Hernando Gómez Gómez
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Research Subjects
Hernando Gómez Gómez has a total of 14 co-authors. Here are the top co-authors by number of shared publications:
- Jose Luis Rubio-Tamayo
Faculty of Communication, URJC, 28942 Madrid, Spain
4 shared publications - Valeria Levratto
Faculty of Communication, Universidad Rey Juan Carlos (URJC), 28942 Madrid, Spain
3 shared publications - Luis Matosas-López
Universidad Rey Juan Carlos
2 shared publications - Maria del Carmen Galvez-De-La-Cuesta
Universidad Rey Juan Carlos
2 shared publications - Miguel Baños González
Universidad Rey Juan Carlos
2 shared publications - Rubén Arcos
University Rey Juan Carlos
2 shared publications
Latest Publications
- 1 June 2025
- Published by IATED Academy in EDULEARN Proceedings
- Vol. 1, 720-724
EDUCOMCIENCIA: OPEN KNOWLEDGE FOR RAISING AWARENESS OF LOCAL SUSTAINABILITY THROUGH EDUCATIONAL INNOVATION
- 1 June 2025
- Published by IATED Academy in EDULEARN Proceedings
- Vol. 1, 720-724
EDUCOMCIENCIA: OPEN KNOWLEDGE FOR RAISING AWARENESS OF LOCAL SUSTAINABILITY THROUGH EDUCATIONAL INNOVATION
- Open Access
- 1 October 2024
- Published by Taylor & Francis in Journal of Visual Literacy
- Vol. 43 (4) , 326-343
Implementing visual literacy techniques among future educators in pre-school and primary school settings
- 1 October 2024
- Published by Taylor & Francis in Journal of Visual Literacy
- Vol. 43 (4) , 326-343
Open AccessImplementing visual literacy techniques among future educators in pre-school and primary school settings
- 1 July 2024
- Published by IATED Academy in EDULEARN Proceedings
- Vol. 1, 3415-3419
ECOSYSTEM OF OPEN KNOWLEDGE ENVIRONMENTS (ECO2)
- 1 July 2024
- Published by IATED Academy in EDULEARN Proceedings
- Vol. 1, 3415-3419
ECOSYSTEM OF OPEN KNOWLEDGE ENVIRONMENTS (ECO2)
- Open Access
- 1 July 2018
- Published by Asociacion Cientifica ICONO14 in Revista Icono 14. Revista Científica de Comunicación Y Tecnologías Emergentes
- Vol. 16 (2) , 40-65
Digital Data Visualization with Interactive and Virtual Reality Tools. Review of Current State of the Art and Proposal of a Model.
Massive and open data constitute a burgeoning field of study in the current context. The evolution of technology is, in turn, increasing its degree of interactivity, configuring several scenarios of great complexity in which data is understood on the basis of our interaction with it at different levels. Technologies such as virtual reality or augmented reality present an emerging framework for visualizing, representing and understanding information. Moreover, new disciplines such as interaction design, human-computer interaction, and user experience are needed to optimally configure the representation and design of data interaction dynamics, so that they can be implemented in contexts such as education. This paper reviews the current state of interactive and immersive technology (including virtual reality and alternative reality games) and of open and massive data, to highlight potential projections and propose models of data representation based on factors such as storytelling or user experience. This paper shows the need to develop models for data use and representation in fields such as education and citizen empowerment.
- 1 July 2018
- Published by Asociacion Cientifica ICONO14 in Revista Icono 14. Revista Científica de Comunicación Y Tecnologías Emergentes
- Vol. 16 (2) , 40-65
Open AccessDigital Data Visualization with Interactive and Virtual Reality Tools. Review of Current State of the Art and Proposal of a Model.
Massive and open data constitute a burgeoning field of study in the current context. The evolution of technology is, in turn, increasing its degree of interactivity, configuring several scenarios of great complexity in which data is understood on the basis of our interaction with it at different levels. Technologies such as virtual reality or augmented reality present an emerging framework for visualizing, representing and understanding information. Moreover, new disciplines such as interaction design, human-computer interaction, and user experience are needed to optimally configure the representation and design of data interaction dynamics, so that they can be implemented in contexts such as education. This paper reviews the current state of interactive and immersive technology (including virtual reality and alternative reality games) and of open and massive data, to highlight potential projections and propose models of data representation based on factors such as storytelling or user experience. This paper shows the need to develop models for data use and representation in fields such as education and citizen empowerment.