evaluations, mean online classification accuracy was 67%, increasing to 77% when considering only successful evaluations. Four of the six participants completed the experimental protocol, whereas two discontinued after T3 because sufficiently stable BCI control could not be achieved. NASA-TLX scores indicated increasing perceived workload but generally low frustration, while low MSAQ scores suggested good VR tolerability. No participants withdrew because of VR-related discomfort or adverse effects. Conclusions: This exploratory study provides preliminary evidence supporting the feasibility of hybrid EEG–EOG BCI control within a VR-based powered mobility simulator for children and adolescents with severe neuromotor disabilities. Although simulated navigation was feasible for four participants, substantial variability in BCI control highlights the need for further technological refinement and validation in larger cohorts.

  • Open Access

    Hybrid EEG–EOG Brain–Computer Interface for Virtual-Reality Powered Mobility Training in Children with Severe Neuromotor Disabilities: A Multiple-Case Feasibility Study

    by Kevin Marcaccini, Francesca Pulvirenti, Francesco Pierotti, Laura Dellarole, Marzia Bianco, Giulia Piermaria, Francesca Tampellini, Serena Moscato, Luca Tonin, Stefano Tortora, et al.

    Background: Developing Brain–Computer Interfaces (BCIs) for children with severe neuromotor disabilities remains challenging due to developmental neurophysiology and the high cognitive demands of motor imagery. Hybrid BCIs integrating electroencephalography (EEG) and electrooculography (EOG) can overcome these limitations by combining continuous motor-related control with reliable discrete commands. This multiple-case study investigated the feasibility of a hybrid EEG–EOG BCI integrated with a virtual reality (VR) powered-wheelchair simulator for mobility training. Methods: Six participants (one child, five adolescents) with severe neuromotor disabilities completed repeated sessions using a self-paced BCI. The system combined continuous kinesthetic motor imagery (KMI) for steering and EOG-detected voluntary blinks for discrete commands. We evaluated online classification performance (accuracy, sensitivity, specificity), user workload (NASA-TLX), and simulator-related discomfort (MSAQ) under fully and semi-immersive VR conditions. Results: Despite expected inter-subject variability, most participants achieved functional online VR wheelchair control, reaching a mean accuracy of 77% in successful sessions with balanced sensitivity and specificity. NASA-TLX scores indicated moderate cognitive workload but consistently low frustration. Zero dropouts and low MSAQ scores demonstrated excellent protocol tolerability, high engagement, and minimal cybersickness across both VR modalities. Conclusions: This study demonstrates the feasibility of combining hybrid EEG–EOG BCI control with VR for pediatric powered mobility training. The framework enabled functional control with high usability and minimal adverse effects, supporting the clinical potential of hybrid BCI–VR systems as accessible assistive technologies and providing a foundation for larger clinical trials.