Deniz Yıldız
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Research Interests
Deniz Yıldız has a total of 7 co-authors. Here are the top co-authors by number of shared publications:
- Büşra Er
Department of Electrical and Electronics Engineering, Graduate School of Natural Sciences, Afyon Kocatepe University, 03204 Afyonkarahisar, Türkiye
1 shared publication - Fatih Güngör
Afyon Kocatepe University, Afyonkarahisar, Türkiye
1 shared publication - Gürbüz Ocak
Afyon Kocatepe Üniversitesi, Eğitim Fakültesi
1 shared publication - İjLal Ocak
Afyon Kocatepe Üniversitesi, Eğitim Fakültesi
1 shared publication - Mehmet Yıldız
Sports Science Faculty, Department of Coaching Education, Afyon Kocatepe University, 03200 Afyonkarahisar, Türkiye
1 shared publication - Ugur Fidan
Afyon Kocatepe Universitesi
1 shared publication
Latest Publications
- Open Access
- 5 March 2024
- Published by MDPI AG in Applied Sciences
- Vol. 14 (5) , 2186
Development and Evaluation of an Image Processing-Based Kinesthetic Learning System
This study aims to develop an interactive language learning game and explore its efficacy for English language learners. A computer-generated playground was projected onto a large classroom floor (4 × 3 m) with a wide-angle projection device. A Kinect depth camera determined the spatial positions of the playground and the positions of the students’ heads, feet, and bodies. Then, we evaluated the system’s effect on English education through pre- and post-tests. While there was no significant difference between the groups in terms of achievement in the pre-tests, the experimental group exhibited significantly greater improvement in the post-tests (F: 14.815, p < 0.001, η2p: 0.086). Also, both groups demonstrated significant learning gains in post-tests compared to pre-tests (F: 98.214, p < 0.001, η2p: 0.383), and the group x time interaction of the experimental group increased more in percentage (32.32% vs. 17.54%) compared to the control group (F: 9.166, p < 0.003, η2p: 0.055). Qualitative data from student views indicated enhanced learning pace, vocabulary acquisition, enjoyment of the learning process, and increased focus. These findings suggest that a kinesthetic learning environment can significantly benefit English language learning in children.
- 5 March 2024
- Published by MDPI AG in Applied Sciences
- Vol. 14 (5) , 2186
Open AccessDevelopment and Evaluation of an Image Processing-Based Kinesthetic Learning System
This study aims to develop an interactive language learning game and explore its efficacy for English language learners. A computer-generated playground was projected onto a large classroom floor (4 × 3 m) with a wide-angle projection device. A Kinect depth camera determined the spatial positions of the playground and the positions of the students’ heads, feet, and bodies. Then, we evaluated the system’s effect on English education through pre- and post-tests. While there was no significant difference between the groups in terms of achievement in the pre-tests, the experimental group exhibited significantly greater improvement in the post-tests (F: 14.815, p < 0.001, η2p: 0.086). Also, both groups demonstrated significant learning gains in post-tests compared to pre-tests (F: 98.214, p < 0.001, η2p: 0.383), and the group x time interaction of the experimental group increased more in percentage (32.32% vs. 17.54%) compared to the control group (F: 9.166, p < 0.003, η2p: 0.055). Qualitative data from student views indicated enhanced learning pace, vocabulary acquisition, enjoyment of the learning process, and increased focus. These findings suggest that a kinesthetic learning environment can significantly benefit English language learning in children.